{"id":99842,"date":"2019-09-07T00:00:21","date_gmt":"2019-09-07T00:00:21","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=124437"},"modified":"2019-09-07T00:00:21","modified_gmt":"2019-09-07T00:00:21","slug":"gaijin-charenji-1-kiss-or-kill-available-now-on-xbox-one","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/07\/gaijin-charenji-1-kiss-or-kill-available-now-on-xbox-one\/","title":{"rendered":"Gaijin Charenji 1: Kiss or Kill Available Now on Xbox One"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2019\/09\/kokTitle1920_1080withitle.jpg?fit=940%2C528\" class=\"media_thumbnail\"><\/div>\n<p><em><span>The driving idea behind the creation of <\/span><\/em><em><span><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/gaijin-charenji-1-kiss-or-kill\/9nl1bjrkn9p8\"><b>Gaijin Charenji 1: Kiss or Kill<\/b><\/a><\/span><\/em><em><span> (aka <\/span><\/em><em><span>Kiss or Kill<\/span><\/em><em><span>) is to surprise the player. So, we decided to make a shoot-em-up that lets players choose to kiss or to kill enemies (we also inserted many Easter eggs and references to classic games throughout).<\/span><\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone wp-image-124442 size-large\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2019\/09\/kisskill01.jpg?w=940\" alt=\"Kiss or Kill\" width=\"940\" height=\"528\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-124442 size-large\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2019\/09\/kisskill01.jpg?w=940&amp;resize=940%2C528\" alt=\"Kiss or Kill\" width=\"940\" height=\"528\" data-recalc-dims=\"1\"><\/p>\n<p>Two years ago when we started the project, our intention was to make an simple arcade game, but if you wanted to achieve a great score, you\u2019ll find some challenge. That being said, we really think that <em><span>Kiss or Kill<\/span><\/em><em><span> is atypical and original; imbued with the author\u2019s vision.<\/span><\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone wp-image-124443 size-large\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2019\/09\/kisskill03.jpg?w=940\" alt=\"Kiss or Kill\" width=\"940\" height=\"528\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-124443 size-large\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2019\/09\/kisskill03.jpg?w=940&amp;resize=940%2C528\" alt=\"Kiss or Kill\" width=\"940\" height=\"528\" data-recalc-dims=\"1\"><\/p>\n<p>In <em><span>Kiss or Kill<\/span><\/em><em><span> we offer to players the opportunity to make love and not war. Because just creating a game is good but not enough, we decided to give 10% of the revenue to SOS Enfants, an association that helps child soldiers (more information <\/span><\/em><a href=\"http:\/\/www.sosenfants.com\"><span>www.sosenfants.com<\/span><\/a><em><span>).<\/span><\/em><\/p>\n<p><em><b><span><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/gaijin-charenji-1-kiss-or-kill\/9nl1bjrkn9p8\">Gaijin Charenji 1 : Kiss or Kill<\/a><\/span><\/b><\/em><em><span> is available now for Xbox One on the Microsoft Store. Click here for purchase details.<\/span><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The driving idea behind the creation of Gaijin Charenji 1: Kiss or Kill (aka Kiss or Kill) is to surprise the player. So, we decided to make a shoot-em-up that lets players choose to kiss or to kill enemies (we also inserted many Easter eggs and references to classic games throughout). Two years ago when [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-99842","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99842","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99842"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99842\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99842"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99842"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99842"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}