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AppGameKit V2018.07.12 Released - Printable Version

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AppGameKit V2018.07.12 Released - xSicKxBot - 07-12-2018

AppGameKit V2018.07.12 Released

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/07/appgamekit-v2018-07-12-released.jpg" width="340" height="340" title="" alt="" /></div><div><p>Hot on the heals of the <a href="http://www.gamefromscratch.com/post/2018/07/11/AppGameKit-Release-Tier-2-Source-Code.aspx">tier 2 source release</a>, a new version of <a href="https://www.appgamekit.com/">AppGameKit</a> was just released, V2018.07.12.  This release contains many new fixes, as well as updated HTTP functionality, a bump to Google Play Services version and a change from Google Cloud Messaging to Firebase Cloud Messaging, due to the upcoming discontinuation.  If <img width="300" height="300" align="right" alt="" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/07/appgamekit-v2018-07-12-released.jpg" />you are interested in learning more about AppGameKit, be sure to check out <a href="http://www.gamefromscratch.com/post/2015/07/12/A-Closer-Look-At-AppGameKit-2.aspx">our review</a>.</p>
<p>Details of this <a href="https://www.thegamecreators.com/post/appgamekit-update-version-20180712-released?preview=true">release</a>:</p>
<blockquote>
<h5>HTTP</h5>
<ul>
<li>Added <em>AddHTTPHeader</em> and <em>RemoveHTTPHeader</em> commands to add and remove custom headers from HTTP requests </li>
<li>Changed the method for Android expansion file downloads to hopefully be more reliable </li>
<li>Added <em>GetHTTPStatusCode</em> command to return the response status from the server </li>
<li>Fixed HTTP downloads on iOS sometimes showing progress as 0% even when the download is working </li>
</ul>
<h5>Android</h5>
<ul>
<li>Updated Google Play Services on Android to version 15.0.0 </li>
<li>Updated Android to use Firebase Cloud Messaging instead of Google Cloud Messaging (which is being discontinued April 2019) </li>
<li>Fixed a freeze on some Android devices when continuously loading and deleting OGG music files </li>
<li>Fixed Android Tier 2 template projects causing a crash when sent to the background whilst in landscape on newer versions of Android </li>
<li>Fixed a crash when loading .ms3d files on 64-bit versions of Android </li>
<li>Fixed GetSpeechNumVoices causing a crash on Android if the speech engine wasn’t ready </li>
<li>Fixed ViewFile, ShareImage, and ShareTextAndImage not working on Android with the new API 26 target </li>
</ul>
<h5>Misc</h5>
<ul>
<li>Fixed GetSupportedShaderVaryings returning the incorrect value on desktop platforms </li>
<li>Fixed missing help text for CreateObjectFromHeightMap command </li>
<li>Fixed projects containing files outside the current project folder sometimes failing to open those files when the project was closed and re-opened </li>
<li>Added code to Mac apps to detect window focus lost/gained through GetPaused and GetResumed </li>
</ul>
</blockquote>
<p>If you are interested in learning more about the recent Tier 2 source code release, be sure to check out the video below.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a class="catLinks" href="http://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags" /> </p>
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