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[Xbox] NeoGenesis v25 - Sega Genesis / Megadrive / 32X / SegaCD / MegaCD E (Download) - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Console, Mobile, and PC Gaming (https://sickgaming.net/forum-119.html) +--- Forum: Xbox Discussion (https://sickgaming.net/forum-11.html) +---- Forum: Xbox Mods (https://sickgaming.net/forum-25.html) +---- Thread: [Xbox] NeoGenesis v25 - Sega Genesis / Megadrive / 32X / SegaCD / MegaCD E (Download) (/thread-114664.html) |
[Xbox] NeoGenesis v25 - Sega Genesis / Megadrive / 32X / SegaCD / MegaCD E (Download) - xSicKxBot - 08-11-2014 NeoGenesis v25 Download - Sega Genesis / Megadrive / 32X / SegaCD / MegaCD Emulator Description NeoGenesis v25 is an Sega Genesis / Megadrive / 32X / SegaCD / MegaCD Emulator for the Original Xbox NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v25 What's New: Check the Latest-NeoGenesis.txt file for the latest update info. From now on it will have the latest info and this file will contain the changelog/older update information. -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v24 What's New: First off... -------- Special thanks.... -------- X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. RessurectionX for all that Xtra's stuff, synopsis, suggestions, etc. Gilou9999 for a new PM3 skin, synopsis, suggestions, rumble codes, etc. Megaman for doing the cheat codes. Bomb Bloke for creating useful scripts. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. ******************************************* *** Changes To NeoGenesis Core *** ******************************************* * Fixed rewind so it no longer locks up when used by implementing my "rewind frameskip" code from atarixlbox. Bad news is you'll only get rewind in Genesis/Megadrive games. 32x and Sega CD games just use too many resources to make rewind practical. * Given the full "Madmab Edition" treatment. * New dual-preview skin to support Ressurection Xtra's. Say thank you to Gilou9999 for the skin. * Four skins to choose from ( Genesis, Megadrive, 32x, Sega CD) * "Auto Game Configurations (aka Configuration defaults)" added (see below description). * Implemented the UMKT patch that someone did a while back. * Apparently mp3CDDA and CDDA volume were sharing the volume variable for Mp3music. Created seperate volume variables for each. Mp3CDDA and CDDA volume are saved with each game so you can customize this for CD games. * CD music volume is now saved with each game. That way the user can better balance the sound in games that use CD audio/music. * New feature "Seconds before playing movie" determines how long the emu will wait before playing a movie. The default is half a second. This will help speed up rom browsing. Especially useful for people streaming stuff (like movies) across the network. * If streaming movies from across the network and the user press on the dpad or a, b, x or y the emulator will abort the transfer. This should help speed up rom browsing and allow the user an "out" especially for the larger movies. * Fixed an issue with the software filters displaying garbage. * Activated the "Keep user Within ROM Directory Tree?" which I somehow missed. * Fixed up the box/cart art position on a few skins. * Fixed a problem where setting the box/cart orientation was screwed up. * Fixed the bug that screwed up Gilou's skin to begin with (too weird to explain). ********************************** *** To Do For NeoGenesis *** ********************************** - Eh? ************************************** *** Interface Related Changes *** ************************************** * Accurate Screen Pixel Ratio option added (see "http://fancyxbox.info/?doc=1&secao=screen" for more into) per gilou9999's suggestion. Some numbers are still a WIP. Go into Game/Text Screen Size Position" and select "Set Game Screen to Accurate Screen Pixel Ratio". The emu will ask you if you wish to turn off software/hardware filters and flicker filter. This is recommended for the most accurate screen. You'll still have to manually adjust the image on the Y axis. We can't do everything for you, ya lazy bum! * Added an option to display a "Static" video if no movie found. Can be set to yes or no. Static file must be named "Tv Static.xmv" and placed in the emu's "backgrounds" directory. * Rewind is a bit of a memory hog. On some emu's at 720p it is barely useful. Some emu's can't even handle it. Here is what I did. * Tweaked around with the rewind system fixed a couple potential xbox lockers. * Modified the rewind system so if memory runs low it clears half the buffer, if that doesn't work it clears the entire buffer. What this means is that on memory intensive emu's you'll have a rewind system that mostly works. It's pretty much a "better than nothing" set-up. * Modified the emu so that it allocates screen memory based on the software filters used. If you use no software filters you can save up to 4 times memory. 2 times on 2x filters. - As a result if you change the filters from none to 2x or 4x. Or change it from 2x to 4x you will have to exit and reload the game for it to work. The emu will remind you of this. I figured this would make a good compromise for people who wanna eek out a little extra RAM. * Known emu's to have rewind issues. - NeoGenesis in CD or 32x mode cannot deal with it. Frameskip had to be activated for it to even work in Genesis mode. - Snes9xBox works almost 100% in 480i/480p. At 720p I relied on two things clearing the buffer when it's full and saving memory when filters are not used (see avoe) * Pressing Back while in the the controller settings menu will set the value to "None". * Hopefully addressed weird issues with "Force Reload D:\\*.ini Settings". * New option to "Keep user Within ROM Directory Tree". You can find it in "General Settings, Page Two". Useful for keeping n00bs from getting lost while selecting games. * Hoperfully cleaned up all instances where the current "game select" directory would get trashed. * Transparency control for keypad and keyboard should now function properly. * Tightened up the Synopsis parsing code (sorry RessX ) * Fixed issue where cycling thru screenshots when non-available would create an infinite loop. * Fixed two bugs that would cause the game select screen to slow down massively. One related to having Box/Cart art timer set to 0. The other related to the rather large size of the Xtra's. You dirty pirate you! Fixes to the keyboard/keypad including. These affect emu's that use a keyboard/keypad (Winuaex, AdamX, Atarixlbox) * Keyboard/keypad no longer corrupts portions of the screen when being moved. * Keyboard/keypad can be moved diagonally in ALL directions now * Keyboard/keypad transparency now works properly when "Pause game while using Keyboard/Pad" is set to ON. * Fixed issue with screen blurring when Keyboard/keypad is activated. I'm surprised I did not notice this earlier. * Created a new overlay system. The file "overlay.ini" contains configuration information for each overlay, including the color of the transparent button. * Fixed issue with the "Music Control Menu" where the "Go to next/previous song" options were not working. * Fixed issue where "View playlist" did not show the first two songs. * Fixed issue where "pause" would still display even after changing songs while viewing the playlist in "clear screen" mode. * Add song to