News - Destiny 2 Update 1.2.0 – 5/08/2018 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Destiny 2 Update 1.2.0 – 5/08/2018 (/thread-84829.html) |
News - Destiny 2 Update 1.2.0 – 5/08/2018 - xSicKxBot - 05-09-2018 Destiny 2 Update 1.2.0 – 5/08/2018 <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/05/destiny-2-update-1-2-0-5-08-2018.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/101553/Update_Patch_Header.jpg" class="ff-og-image-inserted" /></div> <p><strong><big>Warmind Launch</big></strong></p> <div> <ul> <li>Warmind is now available</li> <li>Season 3 has begun</li> </ul> </div> <p><strong><big>Player Character</big></strong></p> <p><strong>General</strong></p> <div> <ul> <li>Players who own Warmind may now reach level 30 and Power level 385</li> </ul> </div> <p><strong><big>Emotes</big></strong></p> <div> <ul> <li>Multi-emote is now available, and players can now configure all four emote options with player-selected emotes</li> <li>Emotes are now stored on the Multi-Emote page of the character inventory</li> <li>The emote collection has been removed from the Vault, as emotes are now stored on the character</li> </ul></div> <p><strong><big>Sandbox</big></strong></p> <div> <p><strong>Abilities</strong></p> <div> <ul> <li>Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)</li> </ul> </div> </div> <p><strong>Exotic Weapons – General</strong></p> <div> <ul> <li>Implemented Exotic Masterwork weapons</li> </ul> </div> <p><strong>Exotic Kinetic Weapons</strong></p> <div> <ul> <li>Sweet Business</li> <li> <ul> <li>Increased the ammo gained when players pick up Kinetic ammo</li> <li>Increased ammo inventory</li> </ul> </li> </ul> <ul> <li>Vigilance Wing</li> <li> <ul> <li>Recovery is set to maximum while the Last Stand perk is active</li> </ul> </li> </ul> <ul> <li>The Jade Rabbit</li> <li> <ul> <li>+20 stability</li> </ul> </li> </ul> <ul> <li>Rat King</li> <li> <ul> <li>Enhanced the total stat benefits of running with a pack</li> <li>Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player </li> <li>The Rat Pack perk can now activate and stack while Rat King is stowed</li> <li>Added HUD notification text for when the Rat Pack perk is active</li> <li>Increased ammo inventory</li> <li>Added full auto</li> </ul> </li> </ul> <ul> <li>Crimson</li> <li> <ul> <li>Refined damage, rate of fire, and recovery time between bursts </li> <li>Increased ammo inventory</li> </ul> </li> </ul> <ul> <li>Sturm and Drang</li> <li> <ul> <li>Sturm</li> <li> <ul> <li>Increased base stability stat</li> <li>Overcharged rounds from Drang now deal 80% bonus damage</li> <li>Added HUD status notification and visual feedback for when the magazine is overcharged</li> </ul> </li> <li>Drang</li> <li> <ul> <li>Kills with Drang reload Sturm and add one overcharged round even if Sturm’s mag is not full</li> <li>Increased magazine size</li> <li>Now has the Rampage perk</li> </ul> </li> </ul> </li> </ul> </div> <p><strong>Exotic Energy Weapons</strong></p> <div> <ul> <li>Hard Light</li> <li> <ul> <li>Can now be manually reloaded to change the damage type</li> <li>Hits after its rounds bounce now deal double damage</li> </ul> </li> </ul> <ul> <li>Graviton Lance</li> <li> <ul> <li>Now fires two-round bursts</li> <li>Increased stability</li> <li>Reduced recoil on its final round in a burst</li> <li>Cosmology explosion deals more damage</li> <li>Cosmology explosion now spawns secondary Void projectiles</li> <li>Enemies eliminated float up and back, detonating closer to their death location</li> <li>Improved aim assist</li> </ul> </li> </ul> <ul> <li>Skyburner’s Oath</li> <li> <ul> <li>+10 aim assist</li> <li>+30 increased handling</li> <li>Now has the Explosive Payload perk</li> <li>Hip fire now lobs slower-moving projectiles with tracking</li> </ul> </li> </ul> <ul> <li>Riskrunner</li> <li> <ul> <li>Now deals more damage while Arc Conductor is active</li> <li>Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands</li> <li>Arc damage resistance is now enabled against Guardians in the Crucible</li> <li>Arc Conductor can be activated while the weapon is stowed</li> <li>Added Arc FX to the player while Arc Conductor is active</li> </ul> </li> </ul> <ul> <li>Sunshot</li> <li> <ul> <li>Increased damage and radius of kill explosion</li> </ul> </li> </ul> <ul> <li>Coldheart</li> <li> <ul> <li>Damage now ramps up faster</li> <li>Reduced incoming flinch</li> <li>Increased precision modifier to 1.4x (was 1.05x)</li> </ul> </li> </ul> <ul> <li>Prometheus Lens</li> <li> <ul> <li>Increased magazine size to 100 rounds</li> <li>Deals more area damage and less beam damage</li> <li>Increased precision modifier to 1.4x (was 1.05x)</li> </ul> </li> </ul> <ul> <li>Fighting Lion</li> <li> <ul> <li>Deals more blast damage and less direct hit damage</li> <li>Increased ammo inventory</li> <li>Increased spawn ammo</li> <li>Kills with this weapon guarantee Energy ammo drops</li> </ul> </li> </ul> </div> <p><strong>Exotic Power Weapons</strong></p> <div> <ul> <li>Tractor Cannon</li> <li> <ul> <li>Weapon damage now suppresses targets</li> <li>Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds</li> </ul> </li> </ul> <ul> <li>D.A.R.C.I.