{"id":99760,"date":"2019-09-06T14:59:00","date_gmt":"2019-09-06T14:59:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/350305"},"modified":"2019-09-06T14:59:00","modified_gmt":"2019-09-06T14:59:00","slug":"video-designing-levels-for-a-video-game-mixtape","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/06\/video-designing-levels-for-a-video-game-mixtape\/","title":{"rendered":"Video: Designing levels for a video game mixtape"},"content":{"rendered":"<p>In this 2017 GDC talk, Alejandro Quan-Madrid discusses the creation of mobile game&nbsp;<em>FRKN WKND<\/em>, a kind of video game mixtape that&#8217;s made up of a collection of autobiographical vignette games.<\/p>\n<p>It&#8217;s well worth a watch, if only to better understand the unique approach Quan-Madrid took to game design. Without an explicit narrative, the&nbsp;variety of games and their relative order are used to convey a story.<\/p>\n<p>This approach relies upon the principles of montage;&nbsp;for example, the first chapter features slices of life that go from coding to testing a game to checking social media and getting harassed, to finally meditating to come back down. Each of these games\/levels on their own is a specific kind of experience, but in this order, you begin to see the perspective of the phone&#8217;s owner as the player performs as them.&nbsp;<\/p>\n<p>Quan-Madrid&nbsp;offered up some intriguing insights into how this kind of mixtape approach, playing out across a mobile phone interface, allows for some remarkably creative possibilities for level design and flow.&nbsp;<\/p>\n<p>If you haven&#8217;t seen it yet, good news: Quan-Madrid&#8217;s talk is now available (completely free!)&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=I1yBJD4yRss\">to watch on&nbsp;the official GDC YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2017 GDC talk, Alejandro Quan-Madrid discusses the creation of mobile game&nbsp;FRKN WKND, a kind of video game mixtape that&#8217;s made up of a collection of autobiographical vignette games. It&#8217;s well worth a watch, if only to better understand the unique approach Quan-Madrid took to game design. Without an explicit narrative, the&nbsp;variety of games [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":99761,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-99760","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99760","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99760"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99760\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/99761"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99760"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99760"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99760"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}