{"id":9909,"date":"2018-01-09T11:15:00","date_gmt":"2018-01-09T11:15:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/01\/everything_you_need_to_know_about_nba_playgrounds_complicated_enhanced_edition"},"modified":"2018-01-09T11:15:00","modified_gmt":"2018-01-09T11:15:00","slug":"everything-you-need-to-know-about-nba-playgrounds-complicated-enhanced-edition","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/09\/everything-you-need-to-know-about-nba-playgrounds-complicated-enhanced-edition\/","title":{"rendered":"Everything You Need To Know About NBA Playgrounds&#8217; Complicated Enhanced Edition"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"news6.jpg\" href=\"http:\/\/images.nintendolife.com\/news\/2018\/01\/everything_you_need_to_know_about_nba_playgrounds_complicated_enhanced_edition\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/01\/everything_you_need_to_know_about_nba_playgrounds_complicated_enhanced_edition\/attachment\/0\/900x.jpg\" alt=\"news6.jpg\" \/><\/a><\/div>\n<\/aside>\n<p>On Thursday <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2018\/01\/nba_playgrounds_ups_its_game_with_new_enhanced_edition_update\">we reported on <strong>NBA Playgrouds<\/strong>&#8216; new Enhanced Edition<\/a>, a welcome refresh of an already enjoyable arcade basketball title. We did, however, pick up on the strange means by which developer Saber Interactive was introducing it. It was a new edition, but also an update, with more content, but in two editions. It&#8217;s a bit of a mess, but we&#8217;re finally starting to understand where it all started.<\/p>\n<p>Saber Interactive <a class=\"external\" href=\"https:\/\/www.facebook.com\/groups\/433024270405502\/permalink\/440203103020952\/\">confirmed on its own Facebook page<\/a> that online play was ready to go back in June, but the size of the update needed to support the version planned for Switch didn&#8217;t meet Nintendo&#8217;s exacting standards. Size was a key issue, with the patch pushing the game&#8217;s file size from 7.4 GB to 9.6 GB &#8211; an issue Nintendo simply wouldn&#8217;t budge on. Saber is said to have offered the idea of introducing a second patch in July that would have reduced this number, but Ninty wasn&#8217;t into reducing game files by patch either.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content] <\/div>\n<\/aside>\n<p>So, to get around the red tape, Saber launched a brand new version of the game with the patch already weaved into its code. The new version &#8211; which includes new player cards (including NBA legends and some YouTubers, bizarrely), a new mode and some technical tweaks &#8211; topped out at just 7.6 GB. So while it has led to two versions of the same game appearing on the eShop, at least now we know why.<\/p>\n<p>What do you guys make of the <strong><a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/nba_playgrounds\">NBA Playgrounds Enhanced Edition<\/a><\/strong>\u00a0fiasco? Will you return for a rematch\/try it out for the first time, or eschew it in favour of NBA 2K18? Let us know&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On Thursday we reported on NBA Playgrouds&#8216; new Enhanced Edition, a welcome refresh of an already enjoyable arcade basketball title. We did, however, pick up on the strange means by which developer Saber Interactive was introducing it. It was a new edition, but also an update, with more content, but in two editions. It&#8217;s a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-9909","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=9909"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9909\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=9909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=9909"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=9909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}