playlist now functions correctly. * Added a seperate "Volume Control Menu". It can be accessed by pressing "Y" in the "In Game Options" menu, or from the "Game Configuration" menu. It lets the user set the volume for in game sound, mp3_cdda, cdda, movie and mp3 music player from 0-100. * Fixed issue where games that had more than 48 CRCs in the cheat code database would cause a crash when game is selected while searching for cheat codes. * Rumble codes and cheat codes are now stored in seperate files. ( "rumblelist.inf" and "codelist.inf" respectively). To make it easier to search for "rumble codes" only. Note to cheat code makers: be sure to make your cheat codes and rumble codes seperately now. For those importing rumbles, the rumble does not have to be "activated" in order to work, it just works. Remove it from the list if you no longer wish to use it, or set it to "Rumble Enabled On - Nothing". * Cheat code menus moved around. In-Game menu option "Cheat Codes" was moved into "Game Utilities" and replaced with "Cheat Code Database" to make it easier for the gamer to use codes in the database. Cheat code creators just need to go into "Game Utilities" to get to their stuff. * Skin can now have a "Startup Movie" on loading menu. Please use with discretion (no long movies). User can press B to skip the movie. * "Startup Movie" can be displayed full screen or in a window. If fullscreen is used the loading menu will not be displayed. * Transparency for "Startup Movie" can be set as well. * Moved the network initialization code to run before the loading menu. This moves the delay caused by network init to before the display of the loading menu, not after. * Files when selecting within a zip are sorted. * Added a seperate timer for alternating Box/Cart art. * LThumb-Down - Go to next Box/Cart. LThumb-Up - Go to previous Box/Cart. * Ability to view synopsis from within game. (press right analog stick down). * Movies! The ability to display movie previews! You can set the movie/previews directory in the "Change Default Directories" section. The movie name has to be exactly the same as the ROM name. Only one movie per game. * Display order can be set to. None, Screenshots Only, Movies Only, Screenshots 1st- Then Movies, Movies 1st- Then Screenshots. * Sound for movies can be turned on/off * Box/Cart art can be displayed in seperate window. * Transparencies for Box/Cart art (and screenshots) is now supported Check out some of the 3d Box/Cart art floating around! * Skin author can now designate two locations where Boxart or Cartart will display based on width vs height. * Movies display over screenshots so if you want you can see screenshots when no movie exists. * Can now stream videos and screenshots from Samba or Relax. * Old Screenshots are now sorted and displayed in proper order. * Old Screenshots can be named anything (as long as it has .png extension) * In Game Options Screen can be sized and positioned now. * New option to "Force Game Screen Size/Position". There are two configurable screensizes. (To deal with multi-core systems like MekaX and XboyAdvance). This will be useful when switching from HDTV to SDTV or vice versa. It will save the user the trouble of resizing the screens for something that is likely temporary. * Numerous changes to menu system see above (current menu configuration layout) * Skin Sprites can now be named for easier manipulation. Directory names must be of the format "0_spritename", "1_spritename", etc. Do not use underscores for the spritename. It is a delimiter. * Added "Select Skin Configuration Used" and "Save Skin Configuration as" to the "Configure SKin" menu in place of the above moved options. This allows multiple skin configurations in one skin allowing the user more "pre-defined" options on how a skin looks. For example the placement of the games list and the preview screens. Gilou's Dynamic skins really take advantage of this, check 'em out! * Sprites now display when sizing the preview screens. * Changed "Seconds before auto-advancing Screenshot" to "Seconds Before Auto-Advancing Artwork". * Changed "offset X" and "offset Y" to "Offset X (left/right)" and "Offset Y (up/down)" in the Sprite Settings menu. * New Option to pause or not pause emulation when keyboard or keypad is up. -------- Finished the "Media browser" -------- * Be sure to use the RessurectionXtras for maximum enjoyment! "http://www.ressurectionxtras.net" * Ability to display documentation (text or graphic) and commercials. * Assigned buttons (white/black) to go to next/previous files when viewing documentation. See below graphic/text file viewer controls. * Once the user opens a document - the emulator remember this document as long as the game session is running. * View settings for each document viewed are now stored in a "bookmark" file so next time you view a file your settings are restored. Press Back to "reset" as if reading document for first time. * "View Text File" changed to "Browse Manuals/Videos" * Support added for different kinds of documentation in the media browser. Including "Manuals", "Game FAQs", "Game Maps", "Commercials", and "Other". The user can also specify where these directories are located. Defaults are "Manuals", "GameFAQs", "VGMAPS", "Commercials", and "Other". "Other" is in the media root directory (typically "x:\media\Other") for non emu specific stuff. * User can specify whether manual is displayed "Full Size" or be "Sized to fit screen" when loaded. Keep in mind any saved bookmarks override this. Press Back to toggle between "Full Size" and "Size to fit screen". * Commercials can be displayed either full screen, at the size of the video with black background, or same size of the video with synopsis background. * NOTE: Some emulators are tight on memory (eg: NeoGenesis) and not all the Xtra's will load. If you have trouble with an image loading you might have to resize it. * In screenshot viewer. If the image is smaller than your text file screensize settings it will work as follows. a) If the image is taller than it is wide it will continue expanding the image ( based on aspect ratio) until the width fits within the width of your text file screensize width. (Most normal manuals) b) If the image is wider than it is tall it will continue expanding the image ( based on aspect ratio) until the height fits within the height of your text file screensize height. (For example NES manuals). This seems to effectively stretch the image in the best manner possible for scanned manual reading. * Browsing manuals/videos should auto select any file matching your ROM name exactly. Select "View Media Directory" for manual browsing. * Unmapped controls that allow you to move the screen around since word wrap should work correctly now. * Change Fixed Width font controls are mapped to the right analog stick (left/right) like the help screen says it should be. :lol: * Set font size keeps seperate settings for Fixed Width fonts and proportional fonts since they produce different results. * Graphic documentation can now be stored in a ZIP file and still work with the media browser functions (next/previous and bookmarks). * Music no longer starts playing after viewing text file in game. * Number of lines displayed in the text file viewer now properly match user set text screen size. * Number of lines displayed updates properly if user modifies text screen size within text