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ZBrush 2018.1 Released - Printable Version

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ZBrush 2018.1 Released - xSicKxBot - 06-21-2018

ZBrush 2018.1 Released

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/zbrush-2018-1-released.jpg" width="1200" height="500" title="" alt="" /></div><div><p>Pixologic just released the first update for ZBrush 2018 bringing it to 2018.1.  ZBrush is a popular 3D sculpting application that now includes Sculptris pro, a dynamic tessellation system that frees you from having to think about polygon counts.  This is a free update for all ZBrush users, be careful when upgrading there are specific <img width="300" height="125" align="right" alt="" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/zbrush-2018-1-released.jpg" />instructions depending on the version you are coming from.</p>
<p>Details from the <a href="http://pixologic.com/blog/2018/06/zbrush-2018-1-is-now-available-for-download/">release announcement</a>:</p>
<blockquote>
<p><b>NEW</b></p>
<ul>
<li>Added various changes to increase ZBrush sculpting and navigation speed.
</li>
<li>Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
</li>
<li>Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
</li>
<li>Added option to export Smooth Normals with OBJ files.
</li>
<li>Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
</li>
<li>Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
</li>
<li>Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’. </li>
</ul>
<p><b>UPDATES</b></p>
<ul>
<li>Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
</li>
<li>Fixed iCloud Photos shortcut issue.
</li>
<li>Fixed GoZ Photoshop Crash.
</li>
<li>Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, &amp; 2019.
</li>
<li>Fixed double clicking not opening ZPR or ZTL files on the MacOS.
</li>
<li>Fixed issues with tablet pressure on MacOS.
</li>
<li>Fixed ZRemesher density control with Polypainting on MacOS.
</li>
<li>Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
</li>
<li>Fixed issue with geometry position sliders staying active when inputting values.
</li>
<li>Fixed issue with lightbox not opening with large number of loaded brushes.
</li>
<li>Fixed issue with VDM brushes when applying with textures.
</li>
<li>Fixed ‘Draw Transformation Border’ not storing with Config.
</li>
<li>Fixed ZBrush not responding after restoring from minimize on MacOS.
</li>
<li>Fixed typing with a French keyboard on MacOS.
</li>
<li>Fixed importing of PNG files on MacOS.
</li>
<li>Fixed custom UI not storing when in full screen mode on MacOS.
</li>
<li>Fixed Screen Saver from activating when ZBrush is launched on MacOS.
</li>
<li>Fixed computer not sleeping when ZBrush is launched on MacOS.
</li>
<li>Fixed issue after UI is saved in window mode on Windows.
</li>
<li>Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
</li>
<li>Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool&gt;Geometry is enabled. </li>
</ul>
</blockquote>
<p>You can learn more about ZBrush <a href="http://pixologic.com/features/">here</a>.</p>
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