{"id":99650,"date":"2019-09-04T15:45:00","date_gmt":"2019-09-04T15:45:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/09\/video_get_a_behind-the-scenes_look_at_the_puzzles_and_gameplay_of_trine_4"},"modified":"2019-09-04T15:45:00","modified_gmt":"2019-09-04T15:45:00","slug":"video-get-a-behind-the-scenes-look-at-the-puzzles-and-gameplay-of-trine-4","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/04\/video-get-a-behind-the-scenes-look-at-the-puzzles-and-gameplay-of-trine-4\/","title":{"rendered":"Video: Get A Behind-The-Scenes Look At The Puzzles And Gameplay Of Trine 4"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/74d937f51ce59\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/74d937f51ce59\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/74d937f51ce59\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=hqhYAXfdCKI?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>The folks over at Modus Games and developer Frozenbyte have shared a brand new video for <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/trine_4_the_nightmare_prince\">Trine 4<\/a><\/strong>, giving us a good, behind-the-scenes look into some of the ideas behind the game.<\/p>\n<p>This new clip dives into the inspirations, themes, and core goals of the project, and also provides a glimpse of some of the game&#8217;s enemies and adaptive puzzles. It&#8217;s actually the third video in a &#8216;Indie Access&#8217; series; we&#8217;ve posted the first two parts below if you&#8217;ve missed those.<\/p>\n<p>Trine 4 marks a return to the series&#8217; signature 2.5D origins and is set to be the largest, most ambitious game of the lot. It&#8217;s arriving on 8th October alongside a special <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/08\/trine_4_and_trine_ultimate_collection_will_both_enchant_switch_this_october\"><strong>Trine: Ultimate Collection<\/strong><\/a> which includes all four games in one bundle.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=PRdd4KW-41E?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=IUHh8ZGHjsA?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p><em>Are you a fan of the Trine series? Will you be checking out the new game? Let us know in the usual place.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[youtube https:\/\/www.youtube.com\/watch?v=hqhYAXfdCKI?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507] The folks over at Modus Games and developer Frozenbyte have shared a brand new video for Trine 4, giving us a good, behind-the-scenes look into some of the ideas behind the game. This new clip dives into the inspirations, themes, and core goals of the project, and also provides a glimpse of some [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-99650","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99650"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99650\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}