{"id":98570,"date":"2019-08-16T22:04:00","date_gmt":"2019-08-16T22:04:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/348862"},"modified":"2019-08-16T22:04:00","modified_gmt":"2019-08-16T22:04:00","slug":"steams-follower-counts-a-discoverability-gem-hidden-in-plain-sight","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/08\/16\/steams-follower-counts-a-discoverability-gem-hidden-in-plain-sight\/","title":{"rendered":"Steam&#8217;s &#8216;Follower&#8217; counts: A discoverability gem hidden in plain sight"},"content":{"rendered":"<p><strong><i><small> The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. <\/small><\/i><\/strong> <\/p>\n<hr>\n<p>In the interests of focusing on one particular part of game discoverability, I\u2019d like to concentrate this piece&nbsp;on one particular hidden gem of a statistic &#8211; Steam\u2019s follower count.<\/p>\n<p>Most people making games for Steam are aware of &#8211; and closely monitor &#8211; their game\u2019s wishlists. As discussed&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/p\/the-one-thing-you-should-care-about\">in my first newsletter \/ column<\/a>, your wishlists at your game\u2019s launch are a key indicator of how it might sell.<\/p>\n<p>(In addition, the amount of wishlists your game accumulates after launch are a key indicator of its long-term popularity. This is particularly because Steam users may get emailed about your game if it\u2019s on sale and they have wishlisted it.)<\/p>\n<p>Anyhow, wishlists are golden &#8211; but they are also private. Only people with access to the Steam back end for their particular game can see them. However, a statistic that is public is the \u2018Steam follower count\u2019. (You have less followers than wishlists, by the way &#8211; wishlists are <a href=\"https:\/\/twitter.com\/GreyAlien\/status\/1142361425643487232\">around 4.5x<\/a> follower counts.)<\/p>\n<p>On each game\u2019s Steam page is the ability to \u2018Follow\u2019 a title to see announcements about it in your Steam Community Activity Feed. It\u2019s right next to \u2018Add to your wishlist\u2019 (see below pic from Steam website!), and is basically a light expression of interest:<\/p>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F1c838936-b2ed-4e8b-90ca-50bf5f017716_961x529.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/1c838936-b2ed-4e8b-90ca-50bf5f017716_961x529.jpeg&quot;,&quot;height&quot;:529,&quot;width&quot;:961,&quot;bytes&quot;:159943,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/steams-follower-counts-a-discoverability-gem-hidden-in-plain-sight.jpg\" width=\"600\"><\/a><\/p>\n<p>Excitingly, if you go to the&nbsp;<a href=\"https:\/\/steamcommunity.com\/search\/groups\/\">Steam Community Groups search page<\/a>&nbsp;and look for the name of a particular game, you can see how many followers the group attached to a game has, before you click on it. (There\u2019s probably a better way to do this, that\u2019s just how I do it.)<\/p>\n<p>This follower count &#8211; as the wishlist count &#8211; changes drastically (upwards!) after launch. But if you\u2019re checking very close to a Steam launch, here\u2019s a <a href=\"https:\/\/twitter.com\/GreyAlien\/status\/1142362954429583360\">basic rule of thumb<\/a> from the ever helpful Jake Birkett: &#8220;Basically followers x 2.5 = week 1 sales. But of course it can vary quite a lot for different games, and probably for different reasons.&#8221;<\/p>\n<p>(Side note: read the&nbsp;<a href=\"https:\/\/www.patreon.com\/posts\/economics-of-are-27350597\">rest of Jake\u2019s excellent post<\/a>&nbsp;on the economics of making indie games, if you didn\u2019t. It goes further than my earlier posts into the complexities of making money in this space.)<\/p>\n<p>Anyhow, back to exemplifying. Let\u2019s take&nbsp;<a href=\"https:\/\/store.steampowered.com\/app\/618330\/Within_the_Cosmos\/\">Within The Cosmos<\/a>, which has&nbsp;<a href=\"https:\/\/steamcommunity.com\/search\/groups\/#text=within+the+cosmos\">1,600 Steam followers<\/a>&nbsp;and is launching on Friday, August 16th. Perhaps it adds a few more followers by its launch hour.<\/p>\n<p>Even so, via Jake\u2019s basic formula this implies it should sell just over 4,000 copies in its first week &#8211; and perhaps 20,000-25,000 copies in the first year, but not all of those at full price. Not bad! Not bad? (Depends on how much it cost, if there\u2019s other platforms, etc.)<\/p>\n<p>Is this completely accurate, I see you scoff? Absolutely not. It may be off by a factor of 2 or 3, even. But it\u2019s unlikely to be off by a factor of 10 or 100.<\/p>\n<p>So if you\u2019re seeing a game about to launch with 10 followers &#8211; it\u2019s really likely to be a flop in commercial terms. And if you\u2019re seeing an upcoming title with 20,000 followers &#8211; it\u2019s going to be at least a medium-sized hit. (BTW, Cyberpunk 2077 has 430,000 followers already &#8211; you may want to buy stock in CD Projekt now.) Anyhow, the same essential truths for wishlists extend to followers.