{"id":98983,"date":"2019-08-23T14:14:00","date_gmt":"2019-08-23T14:14:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/349235"},"modified":"2019-08-23T14:14:00","modified_gmt":"2019-08-23T14:14:00","slug":"game-stores-you-need-more-real-time-charts","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/08\/23\/game-stores-you-need-more-real-time-charts\/","title":{"rendered":"Game stores: you need more real-time charts!"},"content":{"rendered":"<p><strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p>So,&nbsp;it\u2019s time for some advice for game platform stores, rather than actual developers. Which you might think cuts down the intended audience for this piece to, uh, about 7 or 8 companies! (But actually, it\u2019s got important info for you regular devs, too.)<\/p>\n<p>So here\u2019s the thesis. Although Steam is much-maligned for its discovery mechanisms -and I think it could do better curated features for promising games &#8211; it does a lot of things right by allowing ANY game to flow up the discovery tree.<\/p>\n<p>For example, its \u2018New &amp; Trending\u2019 front page (below) uses a threshold on the number of sales\/reviews to pop your game into a prominently featured spot in real-time, no matter who you are. And it\u2019ll stay there for a good while.<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F7ede2704-a1f3-4fb5-85fa-c774527b0e75_644x623.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/7ede2704-a1f3-4fb5-85fa-c774527b0e75_644x623.jpeg&quot;,&quot;height&quot;:623,&quot;width&quot;:644,&quot;bytes&quot;:126899,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/game-stores-you-need-more-real-time-charts.jpg\" width=\"600\"><\/a><\/p>\n<p>On Steam, you can even sell enough copies to make it into the big \u2018Featured &amp; Recommended\u2019 section at the top of the page automagically, I believe &#8211; without Valve intervention.<\/p>\n<p>And of course, its \u2018Top Selling\u2019 chart is real-time for each geographical location and updates very swiftly (every few minutes). And you can also see Global Top-Selling separately to regional!<\/p>\n<p>Anyhow, the point is &#8211; this whole Steam ecosystem lends itself decently to launching a game and having it \u2018break out\u2019 on public store pages, especially with pre-release wishlisting added in. And Steam\u2019s user base is excited to try new games from new creators. (Not saying Steam doesn\u2019t have existential supply\/demand issues, like many stores, and that it doesn\u2019t still select games for special treatment.)<\/p>\n<p>That\u2019s Steam. But let\u2019s talk about some of the other stores out there and what they do.<\/p>\n<p><strong>Nintendo Switch<\/strong>&nbsp;&#8211; I\u2019ll do a deeper dive into Switch discoverability in due course. But the Switch has a very prominent \u2018top-selling games\u2019 chart as part of its (fairly sparse!) top-level store navigation.<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F8e5bc6be-0f2d-4596-8f32-2083ae8ea4f4_600x300.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/8e5bc6be-0f2d-4596-8f32-2083ae8ea4f4_600x300.jpeg&quot;,&quot;height&quot;:300,&quot;width&quot;:600,&quot;bytes&quot;:61888,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/game-stores-you-need-more-real-time-charts-1.jpg\" width=\"600\"><\/a><\/p>\n<p>This is great, because this levels the playing field. If you can get in the top games, people will notice you and you\u2019ll sell more games. (Although there has been some minor manipulation of this via over-discounting &#8211; we\u2019ll also talk about in that separate piece.)<\/p>\n<p>But the \u2018top games\u2019 chart doesn\u2019t have multiple pages to scroll through. You can just see the Top 30 or so, which is a real shame, because they tend to be 20 of \u2018the usual suspects\u2019 or Nintendo stalwarts, plus 10 games you\u2019re intrigued to see in there. Why not a Top 100 or even Top 200?<\/p>\n<p>And Switch also doesn\u2019t have any kind of \u2018Top New Games\u2019 chart. This should be \u2018games that came out in the last 30 days that have sold more than X copies, or have reached a certain sales velocity at a certain point\u2019. And I really think they should add it.<\/p>\n<p>But I do think Nintendo has done the best job for \u2018natural from-scratch store discoverability\u2019 of any console store. That may just be because they\u2019re minimalist in their approach to store feature, and don\u2019t have the third party relationships to keep up that Sony and Microsoft do. It could still improve, though.