{"id":96010,"date":"2019-07-01T20:00:33","date_gmt":"2019-07-01T20:00:33","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=120914"},"modified":"2019-07-01T20:00:33","modified_gmt":"2019-07-01T20:00:33","slug":"psychological-investigative-thriller-dry-drowning-to-hit-xbox-one-in-2020","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/01\/psychological-investigative-thriller-dry-drowning-to-hit-xbox-one-in-2020\/","title":{"rendered":"Psychological Investigative Thriller Dry Drowning to Hit Xbox One in 2020"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/xbox_1920x1080_v2-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p>A new game from a brand-new publisher, pushing new boundaries with an old genre, and finding home on an especially well established platform: It\u2019s no exaggeration to say it\u2019s a genuine honour for us here at Studio V \u2013 the aforementioned fresh-faced publisher in your midst \u2013 to present our latest project on the pages of Xbox Wire. For all fans of narrative focused thrillers, say hello to <strong><em>Dry Drowning<\/em><\/strong>.<\/p>\n<p>Taking place in the fictional north European city of Nova Polemos, we like to describe <strong><em>Dry Drowning<\/em><\/strong> as a \u2018psychological investigative visual novel\u2019 set in 2066. By following the story of Mordred Foley \u2013 an unscrupulous private detective haunted by his dark past \u2013 you will be immersed in a series of macabre serial killings inspired by ancient Greek myths.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-120916\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/DD_1.jpg\" alt=\"Dry Drowning\" width=\"1920\" height=\"1057\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-120916\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/DD_1.jpg\" alt=\"Dry Drowning\" width=\"1920\" height=\"1057\"><\/p>\n<p>Alongside companion Hera Kairis, it\u2019ll be your task to unearth the truth in a hostile world seemingly out to set you back at every turn. The only tools in your arsenal are Foley\u2019s knack for piecing together clues and slicing through people\u2019s lies, with <strong><em>Dry Drowning<\/em><\/strong> drawing riddles aplenty and minigames laced with mystery into view along the way. It all plays out in what\u2019s an intentionally dark and dystopian view of the near future, with play layered throughout with a dynamic soundtrack featuring more than 50 tracks and an admittedly peculiar and (in our view) awesome art style.<\/p>\n<p><strong>A story well told<\/strong><\/p>\n<p>This is no run-of-the-mill adventure, however. With <strong><em>Dry Drowning<\/em><\/strong> we have set out with the express aim of rejuvenating the visual novel genre, telling an extremely compelling and mature story filled with heavy moral choices and more than 150 story branches and three distinctly different endings. In short, we want this to be a game shaped by you, the player.<\/p>\n<p>Tracking down the assassin brings with it some rather personal challenges for Foley, whose sense of morality is tested over and over again. It\u2019s a setup we think will force you, the player, to consider some rather tricky questions of your own: Could you use your friends as bait to catch the crazed killer, for example? Or would you tamper with a crime scene in order to suit your investigation and ensure justice prevails, or leave things as they are and risk the culprit never being caught?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-120917\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/DD_2.jpg\" alt=\"Dry Drowning\" width=\"1920\" height=\"1080\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-120917\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/DD_2.jpg\" alt=\"Dry Drowning\" width=\"1920\" height=\"1080\"><\/p>\n<p>The choices don\u2019t stop there, however. In the opening hours of the game, <strong><em>Dry Drowning<\/em><\/strong> hands you the opportunity to take down an entire corrupt political class, naturally having a massive impact on the world around you in play. Doing so means losing some characters right from the get go, while others may never turn up further down the line. Indeed, this decision fundamentally alters entire chapters. It can even make solving the case <span>can<\/span> be easier or harder, all depending on some specific actions.<\/p>\n<p><strong>Art, music and inspiration<\/strong><\/p>\n<p>As part of this drive to place the story front and centre in<strong><em> Dry Drowning<\/em><\/strong>, we also decided to mix Orwell\u2019s dystopian vision of the future with the kind of atmosphere more akin to thriller movies and TV series, such as \u201cSe7en\u201d and \u201cTrue Detective.\u201d Games have naturally been an inspiration as well, with narrative-led titles like <strong><em>L.A. Noire<\/em><\/strong> serving as obvious ports of call, as well as games that employ a system of branching paths dependent on the choices made by you, like <strong><em>Life Is Strange<\/em><\/strong> or Telltale\u2019s enviable line-up.<\/p>\n<p>It\u2019s a combination of influences that, along with the game\u2019s artwork, soundtrack and gameplay, creates an oppressive setting for a society not so different from the one we\u2019re living in right now. Just as in real life, racism, sexism, immigration, and political extremism all have a role to play in the world of <strong><em>Dry Drowning<\/em><\/strong>. In order to survive in this climate and, of course, solve the case, you\u2019ll have to gather clues and find more about the characters that are involved. Some of them may lie, and you\u2019ll know precisely who they are thanks to the game\u2019s \u2018Living Nightmare\u2019 system.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-120918\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/DD_3.jpg\" alt=\"Dry Drowning\" width=\"1920\" height=\"1080\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-120918\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/DD_3.jpg\" alt=\"Dry Drowning\" width=\"1920\" height=\"1080\"><\/p>\n<p>For some mysterious reason (later revealed to you in play), Foley is able to tell if someone is lying to him by simply looking at their face. A mask will entirely shroud their features when the lie is told. Presenting clues, however, will rip that shroud from their face, though making mistakes may lead you to a premature end\u2026<\/p>\n<p>It\u2019s this intense and almost infinite sense of edginess that helps ensure each and every chapter, each and every moment of <strong><em>Dry Drowning <\/em><\/strong>leaves you both uneasy and eager in equal measure. That\u2019s all we can reveal right now but, rest assured, we can\u2019t wait to show you more. Get ready to dive into the darkness of<strong><em> Dry Drowning<\/em><\/strong> on Xbox One in 2020.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new game from a brand-new publisher, pushing new boundaries with an old genre, and finding home on an especially well established platform: It\u2019s no exaggeration to say it\u2019s a genuine honour for us here at Studio V \u2013 the aforementioned fresh-faced publisher in your midst \u2013 to present our latest project on the pages [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-96010","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/96010","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=96010"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/96010\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=96010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=96010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=96010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}