{"id":98738,"date":"2019-08-19T06:51:00","date_gmt":"2019-08-19T06:51:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/348909"},"modified":"2019-08-19T06:51:00","modified_gmt":"2019-08-19T06:51:00","slug":"designing-communities-for-kindness","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/08\/19\/designing-communities-for-kindness\/","title":{"rendered":"Designing communities for kindness"},"content":{"rendered":"<p data-selectable-paragraph id=\"ab83\">What does a community developer do?<\/p>\n<p data-selectable-paragraph id=\"a8ef\">I sum up my role as \u201ccharacter development, but for communities.\u201d Community developers, in a variety of ways, build up and direct the fan base in the direction we want it to grow. We design the places&nbsp;<strong>outside of the game<\/strong>&nbsp;that these communities will interact in, as well as the tone, the rules, and the experience they will have in these spaces. We create the systems that people use to interact with us, each other and, in some cases, the dev team.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt=\"Visual representation of me lurking in our Discord at 10pm to make sure everyone is behaving.\" height=\"403\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness.jpg\" width=\"646\"><small>Visual representation of me lurking in our Discord at 10pm to make sure everyone is behaving.<\/small><\/p>\n<p data-selectable-paragraph id=\"357a\">Devs tend to know they want a community, but neglect considering&nbsp;<em>what&nbsp;<\/em><em>kind<\/em>&nbsp;of belongingness they want from their communities. And then those who do consider it might decide they want \u201cpositive\u201d, \u201chealthy\u201d, and \u201cengaged\u201d communities, which is a great goal, but doesn\u2019t concretely describe what actions to take.<\/p>\n<p data-selectable-paragraph id=\"97ae\">How do you get there? That\u2019s where community developers come in.<\/p>\n<p data-selectable-paragraph id=\"becf\">To be clear here, kind community design doesn\u2019t mean chanting positive affirmations into your community every single day. (I mean, you can if you want though?) It means creating a safe, low pressure, helpful, and encouraging interactive space among the players. So even when times of tension or anger come up (e.g. a troll), they still actively work together to help make the space a kind and accepting place.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"620\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness.png\" width=\"646\"><small>More on this further on!<\/small><\/p>\n<p data-selectable-paragraph>***&nbsp;<strong>Note:<\/strong>&nbsp;Our community strategies MAY only have been as successful as they are because we\u2019re relatively small. We don\u2019t really have experience with giant mega-communities that million-unit-selling games tend to have, which probably need different strategies. ***<\/p>\n<h2 data-selectable-paragraph id=\"0fda\"><strong>Kitfox\u2019s Community<\/strong><\/h2>\n<p data-selectable-paragraph id=\"f049\">So for a bit of background information, here\u2019s what Kitfox\u2019s community is like, at the time of writing this. We\u2019ve been around for 6 years, have released 3 games, are currently developing 2, and publishing 4 more. Dwarf Fortress and Boyfriend Dungeon are our biggest communities right now.<\/p>\n<ul>\n<li data-selectable-paragraph id=\"7831\">Twitter: 17.1k followers<\/li>\n<li data-selectable-paragraph id=\"bb9a\">Discord: ~4000 members<\/li>\n<li data-selectable-paragraph id=\"9101\">Newsletter: ~9000 subscribers<\/li>\n<\/ul>\n<p data-selectable-paragraph id=\"fd50\">We\u2019ve had people join specifically because they heard Kitfox was a nice place to be in, people who have used their preferred pronouns for the first time with us, and so on. Or, when someone comes in with a problem with the game, they all try to help each other and offer solutions.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"32\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-1.png\" width=\"646\"><\/p>\n<p data-selectable-paragraph>This post is made assuming everyone is joining from a place of common goals and interests \u2014 that is, they\u2019re joining because they love your game.