News - Unity and Nvidia partner to launch real-time raytracing tech - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Unity and Nvidia partner to launch real-time raytracing tech (/thread-89346.html) |
News - Unity and Nvidia partner to launch real-time raytracing tech - xSicKxBot - 03-20-2019 Unity and Nvidia partner to launch real-time raytracing tech <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/unity-and-nvidia-partner-to-launch-real-time-raytracing-tech.jpg" width="200" height="200" title="" alt="" /></div><div><p><strong>Newsbrief: </strong>Unity and Nvidia have joined forces to launch real-time raytracing tech through Nvidia’s RTX platform. </p> <p>For Unity’s part, this means that the company’s High Definition Render Pipeline will offer devs a way to implement real-time raytracing in their Unity-based projects and drastically improve the lighting effects in those games.</p> <p>The tech is launching into as early-access, production-focused version today with a full preview launch due out later this year. The partnership, meanwhile, aims to open up the ability to render photorealistic image and lighting quality in real time to a larger pool of developers.</p> <p>On Nvidia’s side, the partnership could give its RTX tech a potentially-need boost. The company cut its financial forecasts earlier this year after sales of the <a href="https://www.gamasutra.com/view/news/335461/Nvidia_trims_quarterly_revenue_forecast_as_its_RTX_cards_undersell.php">RTX GPU line were below expectations</a>, a shortcoming that could be attributed to the fact that not many yet-released PC games have implemented the raytracing tech RTX offers up. </p> </div> |