file viewer * Text file viewer functions turn off FixedWidth before displaying any menu. * Added a fixed width font for the text file viewer. If you wanna use it you have to make sure that a file named (included in zip) "FixedFont.ttf" is located in the emulator directory. Press "Y" in the text file viewer to switch to the fixed font. -------- Controls for text browser A -> Start Search B -> Exit X -> Continue Last Search Y -> Simulate width font White -> Previous file Black -> Next file Start -> Help screen Back -> Reset view as if document was loaded for first time. Dpad -> Up/down, Left-> Up Page, Right-> Down Page Left Analog button -> Set font size Left Analog Up -> Top of file Left Analog Down -> End of file Right Analog button -> Set text screen size Right Analog left/right -> decrease/increase fixed-width font size Left/Right triggers - Move up/down text file. -------- Controls for screenshot browser A -> Lock/Unlock Aspect Ratio B -> Exit Y -> Delete file (Utilities-> browse screenshots only) White -> Previous file Black -> Next file Start -> Help screen Back -> Toggle between "Full Size" and "Size to fit screen". Dpad -> Up/Down/Left/Right -> Move image 1/4th the total size of the image. Left Analog button -> Music Control Menu Left Analog up/down -> Move screen up/down. Right Analog left/right -> decrease/increase screen size. Size changes proportional to distance the stick is pressed. -------- ******************************************** **** Carryovers from Atarixlbox **** ******************************************** * Ability to pick a file from within a zip file. * Fixed a few interface "quirks" regarding playing game sounds while emu is paused. * select save state screen tells you whether your "loading" or "saving", it also now displays whether a save file has a record session ( R ) associated with it. * When a new save state is created it deletes any recordings. If you press the "back" button while in the save state select screen it will allow you to delete that save state (as well as it's recording). * Utilities menu display modifed to state "stop or start recording/playback" depending on whether they are turned on or off. It also displays total minutes remaining or played so far. * Record/Playback turn off when exiting a game. Boy that sure caused some confusion. * Switched positioning control of sprites in the skin menu to the left analog stick, that way you don't have to worry about unintentionally lowering the volume. * Savestate load screen is a little more informational when sent to it from the save/record option. * When you save a picture it removes the screenshot save path making it easier to see long names. * Changed order of some of the entries in the "Music Control Menu". * Playlist repeat mode, and View Name setting is saved in INI file. Although song name only shows in the music control menu. * (cheat codes)When "adding a code" from the "edit code" screen the current code is copied as a template. * You can activate/deactivate a code from the "cheat code list" menu by pressing start. * Deleting a cheat code now asks you if you are sure (I got tired of accidently deleting my codes ). * Fixed up the problem created from using multiple files in a Zip file. * Fixed problem when a filename inside a zip contains too many characters. While I was at it I fixed the space as the last character when trimming to 42 characters behavior. Zip files where the path was saved now unzip correctly. * Rewind and Fastforward are de-activated during record/playback and netplay mode. It even tells you so when you try!! * Modified YesNoMenu so it doesn't clear m_menuText. * Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game. *********************************************************************************************** *** "Auto Game Configurations (aka Configuration defaults) for select emulators *** *********************************************************************************************** In the "General settings" menu there will be a new option. "Automatically Use Default Game Configuration - Yes/No" If the user sets it to "Yes" it will bring up the game configuration screen and let the user define the default (if no default.stg and default.key file exists). In the "Configuration" menu there will be a new option... "Set default game configuration" The user can go in anytime thru the "Configuration" menu to change these "defaults" to something else if they wish. Once set to "Automatically use Default Game Configuration" the user will not see the game configuration screen again unless they... a) press X when selecting a game. Change "Use Default Game Configuration" back to "No". Keep in mind when it is set to "Yes" the game will use your "Default game settings" and not the normal x-port behavior. If set to "No" the emulator will behave like it usually does. Each emu is typically different. But all, at the very least carry the controller settings over. This feature will only be added to emulators in which it is feasible to use. -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v23 -Added support for video previews. Video previews must be in xmv format and placed in the Videos folder. Users running at 1080i need to adjust the font for the game select screen to the following: Game Select Settings Max Text Width: 220 Number of Lines: 10 Font Size: 20 Line Height: 32 The Xbox does not have enough CPU power to render several true type fonts at 1080i and update the video preview. This does not apply to 480i/p or 720p. This version adds support for Ultimate Mortal Kombat Trilogy NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v22 http://xport.xbox-scene.com What's new: - Brought UI core up to date with most recent feature set Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, NJamX, XHeroes, PokemonMiniX, Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X, DidntXSpectrum, CaveStoryX What's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v22 http://xport.xbox-scene.com What's new: - Brought UI core up to date with most recent feature set Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, NJamX, XHeroes, PokemonMiniX, Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X, DidntXSpectrum, CaveStoryX What's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v21 http://xport.xbox-scene.com what's new: Core: - CUE sheet loading for ISO/MP3 is fixed - Loading state from BIN/CUE would not restart the CDDA being played. Fixed. GUI: - Brought up to date with most recently added features Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx what's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v20 http://xport.xbox-scene.com what's new: Core: - Some improvement to sector cacheing when playing real Sega CDs (see notes) GUI: - Added "Soften Display" to video settings configuration options - "Sort Directories to top" was not working 100% correctly with items that start with a non-alphabetic character - fixed Notes ----- When playing real Sega CDs discs (not images) the FMV can stutter occasionally. Previous versions of NeoGenesis would try to intelligently buffer as much as possible, but you never know where the next piece of data needs to be read from the disc until it's already being requested. Since this is emulation, there's no way to anticipate where the reads will be and store it. The best that can be done is to read ahead a certain amount because