<\/p>\n<h2 data-selectable-paragraph id=\"1ca4\"><strong>Community Ethos by Game Type<\/strong><\/h2>\n<p data-selectable-paragraph id=\"daae\">So what do you want your community to&nbsp;<em>feel<\/em>&nbsp;like and bond over? It\u2019s influenced not only by your structures and rules, but also the kinds of games you make. It will attract certain kinds of people seeking a certain kind of experience. The audience will be influenced by a number of factors, including: studio culture\/voice, game genre(s), game tone, and number of players. From this, you can judge where your&nbsp;<em>primary<\/em>&nbsp;community demographic will come from, and how you can design appropriately. (Check Tanya\u2019s blog&nbsp;<a href=\"https:\/\/medium.com\/@kitfoxgames\/designing-for-coziness-d33d2519a59e\">Designing for Coziness<\/a>&nbsp;for more on the game aspect.)<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"302\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-2.png\" width=\"646\"><\/p>\n<p data-selectable-paragraph id=\"2dd4\">Examples of the type of community ethos a certain game may attract:<\/p>\n<p data-selectable-paragraph id=\"3be9\"><strong>Mastery<\/strong>&nbsp;\u2014 comprehensive knowledge or skill in a subject or accomplishment<br \/> Example games:&nbsp;<em>Dwarf Fortress, Darkest Dungeon, Cuphead, Monster Hunter<\/em><\/p>\n<p data-selectable-paragraph id=\"ac26\"><strong>Competitiveness<\/strong>&nbsp;\u2014 having a strong desire to be more successful than others<br \/> Example games:&nbsp;<em>Rocket League, Overwatch, Fortnite<\/em><\/p>\n<p data-selectable-paragraph id=\"cbcd\"><strong>Kindness&nbsp;<\/strong>\u2014 friendliness, coziness, generosity, trust, or inclusion dynamics<br \/> Example games:&nbsp;<em>Boyfriend Dungeon, Ooblets, Animal Crossing, Slime Rancher<\/em><\/p>\n<p data-selectable-paragraph id=\"fd61\">Of course, these are not exhaustive or exclusive\u2014 communities can be and usually are a mixture of many. But by knowing what type of community ethos you\u2019re aiming for, you can appropriately plan for things such as:<\/p>\n<ul>\n<li data-selectable-paragraph id=\"e57c\">What kind of community design you want\/how you will promote it<\/li>\n<li data-selectable-paragraph id=\"d6ad\">Types of social platforms needed\/their structure<\/li>\n<li data-selectable-paragraph id=\"8c7e\">Amount of moderation needed<\/li>\n<li data-selectable-paragraph id=\"3181\">What sorts of risks come with each community<\/li>\n<li data-selectable-paragraph id=\"35f6\">And more!<\/li>\n<\/ul>\n<h2 data-selectable-paragraph id=\"403b\"><strong>Designing for Kindness<\/strong><\/h2>\n<p data-selectable-paragraph id=\"d270\">I want people to be mindful of&nbsp;<strong>how<\/strong>&nbsp;they love and interact with our games, and not just&nbsp;<strong>what&nbsp;<\/strong>they love. So let\u2019s talk about designing communities for (what I consider to be) kindness. Every community has different needs, but these are the ways I\u2019ve encouraged kinder community growth.<\/p>\n<h2 data-selectable-paragraph id=\"3858\"><strong>1. Rules<\/strong><\/h2>\n<p data-selectable-paragraph id=\"7094\">Understanding social systems is key to understanding communities.<\/p>\n<p data-selectable-paragraph id=\"57cc\">Social systems are the relationships between individuals, groups, and institutions. They can predict and shape how your behaviour is influenced by the institution or group someone is a part of. For example, the way you behave and interact at work are very different than how you would behave at home. The same goes whether you\u2019re in a hospital, a library, school, etc. These systems have their own sets of rules that allows the group and institution as a whole to function smoothly. Breaking the rules causes chaos or \u201cresistance\u201d.<\/p>\n<p data-selectable-paragraph id=\"8779\">Game communities are the same!<\/p>\n<p data-selectable-paragraph id=\"aab9\">In the book&nbsp;<em>The Forest and the Trees<\/em>&nbsp;by Allan G. Johnson, he uses the board game Monopoly as an example.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"500\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-1.jpg\" width=\"500\"><\/p>\n<p data-selectable-paragraph id=\"7ffc\">Monopoly is a mini-social system with rules. Following these rules offer the \u201cpath of least resistance\u201d to playing the game, but following them also impacts player behaviour.<\/p>\n<p data-selectable-paragraph id=\"02eb\">That is, players are led down one path \u2014 greed. If you\u2019ve played Monopoly, you know the whole goal is to control the board and winning involves making sure your opponents lose all their money and property. It\u2019s a rule set that not only encourages greed and all the attributes that come with that, but makes it a necessary part of the experience. The point isn\u2019t about if the game is fun or not, but that the rules encourage a certain behaviour for participation, regardless of personal values.