{"id":9893,"date":"2018-01-10T00:47:00","date_gmt":"2018-01-10T00:47:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/312781"},"modified":"2018-01-10T00:47:00","modified_gmt":"2018-01-10T00:47:00","slug":"video-how-the-child-of-light-devs-designed-a-visually-unique-character","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/10\/video-how-the-child-of-light-devs-designed-a-visually-unique-character\/","title":{"rendered":"Video: How the Child of Light devs designed a visually unique character"},"content":{"rendered":"<p>When presenting the original concept trailer for <em>Child of Light<\/em>, one of the biggest pieces of feedback the Ubisoft Montreal team received was that\u00a0there needed to be a stronger, more visually appealing main character. When it&#8217;s time to go back to the drawing board, what needs to be re-evaluated first?<\/p>\n<p>In this GDC 2014\u00a0session, Ubisoft\u00a0Montreal&#8217;s Patrick Plourde\u00a0goes over the many iterations of the main character&#8217;s appearance\u00a0in <em>Child of Light<\/em>, showing the process which would eventually lead to\u00a0creating a unique look.\u00a0<\/p>\n<p>The\u00a0talk discusses sources of inspiration behind the initial art style, as well as the many iterations of art direction which occurred throughout\u00a0development before a final decision was made over the main character&#8217;s iconic design.<\/p>\n<p>Artists curious to see how the Ubisoft Montreal team came up with their final character design can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=st7giW3wqwM\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><strong><em>.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When presenting the original concept trailer for Child of Light, one of the biggest pieces of feedback the Ubisoft Montreal team received was that\u00a0there needed to be a stronger, more visually appealing main character. When it&#8217;s time to go back to the drawing board, what needs to be re-evaluated first? In this GDC 2014\u00a0session, Ubisoft\u00a0Montreal&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":9894,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-9893","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9893","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=9893"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/9893\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/9894"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=9893"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=9893"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=9893"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}