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News - Unity and Nvidia partner to launch real-time raytracing tech - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Sick Gaming Community (https://sickgaming.net/forum-1.html) +--- Forum: Lounge (https://sickgaming.net/forum-8.html) +--- Thread: News - Unity and Nvidia partner to launch real-time raytracing tech (/thread-89346.html) |
News - Unity and Nvidia partner to launch real-time raytracing tech - xSicKxBot - 03-20-2019 Unity and Nvidia partner to launch real-time raytracing tech Newsbrief: Unity and Nvidia have joined forces to launch real-time raytracing tech through Nvidia’s RTX platform. For Unity’s part, this means that the company’s High Definition Render Pipeline will offer devs a way to implement real-time raytracing in their Unity-based projects and drastically improve the lighting effects in those games. The tech is launching into as early-access, production-focused version today with a full preview launch due out later this year. The partnership, meanwhile, aims to open up the ability to render photorealistic image and lighting quality in real time to a larger pool of developers. On Nvidia’s side, the partnership could give its RTX tech a potentially-need boost. The company cut its financial forecasts earlier this year after sales of the RTX GPU line were below expectations, a shortcoming that could be attributed to the fact that not many yet-released PC games have implemented the raytracing tech RTX offers up. |