{"id":99971,"date":"2019-09-10T11:00:00","date_gmt":"2019-09-10T11:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/09\/super_smash_bros_ultimates_file_size_reached_a_mighty_60gb_during_development"},"modified":"2019-09-10T11:00:00","modified_gmt":"2019-09-10T11:00:00","slug":"super-smash-bros-ultimates-file-size-reached-a-mighty-60gb-during-development","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/10\/super-smash-bros-ultimates-file-size-reached-a-mighty-60gb-during-development\/","title":{"rendered":"Super Smash Bros. Ultimate&#8217;s File Size Reached A Mighty 60GB During Development"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/adc8dfcee7cd5\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/adc8dfcee7cd5\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Smash\" href=\"http:\/\/images.nintendolife.com\/adc8dfcee7cd5\/smash.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/adc8dfcee7cd5\/smash.900x.jpg\" alt=\"Smash\"><\/a><\/figure>\n<p>During a talk held by Bandai Namco at CEDEC 2019 last week, an interesting little tidbit of information has surfaced which reveals that <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Super Smash Bros. Ultimate<\/a><\/strong>&#8216;s file size reached as high as 60GB during development.<\/p>\n<p>Bandai, which developed the game alongside Sora Ltd, says that their file size reduction methods helped the game to become just 15GB by <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/07\/full_patch_notes_and_all_fighter_adjustments_in_super_smash_bros_ultimate_version_4_0_0\">Version 4.0.0<\/a>, reducing costs and paving the way for new possibilities when it comes to game compression. Even the largest of the Switch&#8217;s Nintendo-published games only tend to sit somewhere close to 10 or 15GB, so 60GB would have come as quite a shock to players.<\/p>\n<p>On rival systems, it&#8217;s not uncommon for digital games to use upwards of 50GB of space, but Nintendo&#8217;s use of compression has always been impressive and that seems to radiate to external studios working on major Nintendo games. You could argue that there&#8217;s more of a need to compress games in this manner when developing for Switch &#8211; what with <a href=\"http:\/\/www.nintendolife.com\/news\/2017\/09\/feature_exploring_the_switch_tax_and_why_nintendo_was_right_to_use_game_cards\">its use of cartridges<\/a> and very little internal memory &#8211; but we&#8217;re thankful that we&#8217;re not having to shell out for a new <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/09\/guide_best_nintendo_switch_micro_sd_cards_-_2019\">microSD card<\/a> for every other game.<\/p>\n<p>The Bandai Namco talk also covered info on the game&#8217;s art and use of assets during development; you can read the full write up courtesy of Siliconera <a class=\"external\" href=\"https:\/\/www.siliconera.com\/2019\/09\/09\/super-smash-bros-ultimate-cedec-talk-reveals-unused-battlefields-original-game-size-and-more\/\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>During a talk held by Bandai Namco at CEDEC 2019 last week, an interesting little tidbit of information has surfaced which reveals that Super Smash Bros. Ultimate&#8216;s file size reached as high as 60GB during development. Bandai, which developed the game alongside Sora Ltd, says that their file size reduction methods helped the game to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-99971","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99971"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99971\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}