{"id":97013,"date":"2019-07-22T13:00:00","date_gmt":"2019-07-22T13:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/07\/preview_astral_chain_mixes_bayonetta_wonderful_101_and_metal_gear_rising_and_youll_love_it"},"modified":"2019-07-22T13:00:00","modified_gmt":"2019-07-22T13:00:00","slug":"preview-astral-chain-mixes-bayonetta-wonderful-101-and-metal-gear-rising-and-youll-love-it","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/22\/preview-astral-chain-mixes-bayonetta-wonderful-101-and-metal-gear-rising-and-youll-love-it\/","title":{"rendered":"Preview: Astral Chain Mixes Bayonetta, Wonderful 101 And Metal Gear Rising, And You&#8217;ll Love It"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/31752f5a051a6\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/31752f5a051a6\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Sc635i\" href=\"http:\/\/images.nintendolife.com\/31752f5a051a6\/sc635i.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/31752f5a051a6\/sc635i.900x.jpg\" alt=\"Sc635i\"><\/a><\/figure>\n<p>You\u2019d think it\u2019d be a little easier to relax when you\u2019re lounging inside a hotel suite playing a video game, Platinum Games\u2019 <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/astral_chain\">Astral Chain<\/a><\/strong>, to be exact.<\/p>\n<p>High above Comic-Con, Seagulls were flying face level to the glass panes of the room, while sailboats were lazily drifting off in the San Diego bay; yet all anyone could pay attention to was the merciless destruction of pixels, the blue and red neon bloom effects sparkling off the huge TV that was running this latest build of the game; a near finished, post-E3 build only one month out from release.<\/p>\n<p>To any non-action fans out there, you might actually want to keep reading. It turns out that Astral Chain is not always a game of pure chaos. In fact, this hands-on demo went out of its way to show off how Platinum\u2019s latest borrows interesting aspects from many of their previous games \u2013 and a little surprisingly, a few other contemporary titles as well.<\/p>\n<p>How is this game different from its trailers? Well, when those neon lights fade, sometimes Astral Chain wants to be a mystery-adventure game. You also definitely don\u2019t have to squint very hard to see all the elements of an action RPG, what with all the side questing and item pick-ups. But even on the calm San Diego bay, playing Astral Chain is frenetic arcade action matched by few games out there. This game has its hands in a lot of hunny pots \u2013 and that\u2019s a good thing.<\/p>\n<h3>The Story of Astral Chain<\/h3>\n<figure class=\"picture strip\"><a title=\"Sc635h\" href=\"http:\/\/images.nintendolife.com\/c0f5795045bff\/sc635h.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/c0f5795045bff\/sc635h.900x.jpg\" alt=\"Sc635h\"><\/a><\/figure>\n<p>When Astral Chain isn\u2019t just letting you style on your enemies, it seems to have a lot to say about law and order and the lengths a society will go to in order to enforce it during times of calamity.<\/p>\n<p>You play as a police officer on the beat \u2013 one in which you broadly personalize with the skin type, gender expression and hairstyle that you want, by the way. In this floating city world, recent events from a sci-fi threat known as \u201cChimera\u201d have left red, pulsing junk all over the streets of The Ark, the city you\u2019re patrolling. This redness emerges from \u201cthe astral plane\u201d \u2013 the first half of the game\u2019s namesake \u2013 and it acts as the stuff you both investigate to move along the story, and sometimes get rid of, for points. That\u2019s the plot in a nutshell.<\/p>\n<p>All the monsters you eventually encounter in this game definitely look the part of said Chimera, with their weird mish-mash of animal parts, though whether or not they act the part of a Chimera by definition, something that is aspired to but unachievable, may be the real glue of Astral Chain\u2019s story.<\/p>\n<h3>Gameplay in Two Halves<\/h3>\n<figure class=\"picture strip\"><a title=\"Sc635l\" href=\"http:\/\/images.nintendolife.com\/0408b1a49dec4\/sc635l.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/0408b1a49dec4\/sc635l.900x.jpg\" alt=\"Sc635l\"><\/a><\/figure>\n<p>The dominant gameplay element emerges when you tap ZL, which instantly produces a creature on screen known as a \u201cLegion\u201d, some kind of police branded creature that, frankly, doesn\u2019t look so happy to be tied up.