{"id":99059,"date":"2019-08-21T18:43:58","date_gmt":"2019-08-21T18:43:58","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/commandos-2-hd-mobile-release-date\/"},"modified":"2019-08-21T18:43:58","modified_gmt":"2019-08-21T18:43:58","slug":"commandos-2-hd-wont-be-coming-to-mobile-till-2020","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/08\/21\/commandos-2-hd-wont-be-coming-to-mobile-till-2020\/","title":{"rendered":"Commandos 2 HD won&#8217;t be coming to mobile till 2020"},"content":{"rendered":"<p dir=\"ltr\">I feel a little bit guilty \u2013 I went all the way to Cologne and all I came back with this lousy <em>Commandos 2<\/em> story. Truth be told there wasn&#8217;t as much visibility on what mobile games were going to be at the show as I thought there&#8217;d be. Certainly, I didn&#8217;t see much that I thought would fit into our core remit pass through, but it\u2019s possible I may have missed something.<\/p>\n<p><em>Commandos 2 HD<\/em> coming to iPad though was something I was very keen to to bring back, and the news is both good and bad, as you can guess. Bad news \u2013 it&#8217;s not looking like we&#8217;re going to see the mobile versions until 2020.<\/p>\n<p>[youtube https:\/\/www.youtube.com\/watch?v=tb90nBvuwl4?controls=0]<\/p>\n<p dir=\"ltr\">This is based with conversations I had with the developers at the show \u2013 their aim is to have the PC, Console and Switch versions ready before the end of the year, but they haven&#8217;t even begun testing or prototyping on mobile devices yet. We imagine that won&#8217;t happen until the main versions are all-but-done.<\/p>\n<p>The good news is that it&#8217;s still shaping up quite nicely \u2013 none of the gameplay has been changed, barring any concessions that arise as a result of the upscaling\/re-designing of the assets. The commando models, for example, have been completely redone in 3D. The static level art has had to be upscaled, and new explosion\/particle effects are still to come. But it&#8217;s still the same <em>Commandos<\/em> \u2013 the developer shared an anecdote about how, when he first played Commandos 2 as a teenager it took him an entire day to complete the second tutorial mission.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"leftAlone\" title src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/commandos-2-hd-wont-be-coming-to-mobile-till-2020.jpg\" alt=\"Commandos2 Pre Alpha Screens4\" width=\"820\" height=\"461\"><\/p>\n<p>Granted, a big part of that is that the game doesn&#8217;t have much of a tutorial (something that&#8217;s definitely getting changed for the HD version), but the key point they were keen to get across is that the genre-defining tactical puzzle mechanics and difficulty won&#8217;t be fiddled with.<\/p>\n<p>How this will translate to mobile is the question that we&#8217;ll have to wait and see. I can&#8217;t imagine running the game will be much of an issue \u2013 it&#8217;ll come down to how they design the UI and touch controls. I have a feeling a virtual joystick might come in handy, and they&#8217;ll need to make sure they design an easy-to-use way to navigate the myriad of contextual actions present.<\/p>\n<p>We&#8217;ll keep you posted!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I feel a little bit guilty \u2013 I went all the way to Cologne and all I came back with this lousy Commandos 2 story. Truth be told there wasn&#8217;t as much visibility on what mobile games were going to be at the show as I thought there&#8217;d be. Certainly, I didn&#8217;t see much that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":99060,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-99059","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99059","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=99059"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/99059\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/99060"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=99059"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=99059"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=99059"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}