<\/p>\n<p data-selectable-paragraph id=\"e82d\">And if you refuse to abide by them, like by cheating? The other players will probably get angry at you, or they\u2019ll kick you out.<\/p>\n<p data-selectable-paragraph id=\"b35b\">So, when we talk about social systems here, it\u2019s important to consider what you, as a person privileged to be setting the rules, do with this. What outcomes are you looking for, with your ruleset? What is the path of least resistance for community members? In Monopoly, it\u2019s greed.<\/p>\n<p data-selectable-paragraph id=\"02da\">For Kitfox? It\u2019s kindness.<\/p>\n<p data-selectable-paragraph id=\"f9a5\">Especially for forums or Discord, where your community will probably be interacting with each other, you NEED to have rules for your community to clearly see so everyone is on the same page. And you NEED to enforce them in a timely, specific, and equal manner \u2014 mods can help with this. For reference, you can check the&nbsp;<a href=\"https:\/\/discord.gg\/kitfoxgames\">Kitfox Games Discord rules<\/a>.<\/p>\n<p data-selectable-paragraph id=\"49c8\">People will have different ideas of the rules and how they should be implemented.&nbsp;<strong>But, at the very least, these are the universal principles for the rule of law:<\/strong><\/p>\n<ul>\n<li data-selectable-paragraph id=\"5df4\">Clearly defined \u2014 don\u2019t mince words<\/li>\n<li data-selectable-paragraph id=\"569a\">Publicized \u2014 easy to find and see<\/li>\n<li data-selectable-paragraph id=\"f12a\">Stable \u2014 don\u2019t randomly change very frequently<\/li>\n<li data-selectable-paragraph id=\"1b04\">Just \u2014 seem reasonably fair<\/li>\n<li data-selectable-paragraph id=\"a141\">Applied evenly and quickly to everyone<\/li>\n<\/ul>\n<p data-selectable-paragraph id=\"b081\">Don\u2019t fear rule enforcement. It helps drive more productive conversations and weeds out those that are there under false pretenses. Often what I\u2019ll do when I know we have a BIG announcement coming up \u2014 meaning our Discord will be flooded with new people \u2014 is warn the community that the censorbot will be hypersensitive to more words. This helps drive the tone of what I expect from new people entering, and once the initial boom is over, I go back to relaxing the rules.<\/p>\n<p data-selectable-paragraph id=\"aac9\">Some people will be turned off by our community space, but that\u2019s okay. Maybe while reading this, someone has thought \u201cgod the person writing this sounds insufferably sugary\u201d and I mean, sure, fair. It\u2019s impossible to please everyone!<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"114\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-3.png\" width=\"646\"><\/p>\n<p data-selectable-paragraph>And when rules are broken? Often what helps is a DM their way with an explanation or a warning before any action is taken, rather than an outright call out for everyone to see. Shame and embarrassment in public is usually more effective for making the person feel defensive, rather than receptive to change.<\/p>\n<p data-selectable-paragraph id=\"38b8\">There are going to be times you can\u2019t monitor social \u2014 you\u2019re at a convention, vacation, busy, etc.&nbsp;<strong>A good community shouldn\u2019t collapse because you\u2019re not around.<\/strong>&nbsp;The better your rules, the better your community can sustain itself.<\/p>\n<h2 data-selectable-paragraph id=\"cd6c\"><strong>2. Mutual Understanding &amp; Expectations<\/strong><\/h2>\n<p data-selectable-paragraph id=\"3942\">You are a person. Remind your community of this. You don\u2019t have to be infallible, but they need to understand you are a living, breathing person with emotions and&nbsp;<em>boundaries<\/em>. If your community can\u2019t respect YOUR boundaries, they probably won\u2019t respect each others. On the flip side, remember:&nbsp;<strong>you are not their therapist.<\/strong>&nbsp;It\u2019s okay to offer a sympathetic ear once in awhile, but there are boundaries for your mental well-being too.<\/p>\n<p data-selectable-paragraph id=\"70fe\">Some of the most difficult things in community development are not the angry trolls. It\u2019s the members who you know have your interests at heart, but cross some sort of personal boundary or seek a therapy-like relationship that you are not equipped to handle. These are hard to call out, and my tips for you here are difficult because it can\u2019t be vague generalized advice. I will say that above all, it\u2019s important to let them know that you DO care about their well-being and because of that, professional help is a better resource than you are. (And well. It probably actually is. Unless you\u2019re a trained therapist??)