{"id":99758,"date":"2019-09-06T15:12:00","date_gmt":"2019-09-06T15:12:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/350064"},"modified":"2019-09-06T15:12:00","modified_gmt":"2019-09-06T15:12:00","slug":"blog-unity-addressables-its-never-too-big-to-fit","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/06\/blog-unity-addressables-its-never-too-big-to-fit\/","title":{"rendered":"Blog: Unity Addressables &#8211; It&#8217;s never too big to fit"},"content":{"rendered":"<p>In order to grab the level 3 guide check out my&nbsp;<a href=\"https:\/\/thegamedev.guru\/unity-addressables-learn-workflows\/\" rel=\"external nofollow noopener noreferrer\" target=\"_blank\">blog post<\/a>&nbsp;on <em>The Gamedev Guru&#8217;s Blog.<\/em><\/p>\n<h2>Conclusions<\/h2>\n<p>At the beginning of the post I presented you the challenge I had: halving the memory budget of the project being developed for Oculus Quest in just a month. The result? Task accomplished.<\/p>\n<p>This is what I have to say about this almighty Unity package:&nbsp;<strong>the Addressables system saved my butt<\/strong>. It made the timed task possible by avoiding a massive game redesign; those are nearly impossible to pull off in the setting of our port.<\/p>\n<p>Addressables is a promising system. On the one hand, Unity developers are working hard to improve it further. On the other hand, it is production ready and documentation is available.<\/p>\n<p>This means: you can start today using it in your projects. If you followed the article and the guide, it should take you little time to get it running in your project.<\/p>\n<p>Consider it a medium-term investment. You will invest some time this week in order to gain it back during the upcoming months\/years of your project. Not only you will benefit from it, but more players will be able to play your game due to supporting more devices.<\/p>\n<p>I really hope this was entertaining and useful for you, feel free to visit<em> <a href=\"https:\/\/thegamedev.guru\">The Gamedev Guru&#8217;s&nbsp;Blog<\/a><\/em> for more content.<\/p>\n<p>Let me know what you think<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In order to grab the level 3 guide check out my&nbsp;blog post&nbsp;on The Gamedev Guru&#8217;s Blog. Conclusions At the beginning of the post I presented you the challenge I had: halving the memory budget of the project being developed for Oculus Quest in just a month. The result? Task accomplished. This is what I have [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":99759,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-99758","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99758","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99758"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99758\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/99759"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99758"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99758"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99758"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}