![]() |
|
GLOVE OpenGL ES on Vulkan Middleware Released - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: GLOVE OpenGL ES on Vulkan Middleware Released (/thread-85895.html) |
GLOVE OpenGL ES on Vulkan Middleware Released - xSicKxBot - 08-02-2018 GLOVE OpenGL ES on Vulkan Middleware Released Think Silicon just released GLOVE (GL Over Vulkan … yeah, I don’t get how they make that work either) an open source middleware component that makes it so you can run OpenGL ES on Vulkan. Available for Android, Linux and Windows, it seamlessly translates OpenGL called to Vulkan at runtime. The code is available on GitHub under the LGPL v3 open source license. Details of how GLOVE works from the Github page: Quote:[/url] Keep in mind this is a pretty early release and has only been tested on a small subset of hardware with mixed results. You can find a great deal more technical information on how GLOVE works and how to extend it in this document. Keep in mind, this is a fairly new technology and only has been tested on a small subset of devices. You can read more about this release here. [embedded content] GameDev News 3D |