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Evil Blunt's GTA IV Console Trainer 2.1 (Xbox 360/PS3) (Download) - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Console Gaming (https://sickgaming.net/forum-119.html) +--- Forum: Xbox Mods (https://sickgaming.net/forum-25.html) +--- Thread: Evil Blunt's GTA IV Console Trainer 2.1 (Xbox 360/PS3) (Download) (/thread-113456.html) |
Evil Blunt's GTA IV Console Trainer 2.1 (Xbox 360/PS3) (Download) - xSicKxBot - 09-29-2026 Evil Blunt's GTA IV Console Trainer 2.1 (Xbox 360/PS3) Version: 2.1 Original release: 2025-12-08 Description Console Trainer 2.1 PS3-XBOX Video by stuart81 Console trainer is the SNT for console which will aid sco creators with either Animations, Ingame coordinates, particle effects, Object Spawning and much much more. -Features frontend text just like rockstar would use (Needs modded american.gxt included in the downloads). -Animation Viewer play any animation from GTAIV, Texture Viewer, Stat Editor, Draw Tools, -Video player with custom videos for CFW/JTAG, -Redesigned Object spawner with better UI. -Custom Textures. All other mods i have created or selected mods by other creators have been implemented into console trainer saving the need for button combos to open my menus. They will be all launched through console trainer saving you modslots. I've pre-made PKG's and script.img's with a loader to load console trainer if you just want to use it now. Added the parachute animation from TBoGT to the update.img/script.img for IV/TLAD so no need for a modded anim.img just dont go rebuilding the script.img with openIV otherwise it will corrupt the img and then cause crash when loading. NOTE: If you want to use this menu and its features, all cars type will need to be set to normal or a plane if any freeze models are in the ide's the script will not load. Known Issues: -Some Particle effects can crash if adjusted so be carefull. Console Trainer Features Animation Options
Audio/Video Options Audio Player
Video Player
Bodyguards
Camera Hack
Object & Minigames
Particle Effects
Player Models
Player Options
Teleport Options
Texture Viewer
Vehicle Options
World/Game Options
Menu Options
Network Trainer Network Players
All Players
Players
Options Note: Different options will appear when you are host and other options will show when you are not.
CONTROLS PS3 IV: Singleplayer use (L3 + R3) to load Modmanger or select modmanger on the phone if modmanger text doesnt appear on the phone select the blank space at the bottom. Load Modmanager in Multiplayer (L3 + R3). TLAD & TBoGT: Singleplayer Dial 663(MOD) on the phone to launch Modmanager menu then activate load Modmanager to load it with (L3 + R3) instead of dialing the phone all the time. Load Modmanager in Multiplayer (L3 + R3). EvilB Console Trainer Controls
XBOX IV: Singleplayer use (LStick + RStick) to load Modmanger or select modmanger on the phone if modmanger text doesnt appear on the phone select the blank space at the bottom. Load Modmanager in Multiplayer (LStick + RStick). TLAD & TBoGT: Singleplayer Dial 663(MOD) on the phone to launch Modmanager menu then activate load Modmanager to load it with (LStick + RStick) instead of dialing the phone all the time. Load Modmanager in Multiplayer (LStick + RStick). EvilB Console Trainer Controls
CHANGELOG Changelog (21/7/14) Code: -Removed grime texture that shows on TLAD when any frontend text is enabled (needs modified hud.ctd/hud.xtd included in the TLAD downloads and already in the DLC.rpf) -Changed Lost & Damned default colour to a brighter red, colour updated for these SCO (eb_objveh_menu.sco, eb_map_menu.sco, eb_trainer.sco, eb_superman.sco, eb_object_spawner.sco, eb_network_trainer.sco, modmanager.sco, object_launcher.sco & eb_trainer_colour.sco & eb_minigames.sco). -Removed SCO eb_credits.sco (Not needed). -Removed SCO gangwar_all.sco, zombie_minigame.sco, zombgen.sco, treasure_hunt1st.sco, treasure_hunt2nd.sco, ped_riot_gen.sco, hitman_jobs.sco, zombie_mm.sco. -Various Bug fixes and performance improvments. (american.gxt, french.gxt, german.gxt, italian.gxt, spanish.gxt) -Updated with new text for frontend text displays. (eb_trainer.sco) -Updated with new text for frontend text displays (needs Modified .gxt (american.gxt, french.gxt, german.gxt, italian.gxt, spanish.gxt). -Fixed prints & typos. -Added some missing animations & removed animations that don't exist on console for Animation Player. -Fixed Miss 4 catagory in Animation Player items were set wrong. -Added time display for playing animation. -Added Pause/Unpause playing animation, adjust animation time & playback speed. -Added cycle Animation Flags (repeat on by default). -Added Hide Menu for Animation Player. -Added character proofs to Player Health Options. -Added set player bodyparts visible up to 8 components (Only works for main models NIKO, JOHNNY & LUIS). -Changed alpha levels option to be able to select a percentage level. -Added Menu Text Edge Colours, Random Colours & Input RGB