{"id":98761,"date":"2019-08-09T08:30:42","date_gmt":"2019-08-09T08:30:42","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2019\/08\/09\/how-to-create-an-alarm-clock-in-cinema-4d-part-1\/"},"modified":"2019-08-09T08:30:42","modified_gmt":"2019-08-09T08:30:42","slug":"how-to-create-an-alarm-clock-in-cinema-4d-part-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/08\/09\/how-to-create-an-alarm-clock-in-cinema-4d-part-1\/","title":{"rendered":"How to Create an Alarm Clock in Cinema 4D: Part 1"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/final_image\/850x588_Grey.jpg\" alt=\"Final product image\" \/><figcaption>What You&#8217;ll Be Creating<\/figcaption><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Alarm Clock model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly and easily.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you how&nbsp;to:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the Alarm Clock<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">1.<\/span>&nbsp;How to Import Reference Images<\/h2>\n<h3>Step 1<\/h3>\n<p>To use the reference image in this tutorial, you will need to switch your viewport to the <strong>Front View<\/strong>.&nbsp;<\/p>\n<p>Use the middle mouse button to click anywhere on the viewport. This displays all four views (by default this will be perspective, top, right and front). From there, use the middle mouse button to select the&nbsp;<strong>Front View<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Viewport showing four view points\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-4-views.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Attributes&nbsp;<\/strong>tab select&nbsp;<strong>Mode &gt; View Settings.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select View Settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-view-settings.jpg\"><\/figure>\n<h3><strong>Step 3<\/strong><\/h3>\n<p>In&nbsp;<strong>Viewport [Right]&nbsp;<\/strong>select&nbsp;<strong><\/strong>the&nbsp;<strong>Back&nbsp;<\/strong>button and click on the button next to&nbsp;<strong>Image.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Back tab\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-ref-image.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the reference image from the <strong>Finder<\/strong> and open it. In this tutorial I&#8217;ll use the front view of an Alarm Clock from <a href=\"https:\/\/elements.envato.com\/\" rel=\"external noopener noreferrer\" target=\"_blank\">Envato Elements<\/a> to help me.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Alarm clock reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_ref_image.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Adjust the image size and transparency to your liking in the <strong>Properties<\/strong> window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Reference image properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-background-settings.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">2.<\/span>&nbsp;Adjust and Edit the Cylinder Shape<\/h2>\n<h3>Step 1<\/h3>\n<p>In the top menu bar click and hold on the&nbsp;<strong>Cube Button&nbsp;<\/strong>(or click on the small black arrow in the bottom right corner of the button).&nbsp;<\/p>\n<p>In the menu that appears select the&nbsp;<strong>Cylinder Button<\/strong><strong>&nbsp;<\/strong>to spawn a cylinder into the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Cylinder button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_shape_cylinder.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>You may need to rotate the cylinder in order to get the right orientation.&nbsp;<\/p>\n<p>To do this click on the&nbsp;<strong>Rotate Tool&nbsp;<\/strong>button and use the tool to rotate the cylinder 90 degrees so that the circular face is pointing forward.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the Cylinder shape\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_cylinder_rotate.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Click on the <strong>Object&nbsp;<\/strong>tab in the <strong>Properties<\/strong> window. Adjust the size so that the shape of the cylinder fits the shape of the Alarm Clock background image. For this tutorial the following properties are used:<\/p>\n<ul>\n<li><strong>Radius: <\/strong>140 cm<\/li>\n<li><strong>Height:<\/strong> 100 cm<\/li>\n<li><strong>Height Segments:<\/strong> 1<\/li>\n<li><strong>Rotation Segments: <\/strong>80<\/li>\n<li><strong>Orientation: <\/strong>+Y<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the Cylinder Object properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_cylinder_edit.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Click on the&nbsp;<strong>Caps&nbsp;<\/strong>tab of the properties window. Make sure that&nbsp;<strong>Caps&nbsp;<\/strong>has been ticked and the&nbsp;<strong>Segments&nbsp;<\/strong>are set to a value of <strong>2<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the Cap properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_cylinder_cap.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>By activating caps and setting the segments value to <strong>2<\/strong>, you will see that an extra cap has been created on the face of the cylinder. The shape of the cylinder should roughly fit the shape of the Alarm Clock background image at this stage.&nbsp;<\/p>\n<p>Ensure that you check the shape using the other camera views as well (perspective, side and top etc).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Using the Alarm Clock reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_face_ref.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Ensure the cylinder is still selected and then click on the&nbsp;<strong>Make Editable<\/strong>&nbsp;button to make the shape editable.&nbsp;<\/p>\n<p>Next select the&nbsp;<strong>Polygon Selection&nbsp;<\/strong>button which will allow you to select the polygons of the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Make Editable and the Polygon Selection buttons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_select_face.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Hover the mouse over the face of the cylinder and select all of it&#8217;s faces (click and hold on the mouse button to select a large area).