{"id":97078,"date":"2019-07-22T20:34:00","date_gmt":"2019-07-22T20:34:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/347142"},"modified":"2019-07-22T20:34:00","modified_gmt":"2019-07-22T20:34:00","slug":"get-a-job-join-dmg-entertainment-as-a-game-engineer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/22\/get-a-job-join-dmg-entertainment-as-a-game-engineer\/","title":{"rendered":"Get a job: Join DMG Entertainment as a Game Engineer"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location:&nbsp;Beverly Hills, California<\/strong><\/p>\n<p>Come work on your favorite childhood robot including Optimus Prime, Bumblebee and others.&nbsp; Help us defeat Megatron and the Decepticons!&nbsp;<\/p>\n<p>DMG Entertainment has partnered with Hasbro for the development of the world\u2019s first&nbsp;<strong>Transformers\u2122<\/strong>-themed location-based entertainment center.<\/p>\n<p>The Game Engineer must enjoy a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. Research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments.<\/p>\n<p><strong>Responsibilities:<\/strong><\/p>\n<ul>\n<li>Design and develop data and code following direction from programming leads<\/li>\n<li>Work independently to implement new functionality in game and tools<\/li>\n<li>Able to adapt quickly to new coding environments and programming standards<\/li>\n<li>Work on other programmers\u2019 code, fixing bugs and implementing features<\/li>\n<li>Analyze performance and implement optimizations in both high and low-level code<\/li>\n<li>Quickly create standalone tools as needed to support the project<\/li>\n<li>Comfortable designing and implementing code for multi-processor environments<\/li>\n<li>Work with other team members to implement complex systems<\/li>\n<li>Work with teams in other companies to help them deliver finished products<\/li>\n<li>Some training and direction of entry-level programmers<\/li>\n<\/ul>\n<p><strong>Relevant Experience:<\/strong><\/p>\n<ul>\n<li>Avid video game enthusiast<\/li>\n<li>Unreal\/Unity Engine<\/li>\n<li>Audio Experience (Wwise, FMOD, custom)<\/li>\n<li>Physics Experience (Havok, PhysX, Bullet, custom)<\/li>\n<li>Rendering Experience (D3D, OpenGL, PS4, XB1, other)<\/li>\n<li>Source Control (Perforce, Github, other)<\/li>\n<li>Microsoft Office<\/li>\n<li>VR\/AR must be an area of interest.<\/li>\n<\/ul>\n<p><strong>Skills and Knowledge:<\/strong><\/p>\n<ul>\n<li>Good communication, organization and documentation skills<\/li>\n<li>Must have shipped one or more game title for console or VR<\/li>\n<li>Experience working in a large code base with multiple simultaneous branches<\/li>\n<li>5+ years advanced C\/C++<\/li>\n<li>3+ years scripting languages (LUA, C#, Perl, etc.)<\/li>\n<li>Excellent debugging skills, able to quickly locate and fix challenging bugs<\/li>\n<li>3+ years debugging and analytical tools (Visual Studio, PIX, Razor, RAD Telemetry, etc.)<\/li>\n<li>Understands how to work well in limited resource environments (a.k.a. game console)<\/li>\n<li>Strong grasp of 3D math, physics, graphics, AI, networking, audio processing, data manipulation\/ transformation, streaming, file systems, advanced programming techniques<\/li>\n<\/ul>\n<p><strong>The successful candidate must also meet the following requirements:<\/strong><\/p>\n<ul>\n<li>Passion for videogames and extensive knowledge of&nbsp;different game genres across all platforms<\/li>\n<li>Bachelor\u2019s Degree in computer science or equivalent 3+ years related work experience<\/li>\n<li>Self-motivated and proactive<\/li>\n<li>Positive attitude and a&nbsp;genuine team player<\/li>\n<li>A&nbsp;great ability to&nbsp;think creatively to&nbsp;overcome technical challenges.<\/li>\n<\/ul>\n<p><strong>Additional Information<\/strong><\/p>\n<p><strong>What we&nbsp;offer:<\/strong><\/p>\n<ul>\n<li>Access to&nbsp;cutting-edge hardware<\/li>\n<li>Proficient and fun-to-work-with colleagues<\/li>\n<li>Medical\/Dental\/Vision insurance<\/li>\n<li>401k retirement plan<\/li>\n<li>Kitchen area with free snacks and drinks.&nbsp;<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/game-engineer-beverly-hills-california-33909\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location:&nbsp;Beverly Hills, California Come work on your favorite childhood robot including Optimus Prime, Bumblebee and others.&nbsp; Help us defeat Megatron and the Decepticons!&nbsp; DMG [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":97079,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-97078","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97078","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=97078"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97078\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/97079"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=97078"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=97078"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=97078"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}