<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"337\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-2.jpg\" width=\"600\"><small>Speaking of kindness though,&nbsp;<a href=\"https:\/\/store.steampowered.com\/app\/1070710\/Kind_Words_lo_fi_chill_beats_to_write_to\/\">Kind Words<\/a>&nbsp;seems so wholesome and good.<\/small><\/p>\n<p data-selectable-paragraph id=\"e6c4\">Early clarifications, consistent actions, not ignoring concerns, and following through on community needs are key here. Soon, they will trust that you are doing your best when you have time with them, and not that you\u2019re neglecting or ignoring their needs. Just like how a community may expect you to act a certain way, you must also set expectations for them.<\/p>\n<h2 data-selectable-paragraph id=\"6bfe\"><strong>3. Norms<\/strong><\/h2>\n<p data-selectable-paragraph id=\"372d\">There are two kinds of norms \u2014 \u201cmores\u201d, which are norms that carry great importance (like laws, chat rules, etc.) and \u201cfolkways\u201d which are norms about casual, daily interaction. \u201cMores\u201d we understand well \u2014 rules should not be broken. Folkways distinguish what we think is rude or polite, and often in community development, this is overlooked but can plant the seed of unkindness when broken. That\u2019s why, as a community dev, you&nbsp;<em>have<\/em>&nbsp;to mentally distinguish what you think is acceptable ways of your community will talk to you and each other. Rules are easily defined \u2014 politeness is not.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"160\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness.gif\" width=\"240\"><br \/><small>WHY EVEN PROVIDE A GOLDEN LUMBER OPTION, HARVEST MOON???<\/small><\/p>\n<p data-selectable-paragraph id=\"16b1\">You will become the defacto leader for setting the folkways.&nbsp;<strong>Keep in mind how you interact and the jokes you make, because this will automatically be seen as the acceptable way to communicate.<\/strong>&nbsp;The more your community understands the norms of discourse \u2014 what is considered appropriate, or not \u2014 the better they interact with each other.<\/p>\n<p data-selectable-paragraph id=\"0ae1\">Other ways you can help foster a healthy environment include responding to nice comments or constructive criticism on your platforms. Identifying the core root of the problem helps guide how you respond (if at all) to the message. Slowly, people will see which questions warrant a response from the devs versus silence, and what kind of tone is appropriate for the community.<\/p>\n<p data-selectable-paragraph id=\"ce8c\">As you solidify your community pillars and uphold you community to standards you set, the better their reputation becomes. We\u2019ve had people join Kitfox purely because people had heard it was a positive place to be in. Most newcomers see how people interact, see the reputation your community has, and naturally go along with this. It\u2019s a pleasant (and beneficial) circle of events.<\/p>\n<h2 data-selectable-paragraph id=\"c6e0\"><strong>4. Sincerity &amp; Trust<\/strong><\/h2>\n<p data-selectable-paragraph id=\"916f\">I don\u2019t think I\u2019m a perfect community developer. Far from it. I am a person \u2014 people make mistakes. What matters is that your community trusts that you are doing your best with the resources you have.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"375\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-3.jpg\" width=\"500\"><\/p>\n<p data-selectable-paragraph id=\"d652\">There are different ways you can show you\u2019re sincere, but keep in mind these aren\u2019t some sort of\u2026 \u201cmind trick\u201d. You have to uh, be sincere about being sincere, and the trust will build<em>&nbsp;slowly&nbsp;<\/em>overtime. Every positive interaction you have with the community builds this trust. Naturally, it can be REALLY difficult to show sincerity online so here are just&nbsp;<em>some<\/em>&nbsp;strategies to show it:<\/p>\n<ol>\n<li data-selectable-paragraph id=\"ee3f\">Acknowledge the value and importance of the community.<\/li>\n<li data-selectable-paragraph id=\"e1ff\">Celebrate people\u2019s achievements, give genuine compliments, and encourage their positive events.