News - Life is Strange dev Dontnod headed toward an IPO - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Life is Strange dev Dontnod headed toward an IPO (/thread-84649.html) |
News - Life is Strange dev Dontnod headed toward an IPO - xSicKxBot - 04-20-2018 Life is Strange dev Dontnod headed toward an IPO <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/04/life-is-strange-dev-dontnod-headed-toward-an-ipo.jpg" width="200" height="200" title="" alt="" /></div><div><p>Dontnod, the French game developer behind <em>Life is Strange</em> and the upcoming <em>Vampyr</em>, has registered with the French regulator Autorité des marchés financiers (AMF) and taken the first steps toward going public on the Euronext Growth stock exchange.</p> <p>A translation of a story from the <a href="http://www.lefigaro.fr/secteur/high-tech/2018/04/18/32001-20180418ARTFIG00031-le-studio-de-jeux-video-francais-dontnod-va-entrer-en-bourse.php">French publication Le Figaro</a> notes that listing on the exchange and opening up for an IPO should give Dontnod enough of a solid cash boost to continue partially funding its own games alongside investments from publishers, as it has with publishers like Focus Home Interactive for <em>Vampyr.</em></p> <p><span><span>“By financing a small part of the development ourselves, we take a controlled financial risk, but this allows us to generate larger royalties if successful,” </span></span>Dontnod CEO Oskar Guilbert tells <span><span>Le Figaro. </span><span>“We are not abandoning the classic model of full funding by the publisher. </span><span>We want to achieve a smart balance between the two models.”</span></span></p> <p><span><span>The Dontnod CEO continues, explaining that the company had been eyeing an IPO for some time but that it “</span></span>had to first reach a certain maturity,” something that he notes has taken a significant amount of work, likely in the wake of some <a href="http://www.gamasutra.com/view/news/209759/Remember_Me_studio_boss_downplays_bankruptcy_reports.php">financial trouble</a> during the studio’s earlier years.</p> <p>“The global video game market, which is already worth $109 billion in 2017, has a strong dynamic and we want to take full advantage of it,” said Guilbert in a translation of a statement <a href="http://www.afjv.com/news/8776_dontnod-entertainment-projette-de-s-introduire-en-bourse.htm">published by the </a><a href="https://www.afjv.com/news/8776_dontnod-entertainment-projette-de-s-introduire-en-bourse.htm">AFJV</a>. “The original works of our studio, developed by experienced and passionate collaborators, have enabled us to appeal to the world’s largest publishers and a very wide audience, and we intend to continue this momentum through this IPO project.”</p> </div> |