{"id":97281,"date":"2019-07-25T14:23:33","date_gmt":"2019-07-25T14:23:33","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=74d721ce-7de4-4e79-9964-bba3db041143"},"modified":"2019-07-25T14:23:33","modified_gmt":"2019-07-25T14:23:33","slug":"shadered-free-glsl-hlsl-shader-editor","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/25\/shadered-free-glsl-hlsl-shader-editor\/","title":{"rendered":"SHADERed Free GLSL\/HLSL Shader Editor"},"content":{"rendered":"<p>Released a few weeks back, SHADERed is a free and open source editing environment for developing shaders, both HLSL and GLSL.&nbsp; <a href=\"https:\/\/github.com\/dfranx\/SHADERed\">SHADERed<\/a> enables you to create shaders on the fly with a real-time view of the results.&nbsp; Currently it is Windows only, but the code is currently being ported from D3D to OpenG+SDL so this could change in the future.<\/p>\n<p>Features of SHADERed include:<\/p>\n<ul>\n<li>instantly see changes<\/li>\n<li>vertex, pixel and geometry shaders<\/li>\n<li>render states<\/li>\n<li>audio file support<\/li>\n<li>load obj 3d model files<\/li>\n<li>load your own textures into shaders<\/li>\n<li>render results to render texture (or screen)<\/li>\n<li>create and edit your own input variables<\/li>\n<li>shader statistics<\/li>\n<li>code editor with compilation and error reporting<\/li>\n<li>custom themes and templates<\/li>\n<\/ul>\n<p>SHADERed is available on <a href=\"https:\/\/github.com\/dfranx\/SHADERed\">Github here<\/a>.&nbsp; The code is available under the liberal MIT license.&nbsp; Compiled binaries for Windows are <a href=\"https:\/\/github.com\/dfranx\/SHADERed\/releases\">available here<\/a>.&nbsp; Check the video below to see SHADERed in action.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=eBIjnGeIGPI&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Design.aspx\">Design<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/Programming.aspx\">Programming<\/a><\/span> <span class=\"tags\"><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>Released a few weeks back, SHADERed is a free and open source editing environment for developing shaders, both HLSL and GLSL.&nbsp; SHADERed enables you to create shaders on the fly with a real-time view of the results.&nbsp; Currently it is Windows only, but the code is currently being ported from D3D to OpenG+SDL so this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,64],"tags":[177,73],"class_list":["post-97281","post","type-post","status-publish","format-standard","hentry","category-game-development","category-programming","tag-design","tag-programming"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97281","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=97281"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97281\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=97281"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=97281"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=97281"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}