<\/li>\n<li data-selectable-paragraph id=\"1ba3\">Give your fans space: Don\u2019t attempt to chain them to your community. They owe you 0 of their time and attention, and ideally, they\u2019d have interests outside of your games. (And, related, they have no claim over you either.)<\/li>\n<li data-selectable-paragraph id=\"a4e4\">Make an effort to keep track of the names and pictures you see frequently.<\/li>\n<li data-selectable-paragraph id=\"ab4e\">Admit mistakes as they happen.<\/li>\n<li data-selectable-paragraph id=\"fefa\">Humor!<\/li>\n<li data-selectable-paragraph id=\"8085\">Be aware how your tone may come across to a stranger, or someone who has just joined your community. For example, even proper capitalization and punctuation can actually make you sound quite strict in a casual chatting environment.<\/li>\n<\/ol>\n<p data-selectable-paragraph id=\"243f\">To be fair, I am one community dev. I am able to keep track of mainly everyone in the community, and they get to see it really is just one person answering them. This has disadvantages, but one solid advantage is that they know and understand it IS a person. It\u2019s me!<\/p>\n<h2 data-selectable-paragraph id=\"cdaa\"><strong>5. Home<\/strong><\/h2>\n<p data-selectable-paragraph id=\"05b9\">Say it with me:&nbsp;<strong>SOFT! SKILLS! ARE! VALUABLE!<\/strong><\/p>\n<p data-selectable-paragraph id=\"3a1f\">Especially online, when you\u2019re missing most of the other non-verbal cues that give context to how a person is feeling, your soft skills are imperative to creating a warm, relaxing, safe place \u2014 a feeling of \u201chome\u201d, if you will.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"337\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-4.jpg\" width=\"600\"><small><a href=\"https:\/\/store.steampowered.com\/app\/762940\/Minekos_Night_Market\/\">Mineko\u2019s Nightmarket<\/a><\/small><\/p>\n<p data-selectable-paragraph id=\"a2cd\">Through more one-way communication, such as from Twitter, newsletters, or Facebook, you\u2019re limited in your ability to establish \u201chome\u201d, but you can use the tone of content posts, captions, and replies. Little moments of \u201cjoy\u201d are nice. Obviously, you are more than just a robot sent out to ban people for breaking the rules.<\/p>\n<p data-selectable-paragraph id=\"2473\">In forums and Discord, there is more flexibility and opportunities to create this feeling, but there\u2019s greater difficulty in keeping it consistent, since it depends on the members interacting within it. Discords, just like mass conventions or crowds, can be an overwhelming place to be in. Eventually Discords seem to settle down to several main chatters, and it\u2019s easy for quieter or more busy members to fade out. To foster more kindness in our Discord, for example, I put in\u201chideaway\u201d spots to specifically create softer, warm chatter.<\/p>\n<p data-selectable-paragraph id=\"1426\"><strong>Cozier, more selective rooms allow for further similarities\/goal orientation between members, encourages repeated interactions between members, and manages the density of the community from feeling too overwhelming.<\/strong><\/p>\n<p data-selectable-paragraph id=\"77a0\">Kitfox Discord uses pronoun roles and \u201ccozy\u201d channels \u2014 notably, \u201c#cute-and-good\u201d, \u201c#food-and-noms\u201d, a private Discord for Kickstarter backers, and a silly secret channel. (Can you find it?) These channels \u2014 other than the backer channel \u2014 don\u2019t have any immediate value related to Kitfox. However, they bring a sense of humanity to the space, and\/or a sense of refuge for when other channels are more chatty.<\/p>\n<p data-selectable-paragraph><img decoding=\"async\" alt src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-4.png\"><\/p>\n<p data-selectable-paragraph id=\"390c\">You may find other ways to foster a kinder place in your spaces. This is by no means the only way to create \u201chome\u201d-like feelings.<\/p>\n<h2 data-selectable-paragraph id=\"8216\"><strong>Caveats<\/strong><\/h2>\n<ul>\n<li data-selectable-paragraph id=\"af21\">Every community and studio is EXTREMELY different. Your culture may be different, the types of games you make can attract different people, you may be inclined to go for a different tone, etc. Kitfox mainly deals in single player, narrative-heavy games \u2014 MMOs, shooters, even larger communities, communities with predominantly children, etc. may need additional strategies.