![]() |
|
News - This Week at Bungie – 5/31/2018 - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Sick Gaming Community (https://sickgaming.net/forum-1.html) +--- Forum: Lounge (https://sickgaming.net/forum-8.html) +--- Thread: News - This Week at Bungie – 5/31/2018 (/thread-85022.html) |
News - This Week at Bungie – 5/31/2018 - xSicKxBot - 06-01-2018 This Week at Bungie – 5/31/2018 This week at Bungie, we’re preparing for the future. Recently, we updated the Development Roadmap with some new milestones. September was plotted as a new waypoint with a hint of “more (yet to be revealed).” The time for that reveal has come. Here’s your host with the details for our next really big show. Quote:DeeJ: We’d like to invite you to catch a glimpse of what we have planned for the second year of Destiny 2. We have some big ideas for how we’re going to transform your Guardian lifestyle and reinforce your hobby as an interplanetary hero. We’ll tell you all about it, and we’ll do it live! ![]() This will be the beginning of a conversation that will last all summer long. You won’t want to miss it. We hope to see your names in chat as you give us your hot takes and spam those emotes. Friendly Rivalries In case you missed it, we spun up the Twitch studio for another Bungie Versus stream. It was our second challenge using Private Matches in Destiny 2, and this time we invited our friends at Vicarious Visions to do battle. This happened to be their first ever Twitch stream—keep an eye on their shiny new channel! The games were great, and we enjoyed some friendly competition. When the dust cleared, Team Bungie came out on top. There’s a solid chance of a rematch in the future. We know they’ll be out for revenge. ![]() Thanks for playing, VV! All is fair in love and war. See you next time… Return of the Rallies ![]() Destiny Update 1.2.1 brought improvements to Faction Rallies for Season 3. Back in March, the Seasons team discussed their overall goals for the event. Today, we’ll revisit those goals and outline the changes that have been made to achieve them. Pledging to a faction should be a meaningful choice.
![]()
Seasonal Vendor Progression
Dead Orbit: ![]() New Monarchy: ![]() Future War Cult: ![]() Faction Rallies should provide a unique gameplay experience and not simply be a reward layer on top of the existing game. Additionally, these events should build interest in Lost Sectors and armor ornament objectives.
While Renown is active on a player, others around them can see which faction the player has pledged to: ![]() Note: Renown displays which Faction a Guardian is pledged to, but only from a third person view. This functionality applies to all players. Faction Rallies will continue to feature a Winner’s Offering to the faction that earned the most rank packages during a given event. These rewards will then be available in the rank-up reward pool in the following event. During Seasons 1 and 2, New Monarchy dominated the charts. We’re eager to see whether Dead Orbit or Future War Cult can rack up some wins. ![]() Faction Rallies will be available Tuesday, June 5 at 10 a.m. PDT through the following weekly reset. We’ll continue to collect feedback once Faction Rallies is live, and monitor the conversations. Lab Work Yesterday, Crucible Labs became available with its first featured game mode. We’ve gotten quite a few questions on how the mode works, where to leave feedback, and what to expect moving forward. PvP Design Lead Derek Carroll has some answers: Quote:Derek: The game type we’re testing in this Crucible Lab is Showdown, a 4v4 team game that might feel a bit familiar to those of you who played Doubles. Double Doubles? Anyway, the rules are simple: Take out the enemy as many times as you can within the time limit to win each round, best 3 out of 5. If the game is tied 2–2 after four rounds, you will play a FINAL SHOWDOWN that’s pure elimination, to crown the victor.
Quote:Thanks in advance for checking this out, and I hope you have fun as you help us make the Crucible a better place for everyone! Tuning the Protocol Escalation Protocol has been a hot topic since the release of Warmind—we’ve been tracking feedback ranging from difficulty to fireteam size. Design Lead Jacob Benton and Design Lead Ben Wommack are making some changes to the experience. Quote:Jacob/Ben: The moment this weekly update goes live, the Power levels for Escalation Protocol enemies will be lowered in waves 4–7. Waves 1–3 are unchanged and will remain at 370 Power (so still watch out for that level 2 Wizard boss).
Quote:New values
Quote:NOTE: To avoid matching into an area that has been running since before the change, wait a short time after this update before landing on Mars again to attempt Escalation Protocol. Turn the Page Tomorrow, Issue 2 of the Warmind digital comic will become available, written by Mark Waid (Doctor Strange) and David A. Rodriguez (Destiny 2: Warmind), and inked by Kris Anka (Runaways). This is expected to become available at 10 a.m. PDT, but stay tuned to @Bungie on Twitter for announcements of availability. ![]() Private Investigators ![]() Update 1.2.1 shipped fixes for various issues that impact Destiny 2 gameplay. A few more have been discovered since release. Destiny Player Support has the most up-to-date information on confirmed issues in the game and what’s being worked on. This is their report. Quote:Update 1.2.1 Known Issues
Reeling for More ![]() Each activity in Destiny 2 has potential for Movie-of-the-Week-style experiences. Raids, Crucible, destinations and more could lend a moment or two of unforgettable fun or ultimate testaments of teamwork to achieve a goal. Take your seats, as the show is about to begin: Movie of the Week: Teamwork Makes the Dream Work [embedded content] Honorable Mention: Don’t Stand So Close to Me [embedded content] Another step on the roadmap has been executed, and we have much more in store through the coming months. If you want to make sure you don’t miss a beat, subscribe for updates via email on Bungie.net. When you invite us to keep in touch, it gives us a chance to send you communications that are tailored to your specific play style. You’ll also earn an Emblem that will only be displayed by the well-informed. ![]() Steps on Email Validation can be found here – and for those of you who are already subscribed, we’ll be sending out an exclusive Emblem for your troubles. We’ll be sending this out to active subscribers periodically throughout the summer. Enjoy the weekend, and we’ll see you Tuesday! Cheers, Dmg04 |