{"id":99497,"date":"2019-08-30T16:09:00","date_gmt":"2019-08-30T16:09:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/349723"},"modified":"2019-08-30T16:09:00","modified_gmt":"2019-08-30T16:09:00","slug":"opinion-can-world-of-warcraft-classic-capture-the-mmos-original-glory","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/08\/30\/opinion-can-world-of-warcraft-classic-capture-the-mmos-original-glory\/","title":{"rendered":"Opinion: Can World of Warcraft Classic capture the MMO&#8217;s original glory?"},"content":{"rendered":"<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">We can never go home again and yet, inevitably, inexorably, we must try. For all my doubts and skepticism about <em>WoW Classic<\/em>, I knew I\u2019d be in the launch-day queues with everyone else. And queues were the order of the day, not just for logging in, but for killing low level quest mobs. Photos of <\/span><a href=\"https:\/\/twitter.com\/FrostytheElf\/status\/1166157468621332482\">interminable yet orderly lines of lowbie avatars<\/a> flooded social media. By any standard, the launch is a success.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">Everyone has their reasons for going back; mine were to relive the unique experience of leveling as a Holy Priest in a world full of adventure. And, just perhaps, to shed a tear for Auberdine. So many Night Elven towns are restored to their former glory, after all, frozen in a time before Blizzard went trigger happy with senseless wars and unending catastrophes.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">Azeroth was more dangerous&#8211;as Classic\u2019s splashy pub riot ad said, it\u2019s a place where \u201canything can kill ya!\u201d That is, at times, frustrating. But it also makes the world less boring and more meaningful. Suddenly, the Ban\u2019ethil Barrow Den on Teldrassil felt important, rather than a pit stop on the way through a quest hub.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">More than that, the relaunch has brought something especially magical to the fore. Something I never got to experience, even when I played Vanilla: the sense of <\/span>everyone being new to the world. At this time, there are no glitterati of raiders in Tier X armor sitting around Stormwind or Orgrimmar for passing admirers, no impenetrable cliques of guilds or drama, no status hierarchies of senseless elitism. There\u2019s a majestic equality at work in <em>WoW <\/em>Classic; we\u2019re all scrubs dying to murlocs and kobolds&#8211;and that\u2019s just fine, for now.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">If the game is a long term success, of course, we\u2019ll certainly be treated to the inequities that emerge in any MMO, as is simply natural when these games are designed around the assumption of their existence, but I never really got to experience what it was like to truly get in on the ground floor&#8211;when <\/span>no one could say they were running Molten Core just yet, where none of us have mains who can gift gold to lowbie alts. I bought a linen bag from the auction house for three silver. At just the moment when one would expect peak inflation, prices were well within the limits of reality: most of us can\u2019t rub two coppers together.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">It can\u2019t last, of course. Either the population will fall off a cliff, as I fear, or <em>WoW <\/em>will simply start all over again and win back a goodly chunk of the eight million people who were playing by the start of 2007, the natural target audience for this nostalgia trip. They could then recreate the world we had twelve years ago, a teeming population of avid roleplayers, Tier 3 raiders, High Warlords and Grand Marshals, and AV queues popping like corn kernels. That possible future has a comforting appeal right now.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">***<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">Nostalgia is big business in gaming, but <em>WoW Classic<\/em> is a remarkable experiment without equal. Where other nostalgia trips are usually remastered single-player experiences or the renewal of old aesthetic and design sensibilities in new packages, this is the first time we\u2019ve seen nostalgia used to sell something at this scale that requires a persistent, concurrent population of players to make it viable. If WoW Classic\u2019s population is, at present, comprised chiefly of curious onlookers and try-anything-once sorts, then the game will empty out, leaving behind a lonely world that serves as a (barely) living museum.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">If the people aren\u2019t there it just isn\u2019t <em>WoW<\/em>. What\u2019s more, Classic in particular requires a chunky population. Between the plethora of dungeons and elite mobs, zones, and quests, there\u2019s more call for groups of players than ever. This is a big gamble, but it\u2019s one that feels winnable.