News - Video: Bringing hell to life — AI and animation in DOOM - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Video: Bringing hell to life — AI and animation in DOOM (/thread-87454.html) |
News - Video: Bringing hell to life — AI and animation in DOOM - xSicKxBot - 11-25-2018 Video: Bringing hell to life — AI and animation in DOOM <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/video-bringing-hell-to-life-ai-and-animation-in-doom.jpg" width="200" height="200" title="" alt="" /></div><div><p>With highly stylized enemy characters in <em>DOOM</em>, the success in “selling” the characters is usually tied directly to the quality of the animations, and the combat AI in <em>DOOM</em> relies heavily on straightforward full body animations.</p> <p>However, this meant that the AI animation controls needed to be more robust and flexible than simple naive playback. So how did the developers manage? </p> <p>In this GDC 2017 talk, id Software’s Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016’s <em>DOOM</em> 2016 in a modern game environment.</p> <p>It wan insightful talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s <a href="https://www.youtube.com/watch?v=D4oh4sMgXpw">freely available on the official GDC YouTube channel!</a></p> <p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p> <p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p> <p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa</strong></em></p> </div> |