</li> <li> <ul> <li>Reduced flinch</li> <li>Reduced zoom on scope</li> <li>Increased precision damage to locked-on targets (up to 4x)</li> <li>Increased aim assist</li> </ul> </li> </ul> <ul> <li>Borealis</li> <li> <ul> <li>Reduced flinch</li> <li>After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine</li> </ul> </li> </ul> <ul> <li>The Prospector</li> <li> <ul> <li>Grenades now stick to surfaces</li> <li>Grenades now cause burn damage over time</li> </ul> </li> </ul> </div> <p><strong>Weapon Perks</strong></p> <div> <ul> <li>Pulse Monitor</li> <li> <ul> <li>Now reloads 35% of the magazine (up from 17.5%)</li> <li>Now can activate while the weapon is not equipped</li> </ul> </li> </ul> <ul> <li>Precision Frame</li> <li> <ul> <li>Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons</li> <li>The pattern is now more consistent as the weapon kicks</li> </ul> </li> </ul> <p><strong>Legendary Weapons</strong></p> <ul> <li>Precision Hand Cannons</li> <li> <ul> <li>Adjusted the ADS firing animation</li> </ul> </li> </ul> <ul> <li>Linear Fusion Rifles</li> <li> <ul> <li>Increased precision damage modifier to 2.0x (was 1.5x)</li> </ul> </li> </ul> <div> <ul> <li>Lightweight Grenade Launchers</li> <li> <ul> <li>Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel</li> </ul> </li> </ul> </div></div> <p><strong><big>Activities</big></strong></p> <p><strong>PvE</strong></p> <div> <ul> <li>Changes to outgoing player damage scaling vs. higher-level combatants</li> <li> <ul> <li>Higher-level combatants take longer to kill if you’re below their level</li> <li>Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta</li> <li>Over-level combatants continue to increase in difficulty up to 50 Power levels above the player</li> <li>When enemies are 50 Power levels or higher above a player, they will be immune to damage</li> <li>Over-level, immune combatants will display a “??” icon in their nameplate</li> <li>Updated the damage dealt to combatant Energy shields from the following weapon damage types:</li> <li>3x damage dealt from Energy weapons of a matching damage type</li> <li>2x damage dealt from Energy weapons of a nonmatching damage type</li> <li>No bonus damage from Kinetic weapons</li> </ul> </li> </ul> </div> <p><strong>Strikes</strong></p> <div> <ul> <li>Heroic strikes now feature rotating modifiers:</li> <li> <ul> <li>At any given time, the following will be active on the Heroic strikes playlist:</li> <li>1x Elemental Burn (weekly rotation)</li> <li>1x Advantage (daily rotation)</li> <li>1x Disadvantage (daily rotation)</li> <li>In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty</li> </ul> </li> </ul> <ul> <li>Legendary Nightfall Strike Challenge Card</li> <li> <ul> <li>Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card</li> <li>The Legendary tier adds additional slots for new Advantages and Disadvantages</li> </ul> </li> </ul> <ul> <li>Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”</li> <li>Fixed an issue where the Nightfall score summary was only displaying kills since last death</li> <li>Now displays the score for entire activity completion</li> <li>Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met</li> <li>Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas</li> </ul> </div> <p><strong>Raid</strong></p> <div> <ul> <li>Weekly lockouts for raid rewards are now class-based</li> <li>Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week</li> </ul> </div> <p><strong>Tower</strong></p> <div> <ul> <li>Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner</li> <li>Increased Vault size from 200 items to 300 items</li> <li>Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris</li> <li>Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury</li> </ul> </div> <p><strong><big>Items and Economy</big></strong></p> <p><strong>General</strong></p> <div> <ul> <li>Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before</li> <li>Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch</li> <li>Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic</li> <li>Fixed an issue with slow load times for Uncommon gear</li> <li>Mods and shaders can now be dismantled from the Item Details screen</li> <li>Items can now