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">The nostalgia craze that\u2019s made everything old new again might have spawned <em>WoW Classic<\/em>, but if it\u2019s to endure it\u2019ll be because the game met needs that are altogether more contemporary.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">In an age of soulless games-as-service, this iteration of <em>WoW <\/em>feels like a breath of fresh air despite being the direct ancestor of games like <\/span>Anthem or Destiny 2. There\u2019s that much vaunted \u201copen world,\u201d yes, but it was a world that felt full and organic. It was peopled with real characters and not just an endless procession of identikit enemies to slay. And yet even those same enemies took on a life of their own; a murloc\u2019s gurgling growl or the phrase \u201cyou no take candle!\u201d summon a sea of memories. The word \u201ciconic\u201d is much belabored these days, but for much of <em>WoW\u2019s <\/em>early corpus it almost feels understated.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">There\u2019s a simple genius to the game\u2019s spaces that even <em>WoW\u2019s <\/em>subsequent iterations lacked. There are so many empty apartments and houses, chairs waiting to be sat in, hearths ready to host a player\u2019s tall tales. This was a world to be lived in. One senses the developers\u2019 optimistic hope that players would do more than just endlessly grind mobs. And we did. Perhaps we will again?<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">If <em>WoW Classic <\/em>is to thrive, it\u2019ll be because it\u2019s giving its players something few other games offer these days.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">Whatever else <em>WoW Classic<\/em> was intended to be, it has become an MMO launch for the 2020s. Since the slew of MMOs from the late aughts and early teens there haven\u2019t been many big MMO launches in the classic mode. Live service action RPGs have taken their immediate place, and multiplayer is the rule rather than the exception. <em>WoW Classic<\/em> is an act of necromantic faith in the idea that old guard MMOs still have appeal, and that the <\/span>Dungeons &amp; Dragons-inspired world of stats and levels, combined with its emphasis on collaborative storytelling and lore, can still move us.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">Of course, for those of us who played the original game back in the day, there\u2019s no way to bottle that lightning. The only hope for us is to create new memories amidst the happily dancing shadows of Azeroth\u2019s youth. We may yet create something like what we had, with old friends and new, if those who are playing just hang on. The game is indeed more challenging, and <\/span>certainly more tedious than its present incarnation. There are long runs across vast territories, low drop-rates for mundane quest items, and weapon skills to grind on hapless low level mobs. But in having to track your own quests and follow written directions to get where you\u2019re going, there\u2019s a magic in even the endless running. A reminder of a time when the vastness of game worlds was tied to something more meaningful than digital acreage for its own sake.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">There\u2019s a real sense of exploring a world, something I still feel despite knowing many of these lands like the back of my hand. Even if <em>WoW <\/em>fueled some unpleasant trends in gaming&#8212;\u2019bigger-is-better\u2019 thinking and live services chief among them&#8212;the original itself managed to hit a sweet spot of accessibility and challenge.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-8403063e-7fff-0da2-3ff2-aab04cfd084f\">And so, to paraphrase F. Scott Fitzgerald, we beat on, Goblin zeppelins against the current, borne back ceaselessly into the past.<\/span><\/p>\n<div>\n<p dir=\"ltr\"><em><strong>Katherine Cross is a Ph.D student at the University of Washington who researches anti-social behavior online, and a gaming critic whose work has appeared in numerous publications.<\/strong><\/em><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>We can never go home again and yet, inevitably, inexorably, we must try. For all my doubts and skepticism about WoW Classic, I knew I\u2019d be in the launch-day queues with everyone else. And queues were the order of the day, not just for logging in, but for killing low level quest mobs. Photos of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":99498,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-99497","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99497","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99497"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99497\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/99498"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99497"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99497"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}