![]() |
|
[Dev News] htn_planner – AAA Inspired Game AI Framework - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: [Dev News] htn_planner – AAA Inspired Game AI Framework (/thread-113480.html) |
[Dev News] htn_planner – AAA Inspired Game AI Framework - xSicKxBot - 09-30-2026 Former Guerrilla Games & Crytek AI developer Jose Escribano just dropped the AAA game (Horizon series) inspired AI framework called htn_planner. HTN stands for hierarchical task network and is a set of tools for AI planning in your game. It also includes several tools including domain editing tools, compilers, dynamic bindings for implementing it in your own C++ project, full samples and much more. The project is open source under the MIT license. htn_planner is described as: HTN Planner is a C++ hierarchical task network planner for game AI. Domains are written in a small declarative language and translated ahead of time into native C. The runtime executes the generated planner directly and does not parse domain source during gameplay. The repository includes:
Key Links htn_planner GitHub Repository Exploring HTN Planners through Example The AI of Horizon Zero Dawn Hierarchical AI for Multiplayer Bots in Killzone 3 You can learn more about htn_planner and see the demos in action in the below. |