<\/p>\n<p>There are different types of Legions with alternating strengths and weaknesses apiece, and you can assign varying attacks you find to them too, essentially making them your personalized, auto-attacking weapons.<\/p>\n<blockquote class=\"left\">\n<p>There\u2019s a ton of voice acting in this game, with many characters of interest wanting to talk to you, all in spoken English over top the dialogue boxes<\/p>\n<\/blockquote>\n<p>The Legion is tethered to you by \u2013 here\u2019s the second namesake \u2013 a chain, basically a leash between you and them that you can even wrap around enemies with your joystick while attacking. You can\u2019t keep your Legion out forever though, as a little meter runs down the longer you have it out there. Hold down ZL while moving the left stick and your Legion moves around the screen in time with your stick movement, different from your own movement going on with the right stick. If you\u2019ve ever played <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/wonderful_101\">Wonderful 101<\/a><\/strong>, it feels a lot like control system in that game, which is the first, obvious Platinum riff among many that are stuffed into this experience.<\/p>\n<p>More on the action portions in a second. The other main action you\u2019ll be doing is solving crimes by talking to NPCs; sometimes helping them or healing them, other times buying items like medicine off of them. (Fans of high production values, rejoice: there\u2019s a ton of voice acting in this game, with many characters of interest wanting to talk to you, all in spoken English over top the dialogue boxes.)<\/p>\n<figure class=\"picture strip\"><a title=\"Sc635k\" href=\"http:\/\/images.nintendolife.com\/6829ce32d9970\/sc635k.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/6829ce32d9970\/sc635k.900x.jpg\" alt=\"Sc635k\"><\/a><\/figure>\n<p>In general, gameplay oscillates between these two extremes of investigation and fighting. There are the typical Platinum chapters \u2013 basically levels \u2013 and in this game they are split into red and blue \u201ccases\u201d, the red ones being action-oriented, the blue ones involving more in the way of item collecting and deductive reasoning.<\/p>\n<p>In the area we encountered, a back-alley, digitally roped-off scene of a crime required careful consideration of some evidence. In a previous hands-on, Nintendo showed us sweeping in-game tech that allowed you to watch events from the past unfold in front of you. In this play-through, some nine hours into the game we were told, it was just some good ol\u2019 fashioned kneeling down and looking at stuff. There\u2019s an over-the-shoulder perspective as you look at the evidence, not at all unlike Rockstar\u2019s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/l_a_noire\">L.A. Noire<\/a><\/strong>.<\/p>\n<p>This is where the game hammers home the concept of \u201cduty\u201d. We didn\u2019t see the ramifications of this gameplay paragon system, but in Astral Chain you maintain \u201cduty points\u201d, which are quickly lost if you were to rampage through the city knocking things over and destroying stuff. (Sorry to the person we bumped into.) However, you can gain them back by getting rid of red matter and helping people out. It\u2019s a safe bet Astral Chain wants to say something about the arcade-like destruction gamers often leave in their wake.<\/p>\n<h3>A More Robust Action Game<\/h3>\n<figure class=\"picture strip\"><a title=\"Sc635p\" href=\"http:\/\/images.nintendolife.com\/0444e41d705e9\/sc635p.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/0444e41d705e9\/sc635p.900x.jpg\" alt=\"Sc635p\"><\/a><\/figure>\n<p>With the gameplay that differs from the more traditional run-and-gun Platinum titles out of the way, it\u2019s time to talk about why you should definitely be excited for Astral Chain.<\/p>\n<p>After travelling to the astral plane to kick some Chimera butt, we spent the bulk of our time fighting Chimeras of all types in what some Nintendo fans might readily compare to the Twilight Realm in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/legend_of_zelda_twilight_princess\">The Legend of Zelda: Twilight Princess<\/a><\/strong>. (Your mileage may vary with that comparison, but the point is that it\u2019s some spacey set-piece where you fight a bunch of bad dudes.)