{"id":96565,"date":"2019-07-13T06:00:00","date_gmt":"2019-07-13T06:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/07\/doom_eternals_multiplayer_will_be_equally_as_satisfying_as_the_single-player_campaign"},"modified":"2019-07-13T06:00:00","modified_gmt":"2019-07-13T06:00:00","slug":"doom-eternals-multiplayer-will-be-equally-as-satisfying-as-the-single-player-campaign","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/13\/doom-eternals-multiplayer-will-be-equally-as-satisfying-as-the-single-player-campaign\/","title":{"rendered":"DOOM Eternal&#8217;s Multiplayer Will Be Equally As Satisfying As The Single-Player Campaign"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/65ddc1e420dcf\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/65ddc1e420dcf\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"DOOM Eternal\" href=\"http:\/\/images.nintendolife.com\/65ddc1e420dcf\/doom-eternal.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/65ddc1e420dcf\/doom-eternal.900x.jpg\" alt=\"DOOM Eternal\"><\/a><\/figure>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/doom_eternal\">Doom Eternal<\/a><\/strong> is easily one of the biggest third-party titles coming to the Nintendo Switch later this year. While <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/doom\">Doom<\/a><\/strong> 2016 was predominantly focused on the single-player campaign, this time around the plan is to distribute the fun across both the single-player and multiplayer modes.<\/p>\n<p>During an interview with <a class=\"external\" href=\"https:\/\/www.videogameschronicle.com\/features\/interviews\/doom-own-tech-gives-us-an-enormous-advantage\/\">VGC<\/a>, Doom Eternal&#8217;s creative director Hugo Martin said the game&#8217;s multiplayer component would lead this time around rather than follow:<\/p>\n<blockquote>\n<p>With Doom 2016 we learned that id has to lead and not follow when it comes to game design. With the single-player campaign I think we led, but with the multiplayer we followed. The fans and critics picked up on that. It\u2019s a good mode and it\u2019s fun to play, but it\u2019s not necessarily original.<\/p>\n<\/blockquote>\n<blockquote>\n<p>This time around we really wanted it to feel like Doom. We took the DNA of the \u2018Doom dance\u2019 \u2013 the loop of one Slayer versus many demons \u2013 and turned that into a competitive, social experience. When we had one Slayer on the battlefield and let players control the demons it felt really good. We\u2019d rather provide players with an incredibly polished and engaging experience that\u2019s really tight, than something that\u2019s huge with a million modes \u2013 which is another thing we did in Doom 2016.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p>I think it\u2019s going to be every bit as satisfying to play as the single-player campaign. We play it all the time internally and it\u2019s really, really fantastic.<\/p>\n<\/blockquote>\n<p>The game&#8217;s executive producer Marty Stratton added to this:<\/p>\n<blockquote>\n<p>With Doom 2016 we didn\u2019t give players a Slayer experience in multiplayer. We didn\u2019t give them the Doom experience that they got with the campaign and that\u2019s really what this is about. For players who came to Doom 2016 for the campaign, the multiplayer felt like a side cart. In comparison, Eternal is entirely what they want.<\/p>\n<\/blockquote>\n<blockquote>\n<p>We get analytics from our game and we see how many people are still playing the Doom campaign. They play it again and again and it\u2019s because they like the way that it makes them feel. So with Doom Eternal\u2019s Battle Mode, we want to give players the ability to continue playing in a more dynamic setting.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p><em>Are you glad to hear Doom&#8217;s multiplayer component is part of the focus this time around? Leave a comment below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Doom Eternal is easily one of the biggest third-party titles coming to the Nintendo Switch later this year. While Doom 2016 was predominantly focused on the single-player campaign, this time around the plan is to distribute the fun across both the single-player and multiplayer modes. During an interview with VGC, Doom Eternal&#8217;s creative director Hugo [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-96565","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/96565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=96565"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/96565\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=96565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=96565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=96565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}