{"id":95997,"date":"2019-07-02T09:00:00","date_gmt":"2019-07-02T09:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/07\/daemon_x_machina_trailer_shows_off_major_improvements_from_demo_feedback"},"modified":"2019-07-02T09:00:00","modified_gmt":"2019-07-02T09:00:00","slug":"daemon-x-machina-trailer-shows-off-major-improvements-from-demo-feedback","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/02\/daemon-x-machina-trailer-shows-off-major-improvements-from-demo-feedback\/","title":{"rendered":"Daemon X Machina Trailer Shows Off &#8220;Major Improvements&#8221; From Demo Feedback"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/181cf5954e602\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/181cf5954e602\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2019\/07\/daemon_x_machina_trailer_shows_off_major_improvements_from_demo_feedback\/large.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=KxwUByr7woc?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/daemon_x_machina\">Daemon X Machina<\/a><\/strong> received a slightly mixed reaction after a demo for the game was released on the eShop in February; while it was enjoyable for the most part, some &#8211; including ourselves &#8211; thought that the whole package felt a little clunky and that it could definitely benefit from some extra love and attention.<\/p>\n<p>Some players who tried it out were <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/02\/daemon_x_machina_demo_is_now_live_on_switch_eshop\">invited to share their feedback<\/a> in a survey and a new trailer for the game has now been shared to showcase the changes that have been made in response. You can check it out for yourself above, but we&#8217;ve also copied the changes down for you below if you&#8217;d prefer to read through them instead.<\/p>\n<hr>\n<p><strong>Major improvements:<\/strong><\/p>\n<ul>\n<li>New equipment allows you to lock-on to enemies. When equipped, the camera will track any enemy that has been locked-on to<\/li>\n<li>Enemy health bars have been added during boss and Arsenal battles<\/li>\n<li>Equipment can now be scavenged from defeated enemies from further away. You can also now steal equipment while hovering<\/li>\n<li>Indicators now show which direction enemy fire is coming from<\/li>\n<li>Motion controls have been added for aiming &#8211; you can tune sensitivity, or turn them on or off, in the Options menu<\/li>\n<li>If you hold the attack button while reloading, your weapon will start firing as soon as the reload is completed<\/li>\n<li>By default, the R button is used for boosting and the Y button fire auxiliary weapons<\/li>\n<li>You can change button configurations in the Options menu<\/li>\n<li>The initial velocity at which you ascend and descend mid-air has been increased<\/li>\n<li>The pause after you attack with a close-range weapon has been shortened<\/li>\n<li>Attacks now feel more forceful thanks to additional sound effects<\/li>\n<li>You&#8217;re no longer forced back into the mission area if you step outside. Now, you&#8217;ll fail the mission if you leave the mission area for too long or continue past the red boundary marker<\/li>\n<\/ul>\n<p><strong>Other improvements:<\/strong><\/p>\n<ul>\n<li>Radar visibility increased<\/li>\n<li>Improved visibility of smaller enemies<\/li>\n<li>Clearer distinction between enemies and allies<\/li>\n<li>Font size of text is increased<\/li>\n<li>Ammo drops from enemies increased<\/li>\n<\/ul>\n<hr>\n<p><em>Phew!<\/em> It certainly feels like a lot of changes have been made when you have to type it all out, believe us.<\/p>\n<p>The full game releases on 13th September. Are you liking the sound of these changes? Let us know your thoughts in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[youtube https:\/\/www.youtube.com\/watch?v=KxwUByr7woc?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507] Daemon X Machina received a slightly mixed reaction after a demo for the game was released on the eShop in February; while it was enjoyable for the most part, some &#8211; including ourselves &#8211; thought that the whole package felt a little clunky and that it could definitely benefit from some extra love [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-95997","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95997"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95997\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}