News - Get a job: Sucker Punch seeks a Senior Lighting Artist - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Get a job: Sucker Punch seeks a Senior Lighting Artist (/thread-87576.html) |
News - Get a job: Sucker Punch seeks a Senior Lighting Artist - xSicKxBot - 12-03-2018 Get a job: Sucker Punch seeks a Senior Lighting Artist <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/12/get-a-job-sucker-punch-seeks-a-senior-lighting-artist.jpg" width="200" height="200" title="" alt="" /></div><div><p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!</p> <p>Here is just one of the <a href="http://www.gamasutra.com/jobs/">many, many positions</a> being advertised right now.</p> <p><strong>Location: Bellevue, Washington</strong></p> <p>Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5 years of experience and a solid understanding of current run-time rendering technologies.</p> <p>We have a dynamic, creative and friendly atmosphere at our studio where you can have a big impact on a project as an individual and as part of the team. </p> <p><strong>Responsibilities</strong></p> <ul> <li>Lighting tasks on a significant portion of game environment.</li> <p> </p> <li>Must communicate effectively.</li> <p> </p> <li>Work closely with Leads and Art direction to achieve art goals.</li> <p> </p> <li>Master proprietary lighting system, tools and systems.</li> <p> </p> <li>Must be able to meet milestones and deadlines.</li> <p> </p> <li>Troubleshooting lighting, art and tech issues, work to solve the issues with Leads, AD or engineers.</li> <p> </ul> <p><strong>Qualifications and Skills</strong></p> <ul> <li>5-years of experience in video game production with solid understanding of advanced run-time rendering technology, deferred lighting, light maps and baked lighting tech.</li> <p> </p> <li>Ability to work with minimal direction and desire to take on responsibilities within team-based work environment.</li> <p> </p> <li>Must have general knowledge of physical based lighting and rendering.</li> <p> </p> <li>Ability to research or track down real-world reference when needed.</li> <p> </p> <li>Traditional drawing, painting, photography or sculpture skills a plus.</li> <p> </p> <li>Excellent Maya skills.</li> <p> </p> <li>Highly developed eye for color, compostion and detail.</li> <p> </p> <li>Problem solver with ability to learn new technologies and software on-the-fly.</li> <p> </p> <li>Previous PlayStation game development a plus.</li> <p> </ul> <p><strong>Portfolio and other Requirements</strong></p> <ul> <li>A portfolio review is required. </li> <p> </p> <li>Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.</li> <p> </ul> <p>Interested? <a href="http://jobs.gamasutra.com/job/senior-lighting-artist-bellevue-washington-33214">Apply now</a>.</p> <p>Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.</p> <p>Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.</p> <p>Looking for a new job? <a href="http://jobs.gamasutra.com/search">Get started here</a>. Are you a recruiter looking for talent? <a href="http://employer.gamasutra.com/employerx/">Post jobs here</a>.</p> </div> |