News - Video: How Tom Francis dealt with scope change while making Heat Signature - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Video: How Tom Francis dealt with scope change while making Heat Signature (/thread-87167.html) |
News - Video: How Tom Francis dealt with scope change while making Heat Signature - xSicKxBot - 11-04-2018 Video: How Tom Francis dealt with scope change while making Heat Signature <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/video-how-tom-francis-dealt-with-scope-change-while-making-heat-signature.jpg" width="200" height="200" title="" alt="" /></div><div><p>Last year, developer Tom Francis, the former PC Gamer editor-turned game developer, released <em>Heat Signature</em>, the long-awaited follow-up to the critically acclaimed <em>Gunpoint</em>. </p> <p><em>Heat Signature</em> however, took three times as long to make as <em>Gunpoint,</em> and Francis realized there were lessons to be learned about making sure his future projects wouldn’t take as long. At GDC 2018, Francis took the time to present a talk on his his experiences, sharing how other indie developers can avoid overscoping their game into oblivion. </p> <p>It’s a great talk that many developers can learn from, and you can also watch it in its entirety (for free!) <a href="https://youtu.be/r4-O_7wSyAQ">on the GDC YouTube channel.</a> </p> <p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p> <p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p> <p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas.</strong></em></p> </div> |