{"id":97008,"date":"2019-07-21T23:48:29","date_gmt":"2019-07-21T23:48:29","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=8aa90de9-b328-4a59-a403-933d93f7ac9d"},"modified":"2019-07-21T23:48:29","modified_gmt":"2019-07-21T23:48:29","slug":"libgdx-1-9-10-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/21\/libgdx-1-9-10-released\/","title":{"rendered":"libGDX 1.9.10 Released"},"content":{"rendered":"<p>The cross platform open source Java based game framework libGDX just released version 1.9.10.&nbsp; If you are interested in learning libGDX we have a comprehensive tutorial series <a href=\"https:\/\/www.gamefromscratch.com\/page\/LibGDX-Tutorial-series.aspx\">available here<\/a> and a video series <a href=\"https:\/\/www.gamefromscratch.com\/page\/LibGDX-Video-Tutorial-Series.aspx\">available here<\/a>.&nbsp; While the tutorials are a few years old, libGDX is a mature framework that has stayed relatively stable over time, so they should still be perfectly valid.&nbsp; This release updates several of the dependencies to newer versions as well as an update to the Gradle build system.<\/p>\n<p>Highlight details of the release include:<\/p>\n<blockquote>\n<ul>\n<li>GWT update to 2.8.2 <\/li>\n<li>MobiVM release 2.3.7 <\/li>\n<li>Lwjgl 3.2.1 <\/li>\n<li>Lots of QOL and bug fixes for GWT backend <\/li>\n<li>Better iOS backend customization <\/li>\n<li>PixmapPacker features like NinePatch and whitespace stripping <\/li>\n<li>InstancedRendering support via Mesh and InstanceBufferObjects <\/li>\n<li>SCENE2D (Standard tweaks and improvements across the board) <\/li>\n<li>Gradle updates to latest <\/li>\n<\/ul>\n<\/blockquote>\n<p>Full release notes and details are <a href=\"https:\/\/www.badlogicgames.com\/wordpress\/?p=4015\">available here<\/a>.<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/LibGDX\" rel=\"tag\">LibGDX<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>The cross platform open source Java based game framework libGDX just released version 1.9.10.&nbsp; If you are interested in learning libGDX we have a comprehensive tutorial series available here and a video series available here.&nbsp; While the tutorials are a few years old, libGDX is a mature framework that has stayed relatively stable over time, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-97008","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=97008"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/97008\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=97008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=97008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=97008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}