{"id":9895,"date":"2018-01-09T23:52:00","date_gmt":"2018-01-09T23:52:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/312778"},"modified":"2018-01-09T23:52:00","modified_gmt":"2018-01-09T23:52:00","slug":"pixel-art-academy-dev-on-what-to-do-with-a-late-kickstarter","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/09\/pixel-art-academy-dev-on-what-to-do-with-a-late-kickstarter\/","title":{"rendered":"Pixel Art Academy dev on what to do with a late Kickstarter"},"content":{"rendered":"<p>Developer of the successfully funded\u00a0<em>Pixel Art Academy<\/em>\u00a0Matej Jan took to <a href=\"https:\/\/medium.com\/practical-pixels\/running-a-kickstarter-project-thats-late-d20342256d7\">Medium<\/a>\u00a0offering\u00a0advice on what to do after a Kickstarter campaign runs late.\u00a0<\/p>\n<p><a href=\"https:\/\/medium.com\/practical-pixels\/running-a-kickstarter-project-thats-late-d20342256d7\">As Jan points out in the post,<\/a> its not uncommon for projects to miss their estimated delivery date, offering a number of reasons that could delay a game. Game developers who are considering Kickstarter to fund their games should take note before moving forward.\u00a0<\/p>\n<p>Funding is finite and may\u00a0only last a short amount of time, which can force developers to look for other means of income in order to continue working. If a developer is fulfilling different roles on their own, it can be hard to manage time efficiently. <a href=\"http:\/\/medium.com\/practical-pixels\/running-a-kickstarter-project-thats-late-d20342256d7\">J<\/a><a href=\"https:\/\/medium.com\/practical-pixels\/running-a-kickstarter-project-thats-late-d20342256d7\">an notes that lack of focus,<\/a> faulty assumptions, and limited manpower all contributed to <em>Pixel Art Academy<\/em> running late.<\/p>\n<p>What can be done about a late Kickstarter project after the problems have been assessed? Before actually starting the campaign &#8220;multiply your estimated delivery time by 3, and funding goal by 2,&#8221; suggests Jan. If a developer is already past the point of no return, issue refunds.\u00a0<\/p>\n<p>&#8220;First of all, if you didn\u2019t know, it\u2019s pretty easy to issue refunds to backers. If someone is vocally disappointed, I immediately refund them,&#8221; Jan writes. &#8220;I see no need for people to feel cheated, like they\u2019ve made a bad investment. I\u2019m not here to steal people\u2019s money. Just refund and move on.&#8221;<\/p>\n<p>In addition to refunds, Jan acknowledges that documenting his development journey can also serve as a good way to communicate with backers to keep them in the loop. Creating a to-do list is also helpful, but developers should be warned that coming up with tasks for a to-do list is harder than checking them off.\u00a0<\/p>\n<p>Game developers interested in how to analyze their own projects in case they run late should check out <a href=\"https:\/\/medium.com\/practical-pixels\/running-a-kickstarter-project-thats-late-d20342256d7\">Jan&#8217;s Medium pos<\/a>t for more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Developer of the successfully funded\u00a0Pixel Art Academy\u00a0Matej Jan took to Medium\u00a0offering\u00a0advice on what to do after a Kickstarter campaign runs late.\u00a0 As Jan points out in the post, its not uncommon for projects to miss their estimated delivery date, offering a number of reasons that could delay a game. Game developers who are considering Kickstarter [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":9896,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-9895","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9895","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=9895"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9895\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/9896"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=9895"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=9895"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=9895"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}