usually data is read linearly from the disc. This eliminates a good deal of stutter. However, there is only so much one can do to compensate for scratched discs and the XBox's ability to read CD media. Bear in mind that when (if) you listen to audio CDs on your XBox they will not stutter because audio tracks are read from start to finish and the XBox can buffer lots of data at the beginning. This results in one pause before the track starts, but while the track plays the audio data can be read much faster than it needs to be sent to the audio output. In emulation, there is a short amount of time in between each frame to read whatever data is needed from the disc, so only so much can be buffered at a time. Trying to read too much data at once will result in stuttering because you're waiting too long for all the data to come back from the disc and not reading enough can result in too many individual CD-read accesses which can also result in stuttering. I did notice during some FMV games that they would requests CD sectors a few behind what was currently being read (almost like reading backwards). The previous versions of NeoGenesis had buffering designed only for forward-reading. This one has some backwards buffering as well. This eliminates some more stutter, but again, there is only so much that can be done to compensate for CD media. If your CD games still stutter, I first suggest trying to clean your CDs. If that makes no difference, then I suggest you copy the disc to an image file and use that instead. Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v19 http://xport.xbox-scene.com what's new: Core: - Sometimes CDDA would not stop when it should. This should now be fixed. Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v18 http://xport.xbox-scene.com what's new: Core: - Fixed CDDA for BIN files read off of HD GUI: - Added arrows to menus to indicate items above/below visible lines Can be disabled under General Settings - Added option to always show screenshots when scrolling. Find it under General Settings - Default for Sprite Limit set to Yes - Settings for last saved game carry over to the next game you configure - Added game configuration option to Force 60hz in PAL Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v17 http://xport.xbox-scene.com what's new: - GUI brought up to date with most recent - Removed "Fix Screen Tearing" configuration option since it is no longer being used - Added option to manually disable SRAM to fix games like Puggsy - CDDA plays within BIN files now. You must have a proper CUE file for the BIN and it must be named the same as the BIN file. (e.g. MY_SEGA_CD_GAME.BIN and MY_SEGA_CD_GAME.CUE ) Load the CUE file - not the BIN file. - BIN files that are actually ROM images and not SegaCD images should correctly load as cartridges now. - Added Reset to in-game menu and also as a configurable button - All settings will be reset to a baseline when you start this version. This will remove the default mapping of BLACK to the screenshot button and will also default the Left Analog stick to act like the DPAD during gameplay. However, any games you have previously played will have their button configurations loaded from the previously saved config file and will override the new defaults. Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v16 http://xport.xbox-scene.com what's new: - New (and very excellent) skin by J-RED - New game configuration option : Overclock M68000 CPU feature - Prevents slowdown on games like Sonic when lots of sprites are on-screen ======== INSTALLATION ======== If you are a first-time NeoGenesis user, simply upload all the files to a directory on your XBox and run the default.xbe file. If you are a previous user of NeoGenesis, you need to first delete the E:\SAVES\NEOGENESIS\SKIN_SETTINGS.INI file. Then you need to completely remove your existing EMUSKINS directory and replace it with the new one in this package. If you don't follow those instructions, you will get a very weird looking display. If that happens, go to "Configuration" -> "Video/Skin Configuration" -> "Select Skin" and select the default_neogenesis skin. Things should then be back to normal. ======== OVERCLOCKING CPU ======== Now there's yet another reason why NeoGenesis is even better than a real Genesis/Megadrive machine! Ever notice in lots of games like Sonic and Strider that sometimes things will slow down when lots of sprites are on the screen? This happens on the real hardware, too. Now there's a way to correct that problem. Go to the game selection menu, highlight a game, and press X to bring up the game configuration menu. There is a new option called "Overclock M68000". If you turn it on, you should notice that there is no more slowdown. You can also turn on/off this overclocking from within the game. While the game is playing, press the right thumb stick to bring up the in-game menu. Select "Configuration", "Configure Controllers", "Controller 1", "Change Emulator Definitions" and assign one of the emu buttons to be "Toggle CPU Speed". Now go to "Change Joypad Mappings", "Change Game Mappings" and change the button mapping for "Toggle CPU Speed". Now you can use that button mapping to turn the CPU Overclocking on/off in the game so you can better see the effects. Most games don't suffer from any slowdown, so the overclocking option is off by default. It also doesn't work well with 32x or SegaCD games. SegaCD games cannot even start if the overclocking option is on at startup. You'll need to toggle it on/off from within the game. WARNING : It is possible to put the emulator into an undefined state when using the CPU Overclocking on 32x and/or SegaCD games. The symptoms of this are stuttering music and halted gameplay. If this happens, you'll need to restart NeoGenesis. If you just use the overclocking on regular non-32x, non-segacd games, everything should stay fine. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX... what's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v15 http://xport.xbox-scene.com what's new: - Fixed funky sound in Phantasy Star 2 - Fixed ISO9660 + ISO/MP3 bug Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX... what's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v14 http://xport.xbox-scene.com what's new: - ISO9660 support - Simplified menus - Help menu - New button options from Game Selection menu : X - Configure Game BLACK - Delete save files for selected game WHITE - Adds/Removes selection as a favorite - HQ2X graphics filter - Option to startup with background music disabled - Option to startup on the favorites game selection screen or the regular game selection screen - Option to confirm overwriting save states Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX... what's next? Merry Christmas! Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v13 http://xport.xbox-scene.com What's New: - Fixed relax+linux bugs - If you were having Linux+Relax or Samba issues, then I suggest you try this version of NeoGenesis. If this fixes the problems people have been having, then the changes will go into all the ports I've done. If not, then I probably will not bother...so I need to hear feedback. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX... what's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v12 http://xport.xbox-scene.com What's New: - Memory corruption fix when loading Sega CD games. If you were having problems with certain SegaCD games not working (e.g. Secret of Monkey Island, or anything, really) then this should probably fix it. Some debugging code was left in and if the filename length of your SegaCD files was more than about 65 characters (including the path) then there would be a buffer overflow. So if you had a long filename like E:\\GAMES\\SEGA\\SEGACDS\\SECRET_OF_MONKEY_ISLAND\\SECRET_MONKEY_ISLAND_02.MP3 then things would get screwy. - Support for Linux Relax sharing At this time, your linux share name must contain the "/" character somewhere if you want it to be recognized as a linux share. For example : rlxshare=/home/player/roms@192.168.1.30:1400 - Possible Samba fix/improvement : see next item - New network configuration parameters : XBox IP, Subnet Mask, Gateway IP. Access these through the Configuration -> Network Options menu or change them in the INI file : [GENERAL] LOCAL_IP=192.168.1.30 SUBNET_MASK=255.255.255.0 GATEWAY_IP=192.168.1.254 LOCAL_IP is the XBox IP address SUBNET_MASK is the subnet mask GATEWAY_IP is your default gateway Set these to the same values you use in your XBMP configuration file. This might help people with Samba issues. - If you were having Linux+Relax or Samba issues, then I suggest you try this version of NeoGenesis. If this fixes the problems people have been having, then the changes will go into all the ports I've done. If not, then I probably will not bother...so I need to hear feedback. Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX... what's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v11 http://xport.xbox-scene.com What's New: - Update to current UI bugfixes/features - Music Control Menu - press LTHUMB anywhere to bring up the music control menu. This is also a customizable controller action while in-game. Configure it via the Controller Configuration -> UI Mappings menu. - Can now save any string setting (like Samba/Relax share names) and directory locations via menus. To change Samba/relax share names, go to Configuration -> Network/Netplay Configuration. To change the default directories, go to Configuration -> Change Default Directories - Can enter descriptions for cheat codes using virtual keyboard or real keyboard. - Can now wrap backwards from first screenshot to last screenshot Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X... what's next? Enjoy! -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v10 http://xport.xbox-scene.com/ What's New: - PAL50 support was broken in v8 and fixed in v9, but v9 broke 4x filters and would hang whenever trying to change XBox filters. This is fixed. - 4x Filters removed because most of them ran too slowly to be playable on any game and the ones that were playable didn't appear to give much ( if any ) improvement to graphics. If anyone objects, I'll listen to arguments for re-installing it. - Selectable throttle speed - now you can control how fast the throttle/fast forward option behaves. - Several new transition effects. Currently, the transition effect is set to "random". If you want to set the transition effect to a specific setting, then go to Main Menu -> Configuration -> Configure Skin -> Transition Effect. If you don't want to see any transitions, then set the Transition Speed to 0 on the same menu. - Changed memory management of background textures. This results in more free memory allowing for more/larger skin media. (This is really only of interest to people making skins.) -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v9 http://xport.xbox-scene.com/ What's New: - PAL50 support was broken in v8 ; fixed - Fixed Relax bug - now sharenames like $ROOT$ShareName work - Sorting is not case sensitive anymore - Forgot to mention - in v8 pressing DPAD Left/Right moves by letter on the file selection screens. Move LTHUMB Left/Right to change screenshots. -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v8 http://xport.xbox-scene.com/ What's New: - 480p, 720p, 1080i support - 4x varieties for all filters + Most of these 4x filters make the games run too slow to be enjoyable, but the AdvanceMame4x runs well and so do a few others. + I also suggest not using the 4x filters unless you can use 720p or 1080i modes. Scrunching a 1280x960 picture to half that size looks almost exactly the same as the 2x version (and perhaps a little worse because of the scrunching.) - Hardware filtering options : Point, Bilinear, Trilinear, Anisotropic - Access new video options from Main Menu -> Configuration -> Video Configuration - Re-vamped the 50/60, tearing, jittery sound, etc. Hopefully this should straighten out all the weird, misc bugs a few people have encountered when trying to play PAL games on NTSC XBox or vice versa. -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v7 http://xport.xbox-scene.com/ What's New: - Fixed bug where CDDA music would get turned back ON/OFF incorrectly when returning from Options Menu - Improved real-CD buffering so if your CD is scratched/damaged, it should still play smoothly - Added new Configuration Option : Fix Tearing + Default is Auto - which means tearing is always fixed unless the game is playing consistently less than max FPS. Set it to "Always" if you never want to see screen tearing. For certain 32x games, this will result is a slightly lower/choppier framerate. Set it to "Never" to get the best possible speed and smooth framerate but you may see screen tearing. - New UI Feature - Auto Load Most Recent Save State + Turn this option on via the Main Menu -> Configuration menu + If it's on, then when you launch a game, the most recently saved state will automatically be loaded. -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v6 http://xport.xbox-scene.com/ What's New: - Fixed bug in save states when playing from ISO/MP3. If you saved a game while it was playing an MP3, continued playing until it loaded another MP3, and then reloaded the save state from the other MP3, NeoGenesis would crash. This is fixed. -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v5 http://xport.xbox-scene.com/ Sorry about the "two releases in 30 minutes" thing....but I think you'll like this one: What's New: - Save States for CD games are now working (!) This is a feature even the windows version of Gens does not have. -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v4 http://xport.xbox-scene.com/ What's New: - Fixed video slowdown in 32x games. Very nice FPS in Virtua Fighter 32x and all other 32x games now. - Other bugfixes that were fixed in other UI-similar releases. (E.g. long filenames in network shares, etc) -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v3 What's New: - Fixed screen tearing -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v2 what's New: - Bug fix - rompath INI setting was not being read - Sound fix for everyone experiencing "fast sound" (i.e. the people running 50hz games on in 60hz XBox mode.) - New Skin options : + Continuously loop sprite animations or just loop once + Assign motion_x and motion_y variables + Assign a bounding rectangle in which sprites can move + Assign a degree of rotation that the sprites should turn when they hit a boundary Enjoy! Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens/NeoGenesis, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next? -------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v1 Features : - Full sound/video - Excellent compatibility - ported from Gens - Runs real Sega CDs that you put in your XBox DVD drive or it can read ISO/MP3 and BIN image files - CUE sheet processing for more accurate CD-MP3 playback - CDDISSECT-friendly. Rip with CDDISSECT, upload to XBOX, run CUE - Selectable GENS settings : (see notes below feature list) + Country code ( Autodetect or force a specific country code ) + CD Emulation Method - Perfect Synchro or Normal + 4-player adaptor on port 1 or port 2 + Show CD LEDs + Fast Blur Effect + Sprite Limit + YM2612 Improvement + DAC Improvement + PSG Improvement + Selectable MSH2 processor speed + Selectable SSH2 processor speed - ZIP support - Netplay - Netplay option to allow for smoother netplay : netplay skip. When server starts netplay, you can select a netplay skip value. This number specifies how often it should skip checking for network data. The higher the number, the less often it checks for network data, but the result will be a less responsive controller. - Cheat system - Search/Create your own cheat codes or enter Game Genie codes - Favorites list - Resizable game screen - Save Game management - delete save game files - Skin-able : - Backgrounds - Sounds - Background Music - Sprites - Text position (right/left/center, top/bottom/center) - Text color, select bar color - Font - Fading speed - Screenshot position - Can specify 2 sprites to surround the selected menu option - Option to have a transparent select-bar color (from select-color menu) - Can flip sprites horizontally/vertically - If you want to change the way something looks in this new UI, chances are that you can change it via the Configuration menu. - Samba/NetBIOS sharing support (read files from your PC) - Relax Network Sharing (read files from your PC) - Support for filenames > 42 chars from shared directories - Play MP3 or M3U playlists in the background (Can also read MP3/M3U from across Samba/Relax shares.) - User definable save directory. If you don't like the default of E:\SAVES\NEOGENESIS you can change it via the NEOGENESIS.INI file - Take in-game screenshots and display them on the game selection list - Graphics filters : + 2xSai + Super 2xSai + Eagle + Super Eagle + SuperScale + AdvanceMame 2x + Simple 2x + 2xSai Scanline + Super 2xSai Scanline + Eagle Scanline + Super Eagle Scanline + SuperScale Scanline - Record/Playback feature - record your gameplay in the emu and then play it back again. Record up to 10 minutes of gameplay. - Every single in-game command is fully customizable on any of the four joypad controllers. - Map any emulator or UI command to a single button or a combination of two buttons. (e.g. RTrigger+LTrigger = Save State) Basically, the controllers are 100% customizable. - Autofire capabilities for any emulator button on any controller - One-button combos (define a series of emulator commands to be played back when you press a user-definable XBox controller combination.) (E.g. Press RTrigger+LTrigger to execute the command string A,B,A,B,Up,Down,Left,Right) - Traverse any directory on any drive ( Continue selecting the parent directory entry on the file selection list to get the drive selection list. Selectable drives are C, D, E, F, R, X, Y, Z, and SMB. R is the CDROM drive. SMB is the samba share you have defined in your NEOGENESIS.ini file. RLX is the relax share you have defined in your NEOGENESIS.ini file.) Press Y from any file-listing screen to go up one directory level. - Save States with 10 save state slots for each game - All UI commands (save state, load state, screenshot, etc) can be invoked from the Options/Pause menu as well as in-game via your customized joypad mappings. - Can be invoked from a command-line to directly run a game from a front-end or dashboard and bypass the user-selection screens. (Only if the frontend or dashboard supports this feature.) - Can return to the launching program *if* the launching program supports this feature. For example, if the custom-launch routines are incorporated into a new frontend, that frontend could launch NeoGenesis and when you exit NeoGenesis, that frontend can be automatically reloaded. - Flapjack and a cigarette Various Important Notes: ======== Saving Games ======== This is a common pitfall with XBox emulators of consoles that use SRAM. If you are playing, for example, Phantasy Star, then when you have saved the game, you must go back to the game select menu. If you just turn off your XBox while you are still playing the game, then your saves will not be written to the XBox hard drive and it will be like you never saved your game. -------- CUE sheet processing/CDDISSECT friendly -------- I've improved (IMHO) the original CD track processing by allowing for the input of a CUE sheet. The original GENS source code calculates CD track lengths by making a best calculation of the length of the MP3 files. This, however, is not always accurate. If you have many MP3 tracks on a CD, the track offsets grow increasingly incorrect. Using a CDDISSECT-made CUE sheet results in 100% accuracy. (So I suggest you use it.) Additionally, this port of GENS is completely CDDISSECT friendly - meaning that you can pop a CD into your computer, run CDDISSECT, upload all the files (without renaming anything) and run the CUE sheet on XBox. If you run the CUE sheet, you do not need to rename the ISO file to remove the "01" at the end of the name. However, if you try to run the ISO file, it will not find the MP3 tracks (unless you first rename the ISO file to remove the "01".) If you have existing CD images on your XBox that worked with another port of GENS, then they will also work with this one. ======== Notes From Gens Documentation About Settings ======== Gens now features a custom YM2612 (main sound chip) sound core which features a "High Quality" mode. The sound output is more accurate in HQ mode, but it slows things down a bit. Gens also features an "improved" DAC (part of the YM2612) sound mode. This makes the sound in a few games, ( e.g. Street Fighter 2), much better than it would be on real hardware. However, it also causes bugs in other games so you should leave it turned off most of the time. Tere is optional PSG sound "improvement". This changes the PSG sound output from Square waves to Sine waves which is technically incorrect but can make some games sound better. Again you should leave this turned off unless you really hate the normal PSG sound. The 2 SH2 processors can take up to 75% of the emulation time ! To gain some FPS, Gens offers the possibilities to change MSH2 and SSH2 CPU clocks from 0% to 100%. Replace 100 by a lower value to speed up the 32X emulation. 