{"id":96959,"date":"2019-07-20T04:30:00","date_gmt":"2019-07-20T04:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/07\/bloodstained_ritual_of_the_night_switch_patch_comes_with_some_unwelcome_extras"},"modified":"2019-07-20T04:30:00","modified_gmt":"2019-07-20T04:30:00","slug":"bloodstained-ritual-of-the-night-switch-patch-comes-with-some-unwelcome-extras","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/20\/bloodstained-ritual-of-the-night-switch-patch-comes-with-some-unwelcome-extras\/","title":{"rendered":"Bloodstained: Ritual Of The Night Switch Patch Comes With Some Unwelcome Extras"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/9ec9c84bed6dc\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/9ec9c84bed6dc\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Bloodstained\" href=\"http:\/\/images.nintendolife.com\/9ec9c84bed6dc\/bloodstained.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/9ec9c84bed6dc\/bloodstained.900x.jpg\" alt=\"Bloodstained\"><\/a><\/figure>\n<p>When <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/bloodstained_ritual_of_the_night\">Bloodstained: Ritual of the Night<\/a><\/strong> arrived on the Switch a week after initial release, Nintendo players quickly established something wasn&#8217;t right.<\/p>\n<p>Digital Foundry took a <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/07\/video_digital_foundry_explores_bloodstained_ritual_of_the_nights_disappointing_switch_version\">closer inspection<\/a> of this version and found the performance and visuals had taken a tremendous hit and our own review here on <a href=\"http:\/\/www.nintendolife.com\/reviews\/nintendo-switch\/bloodstained_ritual_of_the_night\">Nintendo Life<\/a> said these same issues detracted from what was a fantastic game on other platforms.<\/p>\n<p>So, how are the developers planning to resolve these issues plaguing the Switch release? Now that Koji Igarashi and his team have released the &#8220;Iga&#8217;s Back Pack&#8221; they are focused on releasing the July update.<\/p>\n<p>505 Games Global Brand Manager Roberto Piraino has posted the following development update on the game&#8217;s Kickstarter page:<\/p>\n<blockquote>\n<p>Hello everyone, I\u2019m happy to report that this week we submitted a patch for Switch, once it\u2019s approved we\u2019ll update the game asap. The following changes are already locked in, and we\u2019re working to confirm even more changes\/improvements etc. for this patch, hopefully by next week.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>Below is exactly what you can expect &#8211; and fans aren&#8217;t happy. The patch will nerf and rebalance a lot of items in the game.<\/p>\n<hr>\n<p><strong>Performance Updates<\/strong><\/p>\n<p>The teams continue to work on input delay, stability and optimization. We\u2019re not ready to release these improvements just yet, but we\u2019ll be sharing more information in the coming weeks.<\/p>\n<p><strong>Bug Fixes<\/strong><\/p>\n<ul>\n<li>Map quest markers no longer showing when target has been killed<\/li>\n<li>HD Rumble issues in certain areas fixed<\/li>\n<\/ul>\n<p><strong>Familiar Changes<\/strong><\/p>\n<ul>\n<li>Familiar upgrade via Grade was nerfed<\/li>\n<li>Increased strength based on level<\/li>\n<li>Dullahammer Head has been nerfed<\/li>\n<\/ul>\n<p><strong>Shard Adjustments (Decreased Power)<\/strong><\/p>\n<ul>\n<li>Riga Storaema<\/li>\n<li>Craftwork<\/li>\n<li>Bunnymorphosis<\/li>\n<li>Flame Cannon<\/li>\n<li>Straight Arrow<\/li>\n<li>Chase Arrow<\/li>\n<li>Heretical Grinder<\/li>\n<li>Circle Ripper<\/li>\n<li>Shooting Dagger<\/li>\n<li>Riga Dohin<\/li>\n<li>Welcome Company (nerfed significantly &#8211; starting from 3 portraits instead of 5)<\/li>\n<\/ul>\n<p><strong>Weapon Adjustments (Decreased Power)<\/strong><\/p>\n<ul>\n<li>Flying Edge<\/li>\n<li>Rhava Bural<\/li>\n<li>Rhava Velar<\/li>\n<\/ul>\n<p><strong>Enemy HP Increases<\/strong><\/p>\n<ul>\n<li>Dullahammer Head<\/li>\n<li>Malediction<\/li>\n<\/ul>\n<p><strong>Drop Adjustments<\/strong><\/p>\n<ul>\n<li>Increased the drop rate of &#8220;Monster Fur&#8221; from Simians<\/li>\n<\/ul>\n<p><strong>Credits<\/strong><\/p>\n<ul>\n<li>Text corrections<\/li>\n<\/ul>\n<p><strong>Map<\/strong><\/p>\n<ul>\n<li>Map close button has been remapped to standard exit\/close button<\/li>\n<li>Marker button has been changed<\/li>\n<li>Trail display button has been changed<\/li>\n<li>Map scroll speed improved<\/li>\n<li>Zoom in and out improved<\/li>\n<li>Zoom level retained when reopening the map<\/li>\n<li>Auto-center when opening the map<\/li>\n<\/ul>\n<hr>\n<p>The same post also mentioned how the development team was still prioritizing &#8220;important fixes and improvements&#8221; and went on to thank owners of the game for their patience.<\/p>\n<blockquote>\n<p>Thank you everyone for your patience while we continue to make improvements on Switch and the other platforms as well, we will be following up with more updates soon.<\/p>\n<\/blockquote>\n<p><em>How are you finding Bloodstained: Ritual of the Night on the Switch? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Bloodstained: Ritual of the Night arrived on the Switch a week after initial release, Nintendo players quickly established something wasn&#8217;t right. Digital Foundry took a closer inspection of this version and found the performance and visuals had taken a tremendous hit and our own review here on Nintendo Life said these same issues detracted [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-96959","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/96959","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=96959"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/96959\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=96959"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=96959"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=96959"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}