Substance Painter Fall Update - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Substance Painter Fall Update (/thread-87409.html) |
Substance Painter Fall Update - xSicKxBot - 11-21-2018 Substance Painter Fall Update <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/substance-painter-fall-update.jpg" width="1200" height="500" title="" alt="" /></div><div><p><a href="https://www.allegorithmic.com/products/substance-painter">Substance Painter</a>, the popular PBR based texturing application, just received a major update. The fall update comes with a completely new rendering engine resulting in better performance with lower hardware demands by incorporating Sparse Virtual Textures, which simulate large textures using less memory. The new engine also<img width="450" height="188" title="" align="right" alt="" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/substance-painter-fall-update.jpg" /> supports up to 300 UV Tiles at once enabling support for massive scenes. There are also several new tools aimed at mobile users including a new 2D viewport exporter with the ability to bake into a single high resolution texture and more.</p> <p>Complete details on new features from the <a href="https://www.allegorithmic.com/products/substance-painter/release-notes">release notes</a>:</p> <blockquote> <p>Added:</p> <ul> <li>Summary: a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content </li> <li>[SVT][Engine] Sparse Virtual Textures (SVT) </li> <li>[SVT][Preferences][UI] SVT hardware support acceleration option </li> <li>[SVT][Log] Additional information for Sparse Virtual Texturing feature (e.g. size disk) </li> <li>[SVT][UI] Message window at start if size on disk too low for the cache </li> <li>[SVT][Preferences][UI] Substance Painter global cache location </li> <li>[SVT] New environment variable to specify the path of the cache of Substance Painter </li> <li>[SVT] New environment variable to activate the SVT hardware support acceleration </li> <li>[SVT] Detect sparse support by hardware </li> <li>[SVT][Hardware Sparse] Raise minimum driver version for Nvidia GPU </li> <li>[SVT][Shader][[Viewport][UI] Warn user if artefacts present with Sparse Virtual Texturing at project opening </li> <li>[Anti-aliasing][Viewport] New temporal anti-aliasing filtering for 3D viewport (via Display Settings) </li> <li>[Export] Export the content of the 2D viewport as a single texture </li> <li>[Export][Dithering] Expose dithering at export </li> <li>[Layer stack] Colors on layers and folders </li> <li>[Layer stack] Quick activation and deactivation of multiple layers and effects </li> <li>[Layer stack] Easier navigation for blending modes with up down keys and mouse scroll </li> <li>[Proj][UI] Additional rotation manipulator on all three axis for triplanar </li> <li>[Proj][Shorcuts] – and + to change the UV projection manipulator size </li> <li>[Shader] Control coated layer parameters with channels in the PBR-coated shader </li> <li>[Substance] Expose new mesh-based texture inputs for filters and generators </li> <li>[Symmetry][Viewport][UI] Control symmetry offset with manipulators </li> <li>[Symmetry][Contextual toolbar][UI] New symmetry panel with options </li> <li>[Symmetry] New symmetry line intersection mode </li> <li>[Symmetry] New symmetry clone cursor </li> <li>[Symmetry][Shortcuts] Q to hide and -, + to change size and shift to snap </li> <li>[Log] Improve error messages when unable to export textures </li> <li>[Scripting] Allow to change or update the resources in Display Settings </li> <li>[Scripting] Allow to create or remove channels in Texture Sets </li> <li>[Content][Shaders] Add support for anisotropy with a dedicated shader (pbr-metal-rough-anisotropy-angle) </li> <li>[Content] Update of the preview sphere with anisotropy and modified angle </li> <li>[Content] Updated matFx shutline </li> <li>[Content] New Texturing.XYZ seamless face scan </li> <li>[Content] New anisotropic procedurals </li> <li>[Content] New filter: baked lighting stylized </li> <li>[Content] New environment map: studio automotive neutral </li> <li>[Content] New project template: PBR – metallic roughness Anisotropy angle (with anisotropy channels) </li> <li>[Content] New project template: PBR – metallic roughness Coated</li> </ul> <p>Fixed:</p> <ul> <li>[Color Picker] Painting cursor appearing when trying to pick a color </li> <li>Crash by Selecting or Unselecting layers in a specific order can lead to crash </li> <li>Crash when pasting as an instance a layer with a mask </li> <li>[User Channel][Regression] Crash when renaming user channel </li> <li>[User Channel] Grayed brush preview </li> <li>[Alembic] Only one texture set from several materials after import </li> <li>[Engine] Exported texture differs from viewport for brush stamps </li> <li>[Engine] Invert with a level effect does not fully affect a texture </li> <li>[Material picker is applying a brush stroke while picking </li> <li>Switching resolution to 128x128px leads to a crash </li> <li>Mesh map links are not updated properly when rebaking or instancing layers </li> <li>[Substance] UserData ColorSpace does not work on Baked Mesh Normal requested as input </li> <li>MDL association mismatch when using multiple shaders instances </li> <li>[Symmetry][Fill Layer] Symmetry plane and its manipulator active in Fill Layer </li> <li>[Viewport] Pivot point for translation not always updated after clicking </li> <li>[UI] Fixed icons and removal of placeholders for HDPI monitors</li> </ul> <p>Known Issues:</p> <ul> <li>Computation freeze on AMD VEGA GPUs </li> <li>Huion tablet issue with shortcuts on Windows OS </li> <li>Anti-aliasing and shadows when active together may give unexpected results</li> </ul> </blockquote> <p>You can learn a great deal more about this release in <a href="https://www.allegorithmic.com/blog/substance-painter-gets-faster-larger-assets-ux-upgrades-export-improvements">this blog post</a>.</p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a> <a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Applications" rel="tag">Applications</a></span> </p> <hr /> </div> |