{"id":99643,"date":"2019-09-04T12:08:05","date_gmt":"2019-09-04T12:08:05","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=efe4464e-cf54-4db6-88f8-ec8891751224"},"modified":"2019-09-04T12:08:05","modified_gmt":"2019-09-04T12:08:05","slug":"magicavoxel-0-99-4-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/04\/magicavoxel-0-99-4-released\/","title":{"rendered":"MagicaVoxel 0.99.4 Released"},"content":{"rendered":"<p>MagicaVoxel, the cross platform completely free voxel editing application, just released a new version, 0.99.4 (and 0.99.4.1).&nbsp; The release is focused heavily on adding new rendering functionality.<\/p>\n<p>Details of the release(s):<\/p>\n<blockquote>\n<ul>\n<li>Renderer [0.99.4.1]\n<ul>\n<li><kbd>Sky-&gt;IBL<\/kbd>: Image Based Lighting. use &#8220;.hdr&#8221; format panorama images to light the scene. <\/li>\n<li><kbd>Fog<\/kbd>: add Equi-angular sampling back to reduce noises. support fogs in othogonal views in a bounding volume. <\/li>\n<li><kbd>Media<\/kbd>: enable <kbd>Sample-&gt;TR-Shadow<\/kbd> to allow single direct lighting; enable <kbd>Sample-&gt;MIS-Cloud<\/kbd> to allow multiple direct lighting (very expensive). <\/li>\n<li><kbd>Color<\/kbd> all color options have their own color pickers which support HSV, RGB, H-Block and Hex values. <\/li>\n<li><kbd>Palette Menu<\/kbd> right click the palette view to show the pop-up menu. <\/li>\n<\/ul>\n<\/li>\n<li>Renderer [0.99.4] <\/li>\n<ul>\n<li><kbd>Matter-&gt;Cloud<\/kbd>: Media material which supports multiple scattering inside volume. <\/li>\n<li><kbd>Sample-&gt;MIS-GGX<\/kbd>: Multiple Importance Sampling (MIS) for GGX surfaces (Metal\/Plastic\/Glass) for better reflection. <\/li>\n<li><kbd>Sample-&gt;TR-Shadow<\/kbd>: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only <kbd>Glass-&gt;Attenuation<\/kbd> can affect the light color. <\/li>\n<li>can adjust <kbd>Bounce-&gt;Diffuse\/Specular\/Scatter<\/kbd> path depths separately. <\/li>\n<li>can assign glass\/cloud materials to sphere\/cylinder shape voxels (for experiments only). <\/li>\n<li>the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs. <\/li>\n<li>some features such as fog scattering requires more researches. <\/li>\n<li>frame drops and noises are expected. <\/li>\n<\/ul>\n<\/ul>\n<\/blockquote>\n<p>MagicaVoxel is <a href=\"https:\/\/ephtracy.github.io\/\">available here<\/a>.&nbsp; For the basics on getting started with MagicaVoxel check out our earlier video <a href=\"https:\/\/www.youtube.com\/watch?v=-TP3dIgUbNQ\">available here<\/a>.&nbsp; If you are looking for an alternative Voxel editing application check out our list <a href=\"https:\/\/devga.me\/free\/voxel-applications\/\">available here<\/a>.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=yU-prvB7L7g&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>MagicaVoxel, the cross platform completely free voxel editing application, just released a new version, 0.99.4 (and 0.99.4.1).&nbsp; The release is focused heavily on adding new rendering functionality. Details of the release(s): Renderer [0.99.4.1] Sky-&gt;IBL: Image Based Lighting. use &#8220;.hdr&#8221; format panorama images to light the scene. Fog: add Equi-angular sampling back to reduce noises. support [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-99643","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99643"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99643\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99643"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}