<\/p>\n<p><strong>Microsoft Xbox<\/strong>&nbsp;&#8211; probably another half-notch down in terms of natural discoverability for new games not by \u2018big devs\/pubs\u2019. This is because the Xbox dashboard has a LOT of things to promote, including Mixer (which gets a whole tab), Xbox Game Pass (which also gets a tab, naturally), and then TV and movie purchases and discounts.<\/p>\n<p>In addition, there\u2019s quite a lot of featured store spots that tend to get taken by big discounted\/featured AAA games or movies. The front page of the store actually&nbsp;<a href=\"https:\/\/news.xbox.com\/en-us\/2019\/07\/30\/summer-spotlight-2019\/\">DOES have a \u2018Summer Spotlight\u2019 for indies<\/a>&nbsp;right now, but the other \u2018above the fold\u2019 featured panes went to Apex Legends, the Godzilla movie, a Lego video game sale &amp; Fortnite.<\/p>\n<p>(On these console stores, there\u2019s less algorithmic chances to pop into front page features like Steam. This is partly because Xbox and PlayStation have a lot of pre-existing relationships with large publishers who expect them to promote their games.)<\/p>\n<p>When you do get to the front page of the store, best-selling games (which I\u2019ve clicked through on below) are one of the top options. Though you do have to scroll to the right and click to open the submenu up and see all the games.<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F217fcf6c-63c8-482f-a8ae-331c6d80f37d_900x675.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/217fcf6c-63c8-482f-a8ae-331c6d80f37d_900x675.jpeg&quot;,&quot;height&quot;:675,&quot;width&quot;:900,&quot;bytes&quot;:225879,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/game-stores-you-need-more-real-time-charts-2.jpg\" width=\"600\"><\/a><\/p>\n<p>When you get in there &#8211; yep, this is likely a real-time-ish chart, and you can keep scrolling down for ever, which is great!<\/p>\n<p>But despite all the filters above, you can\u2019t sort by \u2018Top new\u2019 or otherwise have a \u2018games released in the last X amount of time\u2019 as an option. And since you\u2019re already 3+ actions deep (multiple-tab across to Store page, click to enter store, click to see all paid games), the value of this promotion is probably lower vs. Switch (where you just tab down to Best Selling.)<\/p>\n<p>So this is all decent, especially if you\u2019re Gang Beasts or No Man\u2019s Sky or someone who can be a big chart hitter. But if you\u2019re launching a new game on Xbox and you can\u2019t get it into best-selling charts quickly, it\u2019ll be on the front page of the store for as long as it takes 6 other Xbox games to be released, even if it\u2019s selling in a promising fashion. (Hint: that\u2019s not very long.) Then you won\u2019t see it again unless it gets a LONG way up best-selling.<\/p>\n<p>Sure, there are some different special categories that happen to hit the store front page. But some of them are a little random, like \u2018latest titles in Game Preview\u2019. (Not that No More Robots is complaining in this case, since Descenders benefited from that for months, but\u2026 \u2018Top New Games\u2019 should probably be one of the categories too!)<\/p>\n<p><strong>Sony PlayStation &#8211;&nbsp;<\/strong>if anything, the PlayStation Store is even more cluttered and full of complex and overlapping options. For panes\/tabs on the Store page, there\u2019s What\u2019s Hot, Deals, Popular, Just For You, then two rotating custom panes (currently Celebrate Summer.. and Death Stranding), _then_ PS Plus and PS VR, and then Games.<\/p>\n<p>Most of these have editorially featured big\/medium icons for them. You\u2019ll need to scroll to the right for two or three pages in order to click through and see a full list (in this case, the Games \/ New Games submenu is shown below!)<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F4b38d2fb-affa-487f-aa71-670fbe81ef06_900x675.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/4b38d2fb-affa-487f-aa71-670fbe81ef06_900x675.jpeg&quot;,&quot;height&quot;:675,&quot;width&quot;:900,&quot;bytes&quot;:198741,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/game-stores-you-need-more-real-time-charts-3.jpg\" width=\"600\"><\/a><\/p>\n<p>I\u2019ll also note that the top-selling games for PlayStation is labeled as being \u2018for the last 7 days\u2019 &#8211; so maybe they get manually entered every week? (Or in some way aggregated over a longer period of time!)<\/p>\n<p>Either way, these PlayStation best-selling charts are in no way updated in real-time like Steam, so if a game comes out and it\u2019s capturing a surge of attention, you wouldn\u2019t know it based on the PlayStation Store. Which is a shame, I think.<\/p>\n<p>(Related &#8211; there are no \u2018Top New Games\u2019 at all. You can either look at the best-selling titles, which may include games that have been out for years, or trudge through a mass of \u2018all new\u2019 titles. Whyyy?)