News - Japanese console game market experiences growth for the first time in 11 years - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Japanese console game market experiences growth for the first time in 11 years (/thread-84044.html) |
News - Japanese console game market experiences growth for the first time in 11 years - xSicKxBot - 01-12-2018 Japanese console game market experiences growth for the first time in 11 years <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/01/japanese-console-game-market-experiences-growth-for-the-first-time-in-11-years.jpg" width="200" height="200" title="" alt="" /></div><div><p>The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017.</p> <p>The increase in sales is attributed to the Nintendo Switch’s speedy hardware sales, <a href="https://www.gamasutra.com/view/news/311497/Nintendo_Switch_worldwide_sales_top_10M_units.php">which have surpassed 10 million units sold worldwide</a> since its March 2017 debut. </p> <p><a href="https://kotaku.com/for-the-first-time-in-11-years-the-japanese-console-ga-1821941997">As Kotaku reports</a>, in 2016 Japanese hardware sales were 117.05 billion yen ($1.05 billion), while in 2017 they flourished to 202.37 billion yen ($1.81 billion). Software sales also increased since 2016, going from 182.4 billion yen ($1.63 billion) to 189.3 billion yen ($1.69 billion) the following year. </p> <p>Japanese gaming markets last saw growth in 2006 when the Nintendo DS Lite, Nintendo Wii, and PS3 were launched, Kotaku also notes. </p> </div> |