100 means SH2 runs at 23 Mhz and 0 means 0 Mhz... easy Gens doesn't emulate some wait states presents in the real 32X hardware so you can decrease the master CPU to 60 for almost all games without affecting the in-game speed. Slave CPU is mainly used for sound emulation (except for some games with many 3D calculations such as Virtua Racing), so you can decrease it if you think PWN sound isn't important. ======== Relax Network Sharing ======== The relax sharing setting goes in the [GENERAL] section as follows: rlxshare=c:\sgenroms@192.168.123.77:8989 Replace 192.168.123.77 with your computer IP address and replace 8989 with the port where you have Relax running. ======== Note on Samba/NetBIOS Shares ======== There are two INI file settings relating to Samba/NetBIOS sharing and they both reside in the [GENERAL] section of NeoGenesis.INI: smbshare=smb://usernameassword@workgroup:ip_address/computername/sharename smb_nameserver=192.168.0.1 The smbshare parameter accepts many different formats. Here are the most common: smbshare=smb://usernameassword@workgroup/computername/sharename smbshare=smb://usernameassword@workgroup:ip_address/computername/sharename smbshare=smb://usernameassword@computername/sharename smbshare=smb://usernameassword@computername:ip_address/sharename smbshare=smb://workgroup/computername/sharename smbshare=smb://workgroup:ip_address/computername/sharename smbshare=smb://computername/sharename smbshare=smb://computername:ip_address/sharename Please try all of the above combinations before deciding it does not work. Also be aware that some people have to select their SMB drive in NeoGenesis a few times before any files appear. If it's still not working, then set the nameserver equal to the IP address of the computer you are trying to reach or set it equal to your NetBIOS name server. (If you don't know what a NetBIOS name server is, then just set it to the IP address of the computer you are trying to reach.) Also remember that when you make changes to NeoGenesis.INI, you have to do a "Force Reload of D:\*.INI" from the Configuration Menu or else the changes you made to NeoGenesis.INI will not be loaded. ======== Configuration ======== Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the NeoGenesis.INI file included in the package: Note - you do not need to change the defaults in the INI that comes packaged with NeoGenesis in order for NeoGenesis to run. These are all *optional*. Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAMEASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS Save directory - this is where you want all your saved games to be stored. Default is E:\SAVES\NEOGENESIS. Goes in [GENERAL] section. Example: save_dir=E:\SAVES\NEOGENESIS The default ROM directory INI setting goes in the [GENERAL] section as follows: rom_dir=d:\sgenroms If you change any of the above items, then you must upload the new NeoGenesis.INI file to your XBox, load up NeoGenesis, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded NeoGenesis. ======== Menu Navigation ======== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. ===== SKINS ===== Instructions for making a new skin: - Create a new directory off of your SKINS directory (default skins directory is D:\EMUSKINS - Place your sound/font/graphic media files in this new directory - Load NeoGenesis - "Select Skin" from the main menu and select your new directory. - Select Configuration - select Configure Skin - Use the menus to select your new media files and change your settings - When you are satisfied with what you have, go back to the main menu. - Select "Configuration" - Select "Overwrite D:\*.ini and D:\emuskins\\<skin>\\settings.ini" This will write the skin settings in your skin directory (if your skin directory is on the hard drive.) - You're done! You can package up the directory and share it with your friends. If you wish to use sprites in your new skin, then read the following: - Create a subdirectory off of your new skin directory called SPRITES e.g. D:\EMUSKINS\NEWSKIN\SPRITES - In this new SPRITES directory create a 0-based numeric directory for each sprite you wish to make. This means that if you have 4 sprites you wish to load, the directory names *must* be called 0, 1, 2, and 3. Do not call them 1, 2, 3, and 4. Do not call them 0, 3, 5, 6. Do not call them SPRITE1, SPRITE2, SPRITE3, SPRITE4. - Inside each of these new directories, you must place the sprite frames. Each frame is represented by a BMP, PNG, or JPG file. The order of the frames is given by the filenames. These filenames must also be named with 0-based numbers. For example, 0.png, 1.png, 2.png. Look at the sprites directory of the included default skin to see how it works. - Do not skip numbers when naming sprite directories or sprite frame filenames. A list of directories called 0,1,2,5,7 is *INVALID*. Similarly, a list of files called 0.png, 1.png, 4.png, 5.png is also *INVALID*. Also be aware of memory constraints. Let's say you have a frame of a sprite called 0.png. This picture file is 90 pixels wide and 130 pixels high. This will get rounded up to a 256x256 pixel 32bit picture. This means that it will consume 256x256x4 bytes (256KB) of memory. If your sprite has 10 frames of animation, that's around 2.5MB of memory. Keep this in mind before you make ultra-smooth moving sprites with hundreds of frames of animation. You can check your available memory by going to Configuration -> Configure Skin -> Show Available Memory If you make/configure a skin and NeoGenesis does not load the next time you play it, then you need to delete the E:\SAVES\NEOGENESIS\NEOGENESIS.INI and E:\SAVES\NEOGENESIS\SKIN_SETTINGS.INI files. NeoGenesis should work fine again, but you'll have to reconfigure your skin. The problem was probably that one of your resources (like a WAV or background file) was specified incorrectly or was never changed from the old skin. Carefully look at the E:\SAVES\NEOGENESIS\SKIN_SETTINGS.INI file to make sure that all filenames exist in your skin directory. ======== Controller Remapping ======== Configuration -> Configure Controllers There are 32 general/all-purpose emulator "buttons" or actions. Each of these buttons can be assigned a specific emulator action. For example, Emu Button 1 can be A, or B, or DPad Down, etc. These "emu buttons" can then be assigned XBox triggers. For example, Emu Button 1 (which you have mapped to, for example, A) can be triggered by XBox controller button B. The default button mappings should provide enough information on how the system works and how it can be used. ======== Autofiring ======== Configuration -> Configure Controllers -> Controller # -> Change Autofire Each "Emu Button" can be set up for autofiring. Simply set the autofire variable to a non-zero value. This value indicates how long the emulator should wait before releasing and re-pressing the button. A value of 1 might be too fast to register on some games. I suggest setting it to a number like 5 first and them fine-tuning it. ====== Combos ====== Setting up a combo can be kind of tricky because you need to know exactly what the game expects to have happen on the joypads to execute the special move. For example, let's say that we want to map a standard move that is described like this : D, DR, R, A D = Down, DR = Down+Right, R = Right, A = A button First, set the delay to a number like 2 or 3. Then set up the moves. In this case, any (or none) of the following might work: Down Down+Right Right Right+A Right OR Down Down+Right Right+A OR Down Down+Right Right Right+A Right+A Right+A You will probably need to fine-tune each combo move before it works, but you'll soon get the hang of it. ======== MP3/M3U Playback ======== Simply select the MP3 or M3U file from the game-selection screen. The M3U file can also just be a regular file with one songfile per line. For example: d:\songs\song1.mp3 e:\moresongs\song2.mp3 smb:\mp3s\song3.mp3 If you are making a playlist of songs on your SMB share, then please note the format: smb:\mp3s\song3.mp3 The smb:\ tells NeoGenesis to read from your SMB shared directory. Do not put the SMB share definition in the filename. ----------SMB shared filenames are case sensitive!!!