ZBrush 2018.1 Released - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: ZBrush 2018.1 Released (/thread-85322.html) |
ZBrush 2018.1 Released - xSicKxBot - 06-21-2018 ZBrush 2018.1 Released <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/zbrush-2018-1-released.jpg" width="1200" height="500" title="" alt="" /></div><div><p>Pixologic just released the first update for ZBrush 2018 bringing it to 2018.1. ZBrush is a popular 3D sculpting application that now includes Sculptris pro, a dynamic tessellation system that frees you from having to think about polygon counts. This is a free update for all ZBrush users, be careful when upgrading there are specific <img width="300" height="125" align="right" alt="" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/zbrush-2018-1-released.jpg" />instructions depending on the version you are coming from.</p> <p>Details from the <a href="http://pixologic.com/blog/2018/06/zbrush-2018-1-is-now-available-for-download/">release announcement</a>:</p> <blockquote> <p><b>NEW</b></p> <ul> <li>Added various changes to increase ZBrush sculpting and navigation speed. </li> <li>Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option. </li> <li>Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options. </li> <li>Added option to export Smooth Normals with OBJ files. </li> <li>Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier) </li> <li>Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active. </li> <li>Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’. </li> </ul> <p><b>UPDATES</b></p> <ul> <li>Fixed Groups Border weighted smooth mode (Smooth Groups Brush). </li> <li>Fixed iCloud Photos shortcut issue. </li> <li>Fixed GoZ Photoshop Crash. </li> <li>Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019. </li> <li>Fixed double clicking not opening ZPR or ZTL files on the MacOS. </li> <li>Fixed issues with tablet pressure on MacOS. </li> <li>Fixed ZRemesher density control with Polypainting on MacOS. </li> <li>Fixed CTRL + Drag duplicated crash when using the Gizmo3D. </li> <li>Fixed issue with geometry position sliders staying active when inputting values. </li> <li>Fixed issue with lightbox not opening with large number of loaded brushes. </li> <li>Fixed issue with VDM brushes when applying with textures. </li> <li>Fixed ‘Draw Transformation Border’ not storing with Config. </li> <li>Fixed ZBrush not responding after restoring from minimize on MacOS. </li> <li>Fixed typing with a French keyboard on MacOS. </li> <li>Fixed importing of PNG files on MacOS. </li> <li>Fixed custom UI not storing when in full screen mode on MacOS. </li> <li>Fixed Screen Saver from activating when ZBrush is launched on MacOS. </li> <li>Fixed computer not sleeping when ZBrush is launched on MacOS. </li> <li>Fixed issue after UI is saved in window mode on Windows. </li> <li>Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows. </li> <li>Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled. </li> </ul> </blockquote> <p>You can learn more about ZBrush <a href="http://pixologic.com/features/">here</a>.</p> <p class="under"> <span class="categories"><a class="catLinks" href="http://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags" /> </p> </div> |