Colours to Menu Colour Options. -Fixed colours for styles 3 & 4. -Added Area name to onscreen coordinates. -Added background boxes for frontend text. -Fixed Texture Viewer for ps3 no longer crashes when unloading texture. -Added all .rpf textures to Texture Viewer including EFLC. -Added rotation to texture viewer. -Added seagulls for EFLC. 50 for TLAD, 50 for TBoGT they will show up as Seagull Jumper when on those episodes. -Added player will keep current weapons when changing models. -Added autosave/model check if using console trainers save option it wont let you save if not model Niko, Johnny or Luis or will warn if autosave is off. -Changed Object Options to Objects & Minigames. -Moved Drive on Water & Superman Mod to Object & Minigames. -Moved Delete Vehicle, Eject out Windscreen & Stick to Ground to Modify Vehicle/Misc. -Added new SCO Minigames all in one with 8 gametypes it can be launched under Objects & Minigames (includes Escape from Happiness, Gang Wars, Hitman Jobs, Ped/Zombie Generator, Treasure Hunts 1st & 2nd edition all created by HuN and Zombie Multiplayer Madness By OhManMyBad). -Added Show/Hide controls to Flymod (DPAD DOWN) & Draw Tool (RB/R1). -Added Show camera coordinates toggle to Display Options. -Added Spawn at last location where died to World/Game Options. -Added Control display for shortcut keys option and when over menu items. -Added Ground Z check for Flymod if char above 10.0f when turned off player will be set on ground instead of in the air. -Changed bodyguard blips to show on map only no arrows above bodyguard. -Added Speedometer Mod comes with 12 radar speedometers & 13 speedometers (NEEDS speedometers.ctd/speedometers.xtd & radar_speedometers.ctd/radar_speedometers.xtd included in the downloads NOTE WILL CRASH IF YOU HAVENT GOT THE TEXTURES INSTALLED) -Changed way scripts are loaded, these scripts are no longer loaded when console trainer starts and will load when selected. (eb_objveh_menu.sco, eb_map_menu.sco, object_spawner.sco, object_launcher.sco & eb_minigames.sco). -Fixed rapid fire (Now has unlimited clip when enabled) -Added display current weather when in menu. -Added display current player explosive when in menu. -Added display current style/font when in menu. -Added new SCO Teleporters 10 teleport locations with blips and support for online players (In singleplayer a blue cylinder will show and for online arrow objects will show so online players can see where it is). -Removed SCO eb_trainer_wanted.sco (Now implemented in menu). (eb_object_spawner.sco) -Updated with new text for frontend text displays (needs Modified .gxt (american.gxt, french.gxt, german.gxt, italian.gxt, spanish.gxt)). -Added attach object models to a bone. -Changed Model Options selecting models to edit now by number and displays coords if exists. -Reworked controls again to match on all modes Objects/Peds/Vehicles/Attaching. -Added support for attaching models to other spawned models (beta). -Added checks for attached objects/ped/vehicles (if model is attached when selecting back & forth those models stay attached But offsets will reset). -Added display for what model is attached to. -Changed model blips to show on map only no arrows above model. -Added rotation offsets for object models if using SET_OBJECT_ROTATION. -Added Weapon Prop Models. (eb_objveh_menu.sco) -Added new Ped Objects catagory with 4 models. -Changed object vehicle blips to show on map only no arrows above object vehicle. -Added display current loaded object vehicle when in menu. (eb_map_menu.sco) -Fixed map mod Harbor City (was named wrong in eb_map_menu.sco). -Changed map blip to show on map only. -Added display current loaded map when in menu. -Added maps (Alderney Mechanics, Defence House, Sky High Ramps, 3 Butcher maps, Elite ISO Maps Stunt Jumps and Ultimate Bike Jump). (eb_superman.sco) -Added low detail jet/plane models for when in Plane Mode. -Added 4 models from Object Vehicles Menu for when in Flying Mode. -Added new weapons mods (Drop bombs, fire miniguns & fire rockets). -Added Change bomb/rocket model 12 different models to shoot. -Added display current rocket/bomb model when in menu. -Added display current rocket/bomb explosive when in menu. -Removed Jets x7 & Planes x7. -Fixed Radio (No longer turns off if using console trainers mobile radio On/Off). (eb_network_trainer.sco) -Removed Network Player Appearence/Models (was for testing only didn't work). (object_launcher.sco) -Added background boxes for frontend text. -Added Ground Z check if char above 10.0f when turned off player will be set on ground instead of in the air. -Added display current model loaded when in menu. INSTALLATION PS3 Grand Theft Auto IV
Common/american.gxt, french.gxt, german.gxt, italian.gxt, spanish.gxt
XBOX Grand Theft Auto IV
Common/american.gxt, french.gxt, german.gxt, italian.gxt, spanish.gxt
Credits & Thanks -Jumper -Three-Socks -HuN -OhManMyBad -InTheSevens -KEREDOR (2025) - IIV NATHAN VII (Preservation) Download Use at your own risk. |