<\/li>\n<li data-selectable-paragraph id=\"4a45\">Bad upper management or studio culture can hinder a community dev\u2019s ability to work properly. We cannot champion for your company if we are mistreated, micromanaged, or not trusted to do our best.<\/li>\n<li data-selectable-paragraph id=\"18e6\">These things will not&nbsp;<em>automatically<\/em>&nbsp;make your community kinder or safer. This takes time and continuous effort. You may not see an immediate pay off.<\/li>\n<li data-selectable-paragraph id=\"4858\">Is this the most effective way to attract\/keep fans in your Discord? Who knows. Probably not. I\u2019m sure if I \u201cgamified\u201d the Discord with ranks and whatnot, it would be better at retention! But I try to keep our server low pressure and personally feel a little weird giving people a feeling of NEEDING to interact with us. I don\u2019t know. Maybe that\u2019s weird! You do what works for you!<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"326\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-5.jpg\" width=\"646\"><\/p>\n<ul>\n<li data-selectable-paragraph id=\"ce97\">This post largely assumes that people are joining your community from a position of good faith or are casually being introduced to it. If people are joining from a place of negativity (hurling abuses or other reasons), then other\/additional forms of mitigation will be needed.<\/li>\n<\/ul>\n<h2 data-selectable-paragraph id=\"c0ac\"><strong>Pay Offs &amp; Wrap Up<\/strong><\/h2>\n<p data-selectable-paragraph id=\"b5dd\">Designing kinder communities and moderation is not just about risk management. Its lifetime value will reward you \u2014 people will&nbsp;<em>want<\/em>&nbsp;to interact and they\u2019ll stick around for your future games to come, even if it\u2019s not necessarily their thing.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"620\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness.png\" width=\"646\">Let me be clear though \u2014 this isn\u2019t some mass strategy dreamed up to get user retention and ~hit KPIs~ and ~maximize the synergy~. Kindness is based on being genuine. You must&nbsp;<em>actually&nbsp;<\/em>want the best for the people in your community.<\/p>\n<p data-selectable-paragraph id=\"f6fa\">Maybe kindness isn\u2019t talked about much anymore because either it\u2019s become so ubiquitous in online spaces we take it for granted, OR we\u2019ve become jaded by the very platforms we found solace in (and I mean\u2026 for good reason.) But the world can be a lonely place. Online, people can make genuine friends and form real connections they couldn\u2019t otherwise. And I hope that connection helps them face the real world, too.<\/p>\n<p data-selectable-paragraph><img loading=\"lazy\" decoding=\"async\" alt height=\"363\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/designing-communities-for-kindness-6.jpg\" width=\"646\"><small><a href=\"https:\/\/store.steampowered.com\/app\/972660\/Spiritfarer\/\">Spiritfarer<\/a><\/small><\/p>\n<p data-selectable-paragraph id=\"6410\">Of course, at its very core, regardless of the spaces we create, Kitfox \u2014 and any studio \u2014 exists to sell products: games, t-shirts, limited edition box sets, whatever. But while we\u2019re at it,&nbsp;<strong>we might as well do our best to make the spaces we touch a little more positive.<\/strong><\/p>\n<h2 data-selectable-paragraph id=\"511e\"><strong>tl;dr?<\/strong><\/h2>\n<p data-selectable-paragraph id=\"0610\">The user experience in games is important, but combined with a warm, friendly user experience in the community? That\u2019s good design.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What does a community developer do? I sum up my role as \u201ccharacter development, but for communities.\u201d Community developers, in a variety of ways, build up and direct the fan base in the direction we want it to grow. We design the places&nbsp;outside of the game&nbsp;that these communities will interact in, as well as the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":98739,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-98738","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98738","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=98738"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98738\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/98739"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=98738"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=98738"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=98738"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}