<\/p>\n<p><img decoding=\"async\" alt=\"Select the front polygons\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_face.jpg\"><\/p>\n<h3>Step 8<\/h3>\n<p>Once all the polygons have been selected, right click on the selected area and select the&nbsp;<strong>Bevel Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Bevel Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_bevel.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Click and drag over the selected area to create a beveled edge for the cylinder. Repeat the steps for the other side.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the Bevel Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_face_bevel.jpg\"><\/figure>\n<h3>Step 10<\/h3>\n<p>Use the&nbsp;<strong>Selection Tool&nbsp;<\/strong>again and select all the polygons in the centre of the circle. Then use the&nbsp;<strong>Scale Tool<\/strong> to enlarge it (click and drag in the area outside the object to uniform scale).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Expand the selection using the Scale Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_face_cap.jpg\"><\/figure>\n<h3>Step 11<\/h3>\n<p><strong>Right-click<\/strong> on the selection and click on the&nbsp;<strong>Extrude Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Extrude Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_face_extrude.jpg\"><\/figure>\n<h3>Step 12<\/h3>\n<p><strong>Click and drag<\/strong> over the selected area to move the polygons inside the cylinder.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Extrude the selection inside the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_cap_extrude.jpg\"><\/figure>\n<h3>Step 13<\/h3>\n<p>With the polygons still selected, use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to scale the selection down, making it slightly smaller.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Reduce the size of the selection using the Scale Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clockscale_cao.jpg\"><\/figure>\n<h3>Step 14<\/h3>\n<p>Delete the&nbsp;<strong>Phong Tag&nbsp;<\/strong>from the cylinder. This sharpens all the edges and faces of the model. This is further illustrated in step 15.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Remove the Phong Tag\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_remove_phong.jpg\"><\/figure>\n<h3>Step 15<\/h3>\n<p>In the image below you will see how the edges of the cylinder are very smooth at first before deleting the&nbsp;<strong>Phong Tag<\/strong>.&nbsp;<\/p>\n<p>Once the&nbsp;<strong>Phong Tag<\/strong> has been deleted, the edges sharpen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Phong Tag removed\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_phong_removed.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">3.<\/span> How to Create a Hemisphere<\/h2>\n<h3>Step 1<\/h3>\n<p>Clear the viewport to make modelling the hemisphere easier.&nbsp;<\/p>\n<p>To do this you must hide the cylinder model by clicking on the small little grey circle until it turns red. To make it appear in the viewport again, <strong>click<\/strong> on the grey circle until it becomes green or grey.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Hide the Cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_hide_cylinder.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Create a&nbsp;<strong>Sphere&nbsp;<\/strong>by clicking on&nbsp;<strong>Cube &gt; Sphere<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a new Sphere object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_shape_sphere.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to scale the reduce the size of the sphere so that it matches the size of the bells as closely as possible.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Resize the Sphere object using the Scale Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-sphere-scale.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>In the properties window, select the&nbsp;<strong>Object Tab&nbsp;<\/strong>and set the properties to the following:<\/p>\n<ul>\n<li><strong>Radius:<\/strong> 55 cm<\/li>\n<li><strong>Segments:<\/strong> 50<\/li>\n<li><strong>Type:<\/strong> Hemisphere<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the object using the properties window\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-sphere-settings.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>By selecting the type to&nbsp;<strong>Hemisphere<\/strong>, the shape will be split in half as shown in the image below.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a Hemisphere\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-hemisphere.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">4.<\/span>&nbsp;Add Thickness to an Object<\/h2>\n<h3>Step 1<\/h3>\n<p>To add thickness to the hemisphere you will first need to make it into an editable object. Make sure that the object is selected and click on the&nbsp;<strong>Make Editable&nbsp;<\/strong>button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Make Editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-make-editable.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the top menu bar, select&nbsp;<strong>Simulate &gt; Cloth &gt; Cloth Surface<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Cloth Surface modifier\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-cloth-surface.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In the <strong>List View<\/strong>, move the&nbsp;<strong><\/strong>sphere object below the newly created&nbsp;<strong>Cloth Surface<\/strong>.&nbsp;&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply the Cloth Surface to the Sphere object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-cloth.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Ensure the&nbsp;<strong>Cloth Surface&nbsp;<\/strong>has been selected and select the&nbsp;<strong>Object&nbsp;<\/strong>tab in the properties window. Set the properties to the following:<\/p>\n<ul>\n<li><strong>Subdivisions:<\/strong> 1<\/li>\n<li><strong>Factor:<\/strong> 100%<\/li>\n<li><strong>Thickness:<\/strong> 10 cm<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the Cloth Surface properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-cloth-properties.