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[Dev News] VOID .NET 2D Game Development Framework - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: [Dev News] VOID .NET 2D Game Development Framework (/thread-113121.html) |
[Dev News] VOID .NET 2D Game Development Framework - xSicKxBot - 09-16-2026 Void is a new free & open source (MIT licensed) .NET / C# game development framework. It should feel immediately familiar to any XNA or MonoGame developer. The Void engine is described as: Quote:VOID Engine is a lightweight, modular 2D game framework for .NET. Void is composed of the following components: SystemWhat It DoesRenderingBatched sprite and primitive rendering, texture atlasing, shaders, render targets, post-processingRenderer APIPublic renderer-neutral contracts with a pluggable backend architecturePlatformSDL3 windowing, displays, fullscreen modes, events, keyboard, mouse, and gamepadsAssetsMount-based virtual file system, custom asset types, pack loading, LRU evictionAudioOpenAL playback, sound pooling, priority-based voice stealing, category volumesSavingAES-GCM encrypted saves with manifest verificationPathfindingA*, Dijkstra, BFS, and flow fieldsCoroutinesTweens, sequencing, delays, waits, and easingLoggingAsync logging with console and file sinksMathVectors, matrices, rectangles, colors, easing, and random helpersToolingProject templates and encrypted asset packing toolsLDtkLDtk level and asset integration Key Links Void GitHub Repository Void Documentation LDtk Homepage You can learn more about the Void gamedev framework and see it in action in the below. |