News - Video: How Gone Home was localized by fans - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Video: How Gone Home was localized by fans (/thread-84399.html) |
News - Video: How Gone Home was localized by fans - xSicKxBot - 03-08-2018 Video: How Gone Home was localized by fans <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/03/video-how-gone-home-was-localized-by-fans.jpg" width="200" height="200" title="" alt="" /></div><div><p>Localization is a task made even more difficult when working under the constraints of indie development. So how did the developers of <em>Gone Home</em> manage to localize the game for over ten languages with no budget? </p> <p>In this 2014 GDC talk, The Fullbright Company’s Johnnemann Nordhagen explains how <em>Gone Home</em> enabled, supported, and encouraged fan-made translations for the game.</p> <p>Johnnemann also discusses the studio’s approach to asking the community for help, as well as providing what went right and what went wrong during the localization proccess. </p> <p>Developers interested in crowdsourcing localization for their games may appreciate that they can now <a href="https://www.youtube.com/watch?v=3xcyUaJ3IVs">watch the talk completely free via the official GDC YouTube channel!</a></p> <p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p> <p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p> <p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.</em></strong></p> </div> |