News - Destiny 2 Update 2.0.4 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Destiny 2 Update 2.0.4 (/thread-86926.html) |
News - Destiny 2 Update 2.0.4 - xSicKxBot - 10-18-2018 Destiny 2 Update 2.0.4 <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/10/destiny-2-update-2-0-4.gif" width="40" height="40" title="" alt="" /></div><div><p><title>Destiny 2 Update 2.0.4 > News | Bungie.net</title> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> </p> <div class="noJS"> <p>JavaScript is required to use Bungie.net</p> </div> <p> </p> <div class="bg_secondary JS cf"> <div id="search-container"> <div class="results"> <div class="search-results-template"> <div class="tabs-container"> <div class="tabs"> <div class="tab-wrapper"> <p> <span class="tab-label"> Items <span>…</span> <span> (<span /><span>+</span>) </span> <br /> </span> <br /> </p> <p> <span class="tab-label"> Activities <span>…</span> <span> (<span /><span>+</span>) </span> <br /> </span> <br /> </p> <p> <span class="tab-label"> Support <span>…</span> <span> (<span /><span>+</span>) </span> <br /> </span> <br /> </p> <p> <span class="tab-label"> News <span>…</span> <span> (<span /><span>+</span>) </span> <br /> </span> <br /> </p> <p> <span class="tab-label"> BNet Users <span>…</span> <span> (<span /><span>+</span>) </span> <br /> </span> <br /> </p> <p> <span class="tab-label"> Destiny Players <span>…</span> <span> (<span /><span>+</span>) </span> <br /> </span> <br /> </p> <p> <span class="tab-label"> Clans <span>…</span> <span> (<span /><span>+</span>) </span> <br /> </span> <br /> </p> </p></div> </p></div> </p></div> </div></div> </p></div> <p> </p> <header> <nav class="Nav_Top grid"> <br /> </nav> <p> <br /> <br /> </header> </div> <p> </p> <div class="streaming-alerts-text"> <p>Bungie is <span>LIVE</span> //</p> <p>WATCH NOW</p> </p></div> <p> <br /> <br /> <br /> </p> <div class="notifications-container"> <div class="tabs-container"> <div class="tabs js-notification-pane-tabs"> <a href="https://www.bungie.net/" class="logo-link"> <i class="material-icons">arrow_back</i> </a> </p> <div class="tab-wrapper"> <p> <span class="tab-label"> Chat <span>{{messageCount}}</span> </span> </p> <p> <span class="tab-label"> Notifications <span>{{notificationCount}}</span> </span> </p> </p></div> </p></div> <div class="tab-contents-container"> <div class="tab-contents messages js-messages-container active"> <div class="conversation-list"> <div class="create-message"> <p>New Message</p> </p></div> <div class="listview-item-messages-list control-kit listview-item js-messages-list"> <div class="list-item-container"> <p>No items found</p> <p> </p></div> </div> <div class="two-line-item-messageItem companion-kit two-line-item basic-size-medium js-messageItem conversation-item clickable"> <div class="icon-slot"> <p> <span>{{messageItem.iconCoin.text}}</span> <span> <i class="material-icons">{{messageItem.iconCoin.iconName}}</i> <i /> <i /> </span> </p> </p></div> <p> </p> <div class="flair-slot"> <p>{{messageItem.flairCoin.text}}</p> </p></div> <p> </p></div> <p> </p></div> <div class="conversation-detail js-conversation-detail"> <div class="conversation-detail-body js-conversation-detail-body"> <div class="conversation-container js-conversation-container"> <div class="loading"> <p>Loading…</p> </p></div> <p>{{whoIsTyping}}</p> <div class="new-message-banner js-new-message-banner"> <p>New Messages</p> </p></div> </div></div> </p></div> </p></div> <div class="tab-contents notifications js-notifications-container"> <div class="notifications-list"> <div class="listview-item-notifications-list control-kit listview-item js-notifications-list"> <div class="list-item-container"> <p>No notifications</p> <p> </p></div> </div> <p> </p></div> </p></div> </p></div> </p></div> </p></div> <p> <br /> <br /> </p> <div id="content"> <div id="mainContent"> <div id="article-container" class="grid"> <div class="content text-content"> <h2>Sandbox</h2> <p><b>Abilities</b></p> <div> <ul> <li>Titan</li> <ul> <ul> <li>Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged</li> <li>Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks</li> <li>Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds</li> <li>Resupply can now also benefit allies behind obstacles</li> </ul> </ul> <li>Hunter</li> <ul> <ul> <li>Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped</li> </ul> </ul> <li>Warlock</li> <ul> <ul> <li>Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly</li> <ul> <ul> <li>Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.</li> </ul> </ul> <li>Fixed an issue where Handheld Supernova could deal damage to allies</li> <li>Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk</li> <li>Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword</li> <li>Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering</li> <li>Casting Chaos Reach with your back up against a wall will no longer block the beam</li> <li>Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output</li> </ul> </ul> </ul> </div> <p><b>Armor</b></p> <div> <ul> <li>Lucky Pants will no longer reload Hand Cannons that are not stowed</li> <li>Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended</li> <li>Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow</li> </ul> </div> <p><b>Weapons</b></p> <div> <ul> <li>Increased Scout Rifle damage against combatants</li> <li>Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights</li> <li>Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers </li> <li>Reduced aim assist on Sleeper Simulant</li> <li>Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)</li> <li>Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade</li> <li>Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips</li> <li>Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly</li> <li>The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation</li> <li>Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities</li> <li>Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash</li> <li>Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices</li> <li>Fixed an issue where Bows were not equipped properly when characters were sprinting</li> <li>Fixed an issue where the Badlander Shotgun was missing reload audio</li> <li>Updated the ATC Rex Häkke scope to align with other weapon scopes</li> <li>Fixed an issue where parts of Borealis did not display the correct element</li> <li>Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk</li> <li>Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed</li> <li>Updated