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Adjusting the&nbsp;<strong>Thickness&nbsp;<\/strong>value in the properties window changes the thickness of the hemisphere.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the thickness of the Hemisphere object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-hemisphere-thickness.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">5.<\/span>&nbsp;Create the Alarm Clock Bell<\/h2>\n<h3>Step 1<\/h3>\n<p>Rotate the hemisphere by&nbsp;<strong>180 Degrees<\/strong> so that it starts to take on the appearance of the bell.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate the Hemisphere by 180 degrees\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-hemisphere-rotate.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Front View<\/strong>, use the reference image to ensure the size of the hemisphere is roughly the same size as the bells.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the Alarm Clock reference image \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-bell-shape.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Create a&nbsp;capsule<strong>&nbsp;<\/strong>by selecting the&nbsp;<strong>Capsule Button&nbsp;<\/strong>from the shapes menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a Capsule object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-capsule-button.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Ensure the capsule object is selected and change the properties to the following:<\/p>\n<ul>\n<li><strong>Radius:<\/strong> 10 cm<\/li>\n<li><strong>Height:<\/strong> 200 cm<\/li>\n<li><strong>Height Segments:<\/strong> 1<\/li>\n<li><strong>Cap Segments:<\/strong> 8<\/li>\n<li><strong>Rotation Segments:<\/strong> 36<\/li>\n<li><strong>Orientation: <\/strong>+Y<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the Capsule properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-capsule-properties.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the capsule down so that only a little bit of the tip is sticking out from the top of the hemisphere.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Lower the capsule \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-capsule-move.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Select both&nbsp;<strong><\/strong>the&nbsp;<strong>Capsule&nbsp;<\/strong>and the&nbsp;<strong>Cloth Surface&nbsp;<\/strong>by clicking and holding the&nbsp;<strong>Shift Key&nbsp;<\/strong>on the keyboard. Then group them by pressing&nbsp;<strong>Alt-G&nbsp;<\/strong>on the keyboard.&nbsp;You can then rename the&nbsp;<strong>Null<\/strong>&nbsp;by&nbsp;<strong>double clicking<\/strong>&nbsp;on it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Group the Capsule and Cloth Surface together\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-capsule-group.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Make sure that the new group is still selected, use a combination of the&nbsp;<strong>Move Tool&nbsp;<\/strong>and the&nbsp;<strong>Rotation Tool&nbsp;<\/strong>to position the bell correctly. You can use the reference image to guide you.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move the group into place\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-bell-move.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>Reveal the cylinder shape by clicking on the small red circle until it is grey (or green) again.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Reveal the Cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-reveal.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>You can then make any final adjustments to the bell&#8217;s position by comparing it to the reference image and the cylinder.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the bell using the Move and Rotate tools\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-bell-placed.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">6.<\/span>&nbsp;How to use Symmetry in Cinema 4D<\/h2>\n<h3>Step 1<\/h3>\n<p>In the top menu bar select&nbsp;<strong>Array &gt; Symmetry<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Symmetry button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_symmetry_modifier.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the list window move the group containing the bell objects inside the&nbsp;<strong>Symmetry Modifier<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply the Symmetry Modifier to the group\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-symmetry-bell.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Anything inside the&nbsp;<strong>Symmetry Modifier&nbsp;<\/strong>will create a symmetrical object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Symmetry modifier applied to the bell\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-symmetry-model.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">7.<\/span>&nbsp;Add Legs and Details to the Alarm Clock<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the <b>Capsule Object&nbsp;<\/b>to create legs for the alarm clock. Do this by creating a new capsule object and using the&nbsp;<strong>Move Tool&nbsp;<\/strong>and the&nbsp;<strong>Rotate Tool<\/strong> to position it into place.<\/p>\n<p>Another way you can do this is by duplicating the capsule (hold the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard whilst using the <strong>Move Tool<\/strong>)&nbsp;which was used to create the bell.&nbsp;<\/p>\n<p>Move the duplicated capsule into position using the&nbsp;<strong>Move Tool&nbsp;<\/strong>and the&nbsp;<strong>Rotate Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add a capsule leg\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-single-leg.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Duplicate the leg by using the&nbsp;<strong>Symmetry Modifier<\/strong>.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add another capsule leg\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-symmetry-leg.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Adjust the size and radius of the legs by going to the&nbsp;<strong>Object&nbsp;<\/strong>tab in the <strong>Properties<\/strong> window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the capsule leg properties\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-capsule-details.