<\/p>\n<p>Until recently, it was kinda rough to find follower counts all in one place. You just had to look them up manually, or there was a custom spreadsheet or two created for Ryan Clark of&nbsp;<a href=\"https:\/\/www.youtube.com\/playlist?list=PLUPKuAVC8PO7uIGiDCHUZGDNYAyRmW6NC\">Clark Tank<\/a>&nbsp;(&amp; Crypt Of The Necrodancer\/Cadence Of Hyrule!) fame.<\/p>\n<p>But now, as&nbsp;<a href=\"https:\/\/twitter.com\/larsiusprime\/status\/1159475890004385793\">pointed out<\/a>&nbsp;by Lars Doucet:<\/p>\n<ul>\n<li>\n<p>SteamDB (pictured) now has a&nbsp;<a href=\"https:\/\/steamdb.info\/upcoming\">graph of follower counts<\/a>&nbsp;for games released on that day and each upcoming day &#8211; sorted by day. (Remember that follower counts will start going up majorly as soon as the game is released &amp; it gets extra exposure.)<\/p>\n<\/li>\n<li>\n<p>SteamHype has&nbsp;<a href=\"https:\/\/steamhype.com\/calendar\">follower counts for all upcoming games<\/a>, which are filterable for all kinds of genre, pricing, and other info.<\/p>\n<\/li>\n<\/ul>\n<p><a href=\"https:\/\/cdn.substack.com\/image\/fetch\/c_limit,f_auto,q_auto:good\/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F94715258-d57d-4bd0-8eac-c39f5caff74f_935x361.jpeg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" data-attrs=\"{&quot;src&quot;:&quot;https:\/\/bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com\/public\/images\/94715258-d57d-4bd0-8eac-c39f5caff74f_935x361.jpeg&quot;,&quot;height&quot;:361,&quot;width&quot;:935,&quot;bytes&quot;:69446,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;href&quot;:null}\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/08\/steams-follower-counts-a-discoverability-gem-hidden-in-plain-sight-1.jpg\" width=\"600\"><\/a><\/p>\n<p>These tools both seem invaluable in terms of understanding what PC games are about to be popular in today\u2019s market.<\/p>\n<p>Though a lot of games hang out without a clear release date &#8211; until they get dated, and you&nbsp;<a href=\"https:\/\/www.gamasutra.com\/view\/news\/348228\/Devs_are_now_required_to_contact_Valve_for_release_date_changes_on_Steam.php\">can\u2019t mess with that any more<\/a>&nbsp;&#8211; you can at least get a general idea of the popularity of games coming out in the next few weeks &#8211; and you can search for the ones without a clear release date.<\/p>\n<p>Finally &#8211; listen, I know a lot of this seems like the tedious&nbsp;<a href=\"https:\/\/en.wikipedia.org\/wiki\/Sabermetrics\">Sabermetrics-ization<\/a>&nbsp;of video game development and publishing. And none of this is a guarantee that your game is or isn\u2019t going to be a hit.<\/p>\n<p>But I think it\u2019s very reasonable to look at the kind of titles that have more than 1,000 followers at launch (a number that everyone should aspire to, I think!) and ask &#8211; what made them special?<\/p>\n<p>What traits did they have, how much might they have cost to create &#8211; financially and creatively &#8211; and why were people excited to push that \u2018Follow\u2019 button?<\/p>\n<p>A few hours doing this, away from actually making your game, may pay dividends in the future if you\u2019re an indie dev.<\/p>\n<p>Or if you don\u2019t want to do that, pay a publisher to think about it, and tell you what to change or adapt, I guess. But you\u2019d better be sure that they understand these dynamics properly, otherwise your hard-won revenue share may be wasted.<\/p>\n<p>(Yes, \u2018should you get a publisher?\u2019 is another of the near-infinite topics that we\u2019ll tackle at some point in this blog series! And my answer, just to telegraph it, is \u2018maybe\u2019. But look forward to another 1500 words on it soon.)<\/p>\n<p><em>[This article was originally published as part of the Game Discoverability Weekly newsletter, which you&nbsp;<a href=\"https:\/\/gamediscoverability.substack.com\/\">can subscribe to now<\/a>.]<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u0092s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. In the interests of focusing on one particular part of game discoverability, I\u2019d like to concentrate this piece&nbsp;on one particular hidden gem of a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":98571,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-98570","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98570","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=98570"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/98570\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/98571"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=98570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=98570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=98570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}