{"id":99103,"date":"2019-08-25T13:50:12","date_gmt":"2019-08-25T13:50:12","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=17214b6a-2103-4c84-b7c2-703a480742b5"},"modified":"2019-08-25T13:50:12","modified_gmt":"2019-08-25T13:50:12","slug":"rpg-in-a-box-released-in-early-access","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/08\/25\/rpg-in-a-box-released-in-early-access\/","title":{"rendered":"RPG In A Box Released In Early Access"},"content":{"rendered":"<p>RPG in a Box, is an all in one voxel based RPG game engine built upon the Godot game engine.&nbsp; It was just released in early access on <a href=\"https:\/\/www.humblebundle.com\/store\/rpg-in-a-box?partner=gamefromscratch\">Humble Store<\/a>, <a href=\"https:\/\/zeromatrix.itch.io\/rpginabox\">Itch.io<\/a> and <a href=\"https:\/\/store.steampowered.com\/app\/498310\/RPG_in_a_Box\/\">Steam<\/a>.&nbsp; RPG in a Box contains all the tools you need to create your own RPG including voxel editing and animation tools, dialog creation tools, world editors and more.<\/p>\n<p>Current features include:<\/p>\n<blockquote>\n<h4>Voxel Editor<\/h4>\n<p>Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor&#8217;s frame-based\/stop-motion animation system. Importing from MagicaVoxel (.vox) or PNG sprites is also supported.<\/p>\n<h4>Map Editor<\/h4>\n<p>Create grid-based worlds with the tiles you&#8217;ve built, then bring them to life by adding interactive NPCs and objects using the editor&#8217;s intuitive navigation and interaction system.<\/p>\n<h4>Scripting<\/h4>\n<p>Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code &#8220;quick scripts&#8221; using the custom, Lua-like scripting language.<\/p>\n<h4>Dialogue<\/h4>\n<p>Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.<\/p>\n<h4>Camera System<\/h4>\n<p>Choose from three available camera types for your game: standard, first-person, and isometric. Stage dynamic cutscenes using the engine\u2019s flexible camera scripting system.<\/p>\n<h4>UI Customization<\/h4>\n<p>Design one or more dialogue box themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll.<\/p>\n<h4>Basic Items<\/h4>\n<p>Define basic items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.<\/p>\n<h4>Sound FX Generator<\/h4>\n<p>Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter\u2019s SFXR<\/p>\n<\/blockquote>\n<p>Check out RPG in a Box in action in the <a href=\"https:\/\/youtu.be\/DCicdeIXI5A\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=DCicdeIXI5A&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/3D\" rel=\"tag\">3D<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>RPG in a Box, is an all in one voxel based RPG game engine built upon the Godot game engine.&nbsp; It was just released in early access on Humble Store, Itch.io and Steam.&nbsp; RPG in a Box contains all the tools you need to create your own RPG including voxel editing and animation tools, dialog [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-99103","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99103"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99103\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99103"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}