<\/p>\n<blockquote class=\"right\">\n<p>You\u2019d need a professional boxing announcer to even begin describing what\u2019s happening on the screen all at once<\/p>\n<\/blockquote>\n<p>Here is where most of the crazy stuff that you see in the trailer happens, and all that action feels great to pull off in your hands. We mean really great. It doesn\u2019t come easy, though. When you battle, you will come to take advantage of many of the items you\u2019ve earned during the detective portion. A robust upgrade and attack system runs multiple menus deep, and gives both you and your Legion all sorts of combo potentials that feel, quite frankly, limitless.<\/p>\n<p>Here\u2019s how it works, take notes. Your character can wield at minimum a baton, a \u201cgladius\u201d long sword, or a blaster. You can assault, cartwheel, and kick, and you can pause the action in real-time using the D-pad to switch between your items, which sets up a lot of <strong>Matrix<\/strong>-esque combos. There are also three different Legion types, and you can unleash at least two different Legions on a chain at any given time, and also there is a robust combo system that\u2019s at minimum six attacks deep, plus you can style with wrapping the chains around your enemies on top of doing physics-based finishing moves. And it all combines with your skill points and attacks assigned. It\u2019s a lot. You\u2019d need a professional boxing announcer to even begin describing what\u2019s happening on the screen all at once, and it took more time than we had in this playthrough to even come close to getting used to all the different button presses.<\/p>\n<figure class=\"picture strip\"><a title=\"Sc635n\" href=\"http:\/\/images.nintendolife.com\/40b955aba61a9\/sc635n.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/40b955aba61a9\/sc635n.900x.jpg\" alt=\"Sc635n\"><\/a><\/figure>\n<p>In this way, Astral Chain is best recommended to hardcore action fans. The gameplay is even deeper than, say, Platinum\u2019s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/bayonetta\">Bayonetta<\/a><\/strong>, while at the same time maintaining that series\u2019 silky smooth comboing feel and end-of-chapter grading system. That\u2019s a huge compliment, given how satisfying Bayonetta makes button-pressing feel, and Astral Chain is no different in that regard.<\/p>\n<p>Really, Astral Chain is the uncanny and not subtle combination of Platinum Games\u2019 greatest hits: the fighting mechanics of Wonderful 101, <strong>Metal Gear Rising: Revengeance<\/strong>, and Bayonetta, with a lot of the tactical and visual elements of <strong>Neir: Automatica<\/strong>. (That game\u2019s celebrated director, Takahisa Taura, is at the helm of this one, too.)<\/p>\n<p>Throw in the fact that we were shown a massive boss battle \u2013 as in, a boss that was massive \u2013 plus were teased branching paths in a single chapter, including certain pathways that require returning to later on with your skill tree artfully filled out, and you\u2019ve got yourself one heck of a meaty, explosive, and inventive game that all looks fantastic on the Nintendo Switch.<\/p>\n<p>We aren\u2019t sure yet if the detective portions of the game will be as entertaining as the action cases, or if the storyline does anything more than echo the sci-fi war classics at your local library, but it\u2019s very likely Switch owners are about to face a sobering reality they might not want to hear: Astral Chain just might be another must-buy title for Nintendo\u2019s 2019 console lineup.<\/p>\n<hr>\n<p><em>Astral Chain releases August 30, 2019. Stay tuned to Nintendo Life for our full review.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You\u2019d think it\u2019d be a little easier to relax when you\u2019re lounging inside a hotel suite playing a video game, Platinum Games\u2019 Astral Chain, to be exact. High above Comic-Con, Seagulls were flying face level to the glass panes of the room, while sailboats were lazily drifting off in the San Diego bay; yet all [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-97013","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97013","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=97013"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97013\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=97013"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=97013"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=97013"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}