<\/p>\n<p>For both Xbox and PlayStation, getting into an \u2018editorially featured\u2019 bucket, aka \u2018you have a good enough business relationship for them to feature you\u2019 &#8211; looks fairly important.<\/p>\n<p>But it\u2019s rough for your average game when massive publishers &#8211; who may have 20+ years history with the console, back from when it was only retail games &#8211; are pushing to be prominently featured.<\/p>\n<p>This is what Nick Suttner meant when he gave his GDC talk&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=SywogntMvkI\">\u2018Platforms Are People Too: The Importance Of Finding Your Champion\u2019<\/a>. (Which curiously has a bunch of downvotes on YouTube, maybe because people don\u2019t want to acknowledge that the real world works like this sometimes!)<\/p>\n<p>In any case, it\u2019s not that PlayStation (or Xbox, or even Switch with its \u2018Featured\u2019 tab) don\u2019t care about the average game, it\u2019s just that they have a LOT of stakeholders to make happy.<\/p>\n<p>And they haven\u2019t come from the engineer-led Steam mindset &#8211; pop up \u2018hot new\u2019 games in real time, feature them if they do very well. Rather, the ethos is coming from the traditional retail-first model where there are formal publisher relationships to preserve, and the store isn\u2019t meant to surface games \u2018on its own\u2019. (I think it should.)<\/p>\n<p>A couple of bonus mini-comments:<\/p>\n<p><strong>Epic Games Store<\/strong>&nbsp;&#8211; ha ha. (They are famously \u2018lean\u2019 right now, but I hope they do some of this when they start rolling out more store features!)<\/p>\n<p><strong>Apple &amp; Google Play Stores<\/strong>&nbsp;&#8211; there are scrollable \u2018top X games\u2019 lists in paid and free categories, if not an algorithmic \u2018top new games\u2019 list. (And overall, they do a lot of good editorial curation, though free to play dominates. And organic reach is massively down because of the continued rise of \u2018pay to acquire via video ads\u2019, unfortunately. It\u2019s a whole different beast.)<\/p>\n<p>\u2014<\/p>\n<p>A final, and important thought for game developers. All this helps, but&nbsp;<strong>you shouldn\u2019t be relying on a storefront to sell copies of your game<\/strong>. In a&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/p\/the-three-eras-of-game-discoverability\">previous era of game discoverability<\/a>, maybe &#8211; but that\u2019s just not the case nowadays.<\/p>\n<p>You should already have a robust set of fans before you launch your game, because featuring or chart inclusion will help to take you over the top, but&nbsp;<strong>if demand isn\u2019t there to start with<\/strong>, then you\u2019re not going to get in those charts.<\/p>\n<p>After all, it\u2019s possible that we are all reading this the wrong way around &#8211; that&nbsp;<strong>sales actually aren\u2019t majority affected by store placement<\/strong>, and we just want access to these charts to see what is happening under the surface anyway.<\/p>\n<p>But besides the thirst for sales stat knowledge, I think more agile real-time charts would genuinely help games break out on almost all of these platforms. So let\u2019s do it, game platforms! That\u2019s all.<\/p>\n<p><em>[This article was published as part of the&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/\">Game Discoverability Weekly newsletter<\/a>&nbsp;, a regular look at how people find &#8211; and buy &#8211; your video games. Or don\u2019t. You may know Simon from&nbsp;helping to run&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">GDC<\/a>&nbsp;&amp; the&nbsp;<a href=\"http:\/\/www.igf.com\/\">Independent Games Festival<\/a>, and advising indie publisher&nbsp;<a href=\"http:\/\/nomorerobots.io\/\">No More Robots<\/a>, or from his&nbsp;other newsletter&nbsp;<a href=\"http:\/\/www.tinyletter.com\/vgdeepcuts\">Video Game Deep Cuts<\/a>.]<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So,&nbsp;it\u2019s time for some advice for game platform stores, rather than actual developers. Which you might think cuts down the intended audience for this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":98984,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-98983","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98983","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=98983"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98983\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/98984"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=98983"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=98983"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=98983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}