{"id":99812,"date":"2019-09-06T20:19:00","date_gmt":"2019-09-06T20:19:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/350322"},"modified":"2019-09-06T20:19:00","modified_gmt":"2019-09-06T20:19:00","slug":"the-coalitions-gears-5-includes-an-expansive-list-of-accessibility-options","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/06\/the-coalitions-gears-5-includes-an-expansive-list-of-accessibility-options\/","title":{"rendered":"The Coalition&#8217;s Gears 5 includes an expansive list of accessibility options"},"content":{"rendered":"<p><em>Gears 5<\/em>, the&nbsp;latest Coalition-developed game in the&nbsp;long-running <em>Gears of War <\/em>series, launched this week (or will do so next week outside of Xbox Game Pass)&nbsp;with a refreshing number of accessibility features baked directly into the game on day one.<\/p>\n<p>It\u2019s a move that the developer says aims to make the Xbox One and Windows title a \u201cuseable experience for as many players as possible,\u201d and follows the actions of a growing number of developers that have included robust accessibility menus in their own games.<\/p>\n<p>Those features include colorblind options that cover protanopia, deuteranopia, and tritanopia, toggles for camera shake and button taps, text to speech and speech to text for voice communications, gory and mature content filtering, subtitle settings, font sizes for some UI elements, and other options. A more robust list can be <a href=\"https:\/\/www.gears5.com\/en-gb\/accessibility\">found on the <em>Gears 5 <\/em>website<\/a>.<\/p>\n<p><em>Gears 5 <\/em>also offers support for Xbox and Windows 10\u2019s Narrator for some menus and UI elements in the game. The studio notes that support currently only aids with navigation to the \u201cmost vital screens and social experiences\u201d in <em>Gears 5<\/em>, but that it is \u201cactively working on improving its accessibility offerings and will strive to ensure the experience is improved in further updates or titles.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"363\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/09\/the-coalitions-gears-5-includes-an-expansive-list-of-accessibility-options.png\" width=\"646\"><\/p>\n<p>Recent games like <em>Marvel\u2019s Spider-Man, Shadow of the Tomb Raider, God of War, <\/em>and<em> Celeste<\/em> have&nbsp;all likewise included a variety of accessibility features aimed at giving players the option to adjust elements of the game in a way that best works for them.<\/p>\n<p>Organizations like AbleGamers, meanwhile, have also started their own initiatives like <a href=\"https:\/\/www.gamasutra.com\/view\/news\/340974\/AbleGamers_opens_AccessibleGames_a_dev_portal_for_accessibility_info.php\">Accessible.Games\u2019 APX Portal<\/a> to give developers the tools and knowledge needed to build accessibility into the design of their games from day one. Xbox has also worked toward creating more accessible experiences of its own accord with its Xbox Adaptive&nbsp;Controller, a highly customizable controller that works with the console itself as well as other platforms like Google Stadia.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gears 5, the&nbsp;latest Coalition-developed game in the&nbsp;long-running Gears of War series, launched this week (or will do so next week outside of Xbox Game Pass)&nbsp;with a refreshing number of accessibility features baked directly into the game on day one. It\u2019s a move that the developer says aims to make the Xbox One and Windows title [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":99813,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-99812","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99812","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99812"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99812\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/99813"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99812"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99812"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99812"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}