the draw animation on Trinity Ghoul</li> <li>Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior</li> </ul> </div> <h2>Gambit</h2> <p><b>General</b></p> <div> <ul> <li>Fixed an issue where Gambit clan engrams were not functioning properly</li> <li>Fixed an issue where shield walls would not spawn at the beginning of a match</li> <li>Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match</li> <ul> <ul> <li>Gambit Quitter Penalties have been reenabled</li> </ul> </ul> <li>Fixed an issue where the invasion portal would sometimes not open throughout the match</li> </ul> </div> <h2>Crucible</h2> <p><b>Iron Banner</b></p> <div> <ul> <li>Fixed an issue where Iron Engram displayed a higher Power level than intended</li> <li>Fixed an issue where Iron Banner token rewards from matches were doubled</li> <li>All Iron Banner bounties will now reward powerful gear</li> <li>Iron Banner bounty requirements have been reduced:</li> <ul> <ul> <li>Lightbearer: Super kills reduced to 20 from 25</li> <li>Iron in the Blood: Match completions reduced to 15 from 30</li> <li>Shine On: Orbs generated reduced to 50 from 100</li> <li>Iron Victory: Match wins reduced to 7 from 10</li> <li>To Be Precise: Precision kills reduced to 50 from 100</li> <li>All in a Week’s Work: Kills reduced to 150 from 250</li> </ul> </ul> </ul> </div> <p><b>General</b></p> <div> <ul> <li>Fixed an issue where the kill feed would no longer display under certain circumstances</li> <li>Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner</li> <li>Fixed an issue that prevented audio cues from playing when players are revived in Countdown</li> </ul> </div> <p><b>Medals</b></p> <div> <ul> <li>In Breakthrough, fixed an issue where the “Quick Strike” medal could be awarded for a short time after deploying the Breaker</li> <li>Fixed an issue where the Survival medal “Lone Gun” was firing for all players when winning a round</li> <li>Corrected an issue where the new “Perimeter Control” medal in Control did not properly replace the deprecated “I Live Here Now” medal</li> </ul> </div> <p><b>Quests</b></p> <div> <ul> <li>Updated quest step “The Candidate” in “Forging the Broadsword” to new requirements: “In the Crucible, rapidly defeat opponents in groups of two or more.” </li> <ul> <ul> <li>This step will now track individual players defeated in a multikill instead of counting only “Double Play” medals </li> <li>Before, “Triple Play” rewarded +1 progress for 1 Double Play. Now, “Triple Play” will award +2 progress for “Double Play” and +1 for “Triple Play.”</li> </ul> </ul> </ul> </div> <hr /> <h2>Items and Economy</h2> <div><b>General</b></p> <ul> <li>Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below</li> <li>Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop</li> <li>Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool</li> <li>Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards</li> <li>Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players</li> <li>Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players</li> <li>Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates</li> <li>Fixed an issue where some weapons did not dismantle into the proper materials</li> </ul> </div> <p><b>Triumphs</b></p> <div> <ul> <li>Removed “Trace Rifle Mastery” Crucible Triumph for players on all platforms</li> <li>Added Triumphs for completing Exotic badges in Collections</li> <li>“Trusted Right Hand” Triumph is now possible to complete</li> <ul> <ul> <li>It no longer requires more weekly bounties than are available in a week</li> </ul> </ul> <li>Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them</li> </ul> </div> <p><b>Collections</b></p> <div> <ul> <li>Transmat effects added to Collections, under the Flair category</li> <ul> <ul> <li>Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections</li> <li>Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed</li> </ul> </ul> <li>Added event Ghosts to Collections</li> <li>Added Forsaken emblem variants to Collections</li> <li>Added missing emblems to Collections</li> <li>Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages</li> </ul> </div> <p><b>Bounties</b></p> <div> <ul> <li>Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors</li> <li>Fixed an issue where Korean IGR bounties did not have an Abandon option</li> <li>Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer</li> <ul> <ul> <li>This recovery state persists until the next weekly reset</li> </ul> </ul> <li>Fixed an issue where the Eververse Bounty “Rise to the Challenge” did not have an Abandon option</li> <ul> <ul> <li>Players who Abandon “Rise to the Challenge” will be able to recover it from Eververse for 250 Glimmer until the weekly reset.</li> </ul> </ul> </ul> </div> <p><b>General</b></p> <div> <ul> <li>Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class</li> <ul> <ul> <li>Players will now receive the achievement when unlocking the first node of a new subclass</li> </ul> </ul> <li>Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint</li> <li>Sturm quest will now increment when picking up Legendary and Exotic engrams</li> <li>Pinnacle wanted bounties from Spider will now complete for all members of the fireteam</li> <li>Bakken, the Relentless can now be summoned in the Divalian Mists</li> <li>Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once</li> <li>Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions</li> <li>Fixed an issue where some players were unable to access the Strike playlist</li> <li>Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter</li> </ul> </div></div> </p></div> </p></div> </p></div> <p> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> </p> <div class="dropdown-item-report-item form-kit dropdown-item js-report-item"> <div class="select-box js-toggle-select "> <div class="current-option"> <div class="select-option js-option-selectable "> <p> Disruption/Insults/Disrespect </p> </p></div> </p></div> <div class="select-options js-select-options"> <div class="children"> <div class="select-option js-option-selectable "> <p> Disruption/Insults/Disrespect </p> </p></div> <div class="select-option js-option-selectable "> <p> Harassment/Personal Attacks/Privacy Violation </p> </p></div> <div class="select-option js-option-selectable "> <p> Gory Violence/Explicit Sexuality </p> </p></div> <div class="select-option 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