{"id":97225,"date":"2019-07-25T09:30:00","date_gmt":"2019-07-25T09:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/07\/creating_smash_ultimates_fighter_reveals_takes_a_great_number_of_people_says_sakurai"},"modified":"2019-07-25T09:30:00","modified_gmt":"2019-07-25T09:30:00","slug":"creating-smash-ultimates-fighter-reveals-takes-a-great-number-of-people-says-sakurai","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/25\/creating-smash-ultimates-fighter-reveals-takes-a-great-number-of-people-says-sakurai\/","title":{"rendered":"Creating Smash Ultimate&#8217;s Fighter Reveals Takes &#8220;A Great Number Of People&#8221;, Says Sakurai"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/7345b5ad7c5e0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/7345b5ad7c5e0\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Joker\" href=\"http:\/\/images.nintendolife.com\/7345b5ad7c5e0\/joker.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/7345b5ad7c5e0\/joker.900x.jpg\" alt=\"Joker\"><\/a><\/figure>\n<p>It might sound a little bit silly to say, but one of favourite parts of any new <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Super Smash Bros.<\/a><\/strong> game release is the build-up to its launch, mostly because of the internet-breaking character reveal trailers.<\/p>\n<p>In a new column in Japanese publication, Famitsu, series director Masahiro Sakurai has shared several details on the creation of these trailers. He notes that &#8220;a great number of people&#8221; are involved in creating the gameplay videos, with other parts of Nintendo sometimes being drafted in to help with proceedings. The translations below come courtesy of <a class=\"external\" href=\"https:\/\/twitter.com\/PushDustIn\/status\/1154048566463066114\">@PushDustIn<\/a>:<\/p>\n<blockquote>\n<p>&#8220;The number of people who are involved putting together these portions of the trailer are a great number of people. The models, animations, stages, effects, music, sound effects and sometimes UI are shown&#8230;&#8221;<\/p>\n<\/blockquote>\n<blockquote>\n<p>&#8220;Generally speaking, the people working on the game are recording the footage. However, other parts of Nintendo like the Mario Club have helped in the past.&#8221;<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=qyJ4djjQOr0?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>Interestingly, Sakurai also reveals that the gameplay sections &#8220;aren&#8217;t fully planned&#8221;, with the development team instead using any captured footage which is good enough for purpose. He ends the column &#8211; the translation of which you can read in full <a class=\"external\" href=\"https:\/\/twitter.com\/PushDustIn\/status\/1154048566463066114\">here<\/a> &#8211; by saying that he&#8217;s &#8220;deeply grateful&#8221; to have the opportunity to work on such content.<\/p>\n<p><em>The big question now is who will be treated to next big reveal trailer? There are two DLC spots left &#8211; who&#8217;s your bet?<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It might sound a little bit silly to say, but one of favourite parts of any new Super Smash Bros. game release is the build-up to its launch, mostly because of the internet-breaking character reveal trailers. In a new column in Japanese publication, Famitsu, series director Masahiro Sakurai has shared several details on the creation [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-97225","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=97225"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97225\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=97225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=97225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=97225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}