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[WoW Retail News] Class Changes and Bug Fixes - Midnight Patch 12.1.5 PTR Development - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Our Game Servers (https://sickgaming.net/forum-58.html) +--- Forum: World of Warcraft (https://sickgaming.net/forum-124.html) +--- Thread: [WoW Retail News] Class Changes and Bug Fixes - Midnight Patch 12.1.5 PTR Development (/thread-113612.html) |
[WoW Retail News] Class Changes and Bug Fixes - Midnight Patch 12.1.5 PTR Development - xSicKxBot - 10-05-2026 ![]() Blizzard has posted Patch 12.1.5 PTR development notes for today which includes bug fixes and class changes! Here are this week’s additions to the 12.1.5 PTR: CLASSES EVOKER Augmentation Chronowarden Temporality duration is now increased by Mastery: Timewalker. Temporal Burst duration is now increased by Mastery: Timewalker. Scalecommander Melt Armor damage increased by 100%. Preservation Consume Flame no longer double dips from healing increases on the target. Chronowarden Fixed an issue where extending Fire Breath with Double-time could cause Life-Giver’s Flame to stop healing. Fixed an issue where Afterimage was causing Deep Breath to sometimes cast Living Flame on the Evoker. HUNTER Marksmanship Fixed an issue where Explosive Shot would automatically select and fire at a nearby target if pressed without a target currently selected. Dark Ranger Fixed an issue where Umbral Reach was not generating Trick Shots when Bleak Powder hit exactly 2 targets. Survival Fixed an issue where Strike as One bonus damage from Raptor Swipe (Rank 3) did not properly work while Aspect of the Eagle was active. Fixed an issue where Raptor Swipe had a longer range than intended while Aspect of the Eagle was active. MAGE Frost Fixed an issue where a Splitting Ice Frostbolt had a smaller search radius for its second target than other spells. Fixed an issue with Shatter where if two Ice Lances were in the air at the same time, with the first benefitting from Fingers of Frost and the second not, neither would benefit from Fingers of Frost. This could also occur with Thermal Void, which is also fixed. Fixed an issue with Crystalline Refraction where interrupting Ray of Frost by casting Ray of Frost could cause it to not generate Fingers of Frost. MONK Fixed an issue where Transcendence: Transfer could be used while silenced if talented into Transcendence: Linked Spirits. ROGUE Assassination Mutilate has an updated weapon trail. Crimson Tempest animation has been updated and now has a weapon trail. Subtlety Shadow Blades has an updated cast visual and weapon visual. SHAMAN Enhancement Fixed an issue where Static Accumulation could cause Maelstrom Weapon stacks to stop automatically generating if activated during certain points of Ascendance or Doom Winds being active. Restoration Extending Riptide through Swelling Tides now causes Riptide’s timer to extend rather than reset. Fixed an issue where Nature’s Swiftness and Ancestral Swiftness did not properly make Healing Rain instant cast. WARRIOR Protection Colossus Developers’ notes: Colossus is intended to reflect a Warrior’s innate prowess and skill, and this represents itself for Protection by being more efficient with Rage. We feel that Colossus will benefit from having more efficient access to Revenge and Execute for a more unique rotation and better threat management tools. Note: These changes were active in last week’s PTR build. Practiced Strikes now has an additional effect – Execute and Revenge rage cost reduced by 10. PLAYER VERSUS PLAYER EVOKER Preservation Merithra’s Blessing is now considered an Arcane spell, and can be cast when locked out of Nature. USER INTERFACE AND ACCESSIBILITY Preview settings on the Trading Post UI, such as “Combat Animation”, will now remember the player’s choice when swapping between items. |