be dismantled from the Postmaster and the Vault</li> <li>Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded</li> </ul> </div> <p><strong>Character Inventory</strong></p> <div> <ul> <li>Created a “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests</li> <li> <ul> <li>Items in the Pursuits category are specific to each character and not shared across the account</li> </ul> </li> </ul> </div> <p><strong>Eververse</strong></p> <div> <ul> <li>Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone</li> <li>Increased the number of items available for purchase via Bright Dust from 14 to 18</li> <li>Additional slots will feature shaders and transmat effects</li> <li>Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full</li> <li>Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen</li> </ul> <ul> <li>Added the Prismatic Matrix to Eververse</li> <li> <ul> <li>At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available</li> <li>An account’s first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix</li> <li>Players may hold up to three Prismatic Facets at a time</li> <li>Additional activations may be purchased for 200 Silver each</li> <li>This item inventory is based on a knockout list and will not drop duplicates</li> <li>Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list</li> </ul> </li> </ul> </div> <p><strong><big>Clans</big></strong></p> <p><strong>Progression</strong></p> <div> <ul> <li>A new set of clan perks is available for you to earn in Season 3</li> <li>A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2</li> </ul> </div> <p><strong>Clan Engrams </strong></p> <div> <ul> <li>Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons</li> <li> <ul> <li>These now grant Crucible and Vanguard rewards</li> </ul> </li> <li>Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power</li> <li> <ul> <li>The Nightfall and Crucible clan engrams will grant rewards up to 340 Power</li> </ul> </li> </ul> </div> <p><strong>Guided Games</strong></p> <div> <ul> <li>A new set of Guided Games tickets has been granted to all players</li> <li>Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide</li> <li>The emblem rewards an aura for 14 days when completing a raid as a Guide</li> <li>Once a week while the aura is active, guiding a raid to completion grants a Bright Engram</li> </ul> </div> <p><strong><big>Crucible</big></strong></p> <p><strong>General</strong></p> <div> <ul> <li>Private Matches are now available to all players</li> <li>Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches</li> <li>Added a Crucible ranking system (see details <a href="https://www.bungie.net/en/Explore/Detail/News/46768" title="" target="">here</a>)</li> <li>Added a fireteam matchmaking system (see details <a href="https://www.bungie.net/en/Explore/Detail/News/46768" title="" target="">here</a>)</li> </ul> </div> <p><strong>Maps</strong></p> <div> <ul> <li>Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists</li> <li>New Warmind maps: Meltdown and Solitude</li> <li>Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale </li> <li>Added kill volumes to the Burnout to prevent players from escaping the intended playable space</li> <li>Fixed a cinematic camera point on the Dead Cliffs for 6v6</li> </ul> </div> <p><strong>Game Modes</strong></p> <div> <ul> <li>Added “Doubles” to the Weekly Rotating playlist</li> </ul> </div> <p><strong><big>Audio</big></strong></p> <p><strong><big><small>Settings</small></big></strong></p> <div> <ul> <li>Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (<a href="https://www.bungie.net/en/Help/Article/11933" title="" target="">Help Article</a>)</li> <li> <ul> <li>SFX Volume</li> <li>Dialogue/Cinematics Volume</li> <li>Music Volume</li> <li>Chat Volume</li> </ul> </li> </ul> <p><strong><big>PC</big></strong></p> <div> <div> <ul> <li>Key Mapping</li> <li> <ul> <li>Secondary key mappings can be assigned through the Settings menu in Destiny 2.</li> <li>Key Mappings are now stored per-account by default. There is a setting in the Settings menu to store Key Mappings per-machine instead.</li> </ul> </li> </ul> <ul> <li>Text Chat</li> <li> <ul> <li>Incoming Text Chat messages are now visible by default. There is a mappable key (defaults to ‘L’) to toggle Text Chat to a minimized state.</li> <li>Incoming Text Chat messages now play an audio cue while text chat is in the minimized state. This can be disabled in the Settings menu.</li> </ul> </li> </ul> </div> </div></div> <p><strong><big>UI</big></strong></p> <p><strong><big><small>General</small></big></strong></p> <div> <ul> <li>Fixed an issue where the cursor sometimes failed to appear on destination maps</li> </ul> </div> </div> |