News - Get a job: Wargaming is hiring a Technical Animator - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Get a job: Wargaming is hiring a Technical Animator (/thread-84177.html) |
News - Get a job: Wargaming is hiring a Technical Animator - xSicKxBot - 01-31-2018 Get a job: Wargaming is hiring a Technical Animator <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/01/get-a-job-wargaming-is-hiring-a-technical-animator.jpg" width="300" height="300" title="" alt="" /></div><div><p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!</p> <p>Here is just one of the <a href="http://www.gamasutra.com/jobs/">many, many positions</a> being advertised right now.</p> <p><strong>Location: Chicago, Illinois</strong></p> <p>Wargaming Chicago-Baltimore is a growing studio with more than 150 employees. Our environment is a combination of casual creativity and functional productivity, powered by the studio’s own, proprietary game engine.</p> <p><strong>Responsibilities:</strong></p> <ul> <li>Use content authoring and game engine tools to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title</li> <li>Develop and maintain animation processes, rigs, pipelines, and animation systems</li> </ul> <p><strong>Requirements:</strong></p> <ul> <li>Excellent communication, interpersonal and organizational skills, interdepartmental fluency.</li> <li>Experience using in-game animation systems, with a thorough understanding of blend trees, IK, state machines, tagging, and scripting.</li> <li>Experience with planning and implementing real-time animation systems, walk cycles, strafing, aiming, environmental interactions, etc.</li> <li>Experience with 3DS Max, Maya, Motion Builder.</li> </ul> <p><strong>Desirable:</strong></p> <ul> <li>Experience with motion capture pipelines.</li> <li>Proficiency with dynamic IK, physics (Havok) and rigging / animation for use with those systems.</li> <li>Familiar with version control software.</li> <li>Mel, Python, Lua experience.</li> <li>Familiar with Modern Console animation systems.</li> <li>Basic modeling and realistic animation skills.</li> <li>Passion for videogames and game development.</li> </ul> <p>Interested? <a href="http://jobs.gamasutra.com/job/technical-animator-chicago-illinois-32616">Apply now</a>.</p> <p>Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.</p> <p>Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.</p> <p>Looking for a new job? <a href="http://jobs.gamasutra.com/search">Get started here</a>. Are you a recruiter looking for talent? <a href="http://employer.gamasutra.com/employerx/">Post jobs here</a>.</p> </div> |