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News - Now’s the time to pitch your great Visual Arts talks for GDC 2019! - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Sick Gaming Community (https://sickgaming.net/forum-1.html) +--- Forum: Lounge (https://sickgaming.net/forum-8.html) +--- Thread: News - Now’s the time to pitch your great Visual Arts talks for GDC 2019! (/thread-85834.html) |
News - Now’s the time to pitch your great Visual Arts talks for GDC 2019! - xSicKxBot - 07-30-2018 Now’s the time to pitch your great Visual Arts talks for GDC 2019! Hey game makers, if you have a great idea for a session that would be a great fit for the Visual Arts track of talks at Game Developers Conference 2019, now is the time to submit it! Show organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 16th. This will be the 33nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games. Next year the show will take place March 18-22 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration. Organizers are looking for submissions of expert talks that would be a great fit for the show! In particular, they’re seeking submissions for the GDC 2019 Visual Arts track of talks. Here’s what they’re looking for, in their own words: Success of the GDC Visual Arts track has grown over the past few years and we want you to help us build on that momentum. We want disruptive, inspirational and amazing artists, art directors, and art managers to speak this year.. We’re looking for people who are willing to share their skills and techniques with us. We want to hear from directors and managers who can teach us how to build great art teams, and create outstanding visuals on tight budgets and schedules. And we’re seeking out top notch technical artists to show us new insights in look development and tool creation.
Last year was the most popular ever for the GDC Visual Arts track, and we want you to help us build on that momentum. We want disruptive, inspirational and amazing artists, art directors, and art managers to speak this year. We’re looking for people who are willing to share their skills and techniques with us. We want to hear from directors and managers who can teach us how to build great art teams, and create outstanding visuals on tight budgets and schedules. And we’re seeking out top notch technical artists to show us new insights in look development and tool creation. Meanwhile, those interested in submitting for any of the GDC Summits (AI, Community Management, Game Narrative, GDC Education, GDC Mobile, Indie or UX) or [email protected] (all of which take place on the Monday & Tuesday of the event) or Friday’s Game Career Seminar should know that the call for submissions will open later this year! For more details on the submission process or GDC 2019 in general visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Americas |