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Create a new <strong>Capsule<\/strong> and place it in on top of the alarm clock.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add a capsule object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-capsule-top.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Create a new&nbsp;<strong>Sphere&nbsp;<\/strong>and scale it down using the&nbsp;<strong>Scale Tool<\/strong>. Place the small sphere on top of the capsule.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add a sphere object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-sphere-top.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">8.<\/span>&nbsp;Create the Clock Hands<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a new&nbsp;<strong>Cylinder<\/strong>&nbsp;by clicking on&nbsp;<strong>Cube &gt; Cylinder&nbsp;<\/strong>from the top menu bar.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a new Cylinder Object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_shape_cylinder.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Adjust the size of the cylinder in the <strong>Properties<\/strong> window so that it matches the width of the clock hand. Use the reference image in the front view to help you with this. The settings for the hand used in this tutorial are as follows:<\/p>\n<ul>\n<li><strong>Radius:<\/strong> 10 cm<\/li>\n<li><strong>Height: <\/strong>10 cm<\/li>\n<li><strong>Height Segments:<\/strong> 1<\/li>\n<li><strong>Rotation Segments:<\/strong> 60<\/li>\n<li><strong>Orientation: <\/strong>+Y<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the properties of the Cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_hand_settings.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Ensure the cylinder is selected and then click on the&nbsp;<strong>Make Editable&nbsp;<\/strong>button.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the Make Editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-make-editable.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>To edit the shape further select the&nbsp;<strong>Points Tool&nbsp;<\/strong>and then select the&nbsp;<strong>Rectangle Selection Tool<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Points Tool and the Rectangle Selection Tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-rectangle-selection.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Then go to the <strong>Properties<\/strong> window and un-tick&nbsp;<strong>Only Select Visible Elements<\/strong>. This allows you to select all the points within the rectangle selection.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Un-tick Only Select Visible Elements\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_select_visible.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Use the&nbsp;<strong>Rectangle Selection Tool&nbsp;<\/strong>to select all the points in the bottom half of the cylinder.&nbsp;<\/p>\n<p>Select and use the&nbsp;<strong>Move Tool&nbsp;<\/strong>and move all the selected points down to create the clock hand.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move selection downwards\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_hand_extend.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>When moving a whole object, select and use the&nbsp;<strong>Model&nbsp;<\/strong>button. If this is not selected, you may find that you will be moving the points, edges or faces instead.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Model mode button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock-model.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>Position the clock hand object by using the&nbsp;<strong>Move Tool.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place clock hand object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_hand_placement.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>YUse the&nbsp;<strong>Scale Tool<\/strong> to adjust the scale of the object once it is in place.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the scale tool for any last minute adjustments\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_hand_scale.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Duplicate the clock hand object by using the&nbsp;<strong>Move Tool&nbsp;<\/strong>and holding the&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the hand tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_hand_duplicate.jpg\"><\/figure>\n<h3>Step 10<\/h3>\n<p>Once you have the hands, position both on the clock face by using the&nbsp;<strong>Move Tool&nbsp;<\/strong>and the&nbsp;<strong>Rotation Tool<\/strong>.&nbsp;<\/p>\n<p>Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to make one hand smaller if you wish.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Position the hand objects using the Rotate and Move Tools\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/clock_hand_final.jpg\"><\/figure>\n<h2>Coming Next&#8230;<\/h2>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final Alarm Clock 3D Model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/31853\/image\/850x588_Grey.jpg\"><\/figure>\n<p>In the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the Alarm Clock<\/li>\n<\/ul>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/31853\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31853\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31853\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/31853\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Alarm Clock model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly and easily.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, adding lighting to the scene and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-98761","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98761","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=98761"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98761\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=98761"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=98761"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=98761"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}