--------- ======= Netplay ======= In order to netplay with someone, follow these steps: - Go to the Configuration menu - Select Netplay options - Turn netplay on - Add a server if you are going to connect to someone else - Select the game to play - If netplay is on, it will ask you if you want to be the client or the server. One person is the client, and the other is the server. If you are the server, the game will wait until the client has joined. If you are the client, make sure the server is ready to accept your connection before continuing. - When server starts netplay, you can select a netplay skip value. This number specifies how often it should skip checking for network data. The higher the number, the less often it checks for network data, but the result will be a less responsive controller. - Once a connection has been made, it should work fine. NOTE : You both MUST be using the *EXACT* same game. I would be *extremely* surprised if the PAL version of a game worked via netplay with an NTSC version of the same game. The server player is always player 1. The client player is always player 2. I don't know how well netplay will work across real networks. Two xbox's on the same intranet work very well, though. If your connection is lost during gameplay, just wait 30 seconds and you can return to the game select menu. (Or you can always reboot...) ======== Cheating System - How To Make Your Own Cheat Codes ======== Just about every single port I've released has this feature, and I occasionally hear people asking "how does it work?" This is easiest to explain by example: 1) Start playing a game. 2) Go to Options Menu and select "Start Search for Cheat Code" 3) Go back to game and lose a life 4) Go to Options Menu and select "Continue Search For Cheat Code" 5) Select "Search For Values Less Than Before" because when you first selected "Start Search For Cheat Codes" you had one more life than you do now. You will see the number of matches go down. 6) If the number of matches is greater than 10, then perform actions 3, 4 and 5 continually until the number of matches is less than 10. If you run out of lives, then just start playing the game again. (Do not exit the emulator and select the game again - just start another game from within the emulator.) Now you will have a full stock of lives, which is *more* than the last time you checked your values. So when you continue searching, you'll want to select "Search For Values Greater Than Before." Then go through steps 3-5 over and over until you have less than 10 matches. 7) Now that you have less than 10 matches, you can add the codes to your list. If the search narrowed the list down to 1 possible match, it will automatically add it to your list. Now you can "List Cheat Codes" and selectively turn on/off the cheat codes to try them out and see which on is the right one. Alternately, you can use the "Search For An Exact Value" option if you already know the number you wish to change. Example: Let's say you are playing Dragon Warrior and your character currently has 25 Hit Points. Follow these instructions: 1) Go to Options Menu and select "Start Search for Cheat Code" 2) Select "Continue Search For Cheat Code" 3) Select "Search For an Exact Value" and enter 25 as the number. The number of matches should decrease very quickly. 4) Go back to the game and do something to change your Hit Points amount. For example, let's say you drink a potion and your Hit Points are now 35. 5) Go to options menu and select "Continue Search For Cheat Code" 6) Select "Search For an Exact Value" and enter 35 as the number. Chances are very good that the number of matches will be down to one or two. Just try out the codes to see which one gives you infinite Hit Points! Advanced Cheat Code Usage: Cheat codes have the following format: TT AAAAAA VVVV TT = Type AAAAAA = Address VVVV = Value You can hand-edit the cheat codes you've created. Go to the Cheat Code list, select a code, and select Edit. Let's say you've already created a cheat code that keeps your hit points at 25. The last four hex digits of your code will be 0019 (which is hexidecimal for 25.) You can change the last two digits to, for example, FF which will give you 255 hit points instead of 25. More sophisticated codes can be made by altering the Type: Type Table 80 - Means set the 16-bit value (0-65535) pointed to by the cheat code address to the cheat code value. 30 - Means set the 8-bit value (0-255) pointed to by the cheat code address to the cheat code value. 10 - Means increase the 16-bit value pointed to by the cheat code address by the cheat code value. 11 - Means decrease the 16-bit value pointed to by the cheat code address by the cheat code value. 20 - Means increase the 8-bit value pointed to by the cheat code address by the cheat code value. 21 - Means decrease the 8-bit value pointed to by the cheat code address by the cheat code value. D0 - Means only execute the next code in the list if the 16-bit value pointed to by the cheat code address is equal to the cheat code value D1 - Means only execute the next code in the list if the 16-bit value pointed to by the cheat code address is not equal to the cheat code value D2 - Means only execute the next code in the list if the 16-bit value pointed to by the cheat code address is less than the cheat code value D3 - Means only execute the next code in the list if the 16-bit value pointed to by the cheat code address is greater than the cheat code value E0 - Means only execute the next code in the list if the 8-bit value pointed to by the cheat code address is equal to the cheat code value E1 - Means only execute the next code in the list if the 8-bit value pointed to by the cheat code address is not equal to the cheat code value E2 - Means only execute the next code in the list if the 8-bit value pointed to by the cheat code address is less than the cheat code value E3 - Means only execute the next code in the list if the 8-bit value pointed to by the cheat code address is greater than the cheat code value If you are familiar with cheat codes, you'll notice that these are standard Gameshark types. With enough experience you could make some seriously interesting codes with this system. For example, I played around with Super Mario Bros (NES) and found out that address 0007EE stores the number of coins and address 0007FA is the one's digit in the timer. Here are two codes: E0 0007FA 03 20 0007EE 01 Those codes mean that while the ones timer digit is equal to three, increase the number of coins by one. You won't see the coins updated on the overhead display in the game, but if you start a game, wait until the timer one's digit is a three and then collect a coin, you'll see that your coin value is actually much higher than one, now. Fun useless stuff. ======== Command-Line/Auto-Launching and Return to Launcher ======== This section is for the developers of frontends, dashboards, etc. NeoGenesis can be started with parameters to automatically launch a game at startup. Example code can be found in the custom_launch_params.cpp file. There is also example code in that same file that will show you how to make NeoGenesis load your frontend/dashboard when it exits. Enjoy! Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens/NeoGenesis, Z26, StepmaniaX, PCSXBox, XBoyAdvance....what's next? Click to expand... Use at your own risk. |