News - See how Blizzard brought new HotS hero Orphea to life at GDC 2019 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - See how Blizzard brought new HotS hero Orphea to life at GDC 2019 (/thread-88494.html) |
News - See how Blizzard brought new HotS hero Orphea to life at GDC 2019 - xSicKxBot - 02-02-2019 See how Blizzard brought new HotS hero Orphea to life at GDC 2019 <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/01/see-how-blizzard-brought-new-hots-hero-orphea-to-life-at-gdc-2019.jpg" width="200" height="200" title="" alt="" /></div><div><p>Blizzard Entertainment has earned a reputation for filling its games with charming, colorful characters, and at the 2019 <a href="http://www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19">Game Developers Conference</a> in March you’ll get a rare look at how a new Blizzard hero is designed.</p> <p>In her GDC 2019 <a href="https://www.gdconf.com/conference/game-visual-arts">Visual Arts track</a> talk on “<a href="https://schedule.gdconf.com/session/bringing-orphea-to-heroes-of-the-storm/860271">Bringing Orphea to ‘<em>Heroes of the Storm</em>‘</a>“, Blizzard animator Lana Bachynski will show you what it takes to bring a new character into a pre-established ecosystem, as well as how to strike a balance between multiple franchises with distinctly different art styles.</p> <p>She’ll also show you practical techniques used to create powerful silhouettes and intuitive motion, and reveal how to keep your work tied to a core set of beliefs that value “gameplay first” without sacrificing animation quality. </p> <p>In short, this is an exciting talk about Blizzard’s approach to animation as a service, and how animation can help cultivate positive experiences for both players and developers alike. You won’t want to miss it!</p> <p>You can find full details on Bachynski’s talk and many, many more over on the <a href="https://schedule.gdconf.com/">GDC 2019 Session Scheduler</a>. There you can begin to lay out your GDC week, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. </p> <p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more <a href="https://gdconf.com/attend/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19">here</a>.</strong></em></p> <p><em><strong>For more details on GDC 2019 visit the show’s <a href="http://gdconf.com/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p> <p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa</strong></em></p> </div> |