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[Dev News] Ucupaint 3.0.0 Released - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: [Dev News] Ucupaint 3.0.0 Released (/thread-114322.html) |
[Dev News] Ucupaint 3.0.0 Released - xSicKxBot - 10-30-2026 Ucupaint, one of the most popular add-ons for Blender just had a major release – Ucupaint 3.0.0. Ucupaint is a popular texturing add-on for Blender that adds a sophisticated layering system, making it more similar to Substance Painter in workflow. The 3.0.0 update has a number of impressive changes, including a major UI redesign. Features of the Ucupaint 3.0.0 release include: ? Cleaner UI and a base layer The new UI focuses more on the layer list, so all other panels are hidden under panels or popover buttons by default. A Code: Base LayerNew UI popover buttons ? New Height and Vector Displacement Channel Originally part of the normal channel, height (previously bump) and vector displacement are now their own channel. This simplifies the implementation a lot and opens many possibilities for further improvements. By default, The height channel output is still used as extra bumps on normal channel, so the way you work with ucupaint is still the same. The Code: Diplacement SetupCode: Quick Displacement Setup? Unified Preview Mode Previously, channels and layers had their own preview mode, version 3.0 unifies this into a single preview mode that can be used to preview a channel, a layer, layer alpha, mask, or custom data. ? Adjustment layer You can now add an adjustment layer, which is just a layer with the previous layer’s data that you can add modifiers to. ? Spherical and Cylindrical decal New decal types are added: spherical and cylindrical. Contributed by lsmine0 ? Bake Target Refactor A channel now requires a bake target before it can be baked. This allows you to customize settings such as the name, resolution, and other options independently. Don’t worry about creating one manually, as a bake target is automatically generated whenever you create a channel. By default, it uses the settings you specify when you do Code: Bake Ucupaint NodeCode: Bake All ChannelsThis new bake target system also makes it possible to just use ORM as your main bake target and also you use color attribute as bake target. Bake Target popover menu contains all the bake targets and Code: Bake Ucupaint NodeCode: Quick Ucupaint Node SetupKey Links Ucupaint – Blender Extensions Ucupaint Wiki You can learn more about the Ucupaint 3.0.0 release in the below. |