{"id":95943,"date":"2019-07-01T09:30:00","date_gmt":"2019-07-01T09:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/07\/video_digital_foundry_explores_bloodstained_ritual_of_the_nights_disappointing_switch_version"},"modified":"2019-07-01T09:30:00","modified_gmt":"2019-07-01T09:30:00","slug":"video-digital-foundry-explores-bloodstained-ritual-of-the-nights-disappointing-switch-version","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/07\/01\/video-digital-foundry-explores-bloodstained-ritual-of-the-nights-disappointing-switch-version\/","title":{"rendered":"Video: Digital Foundry Explores Bloodstained: Ritual Of The Night&#8217;s Disappointing Switch Version"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/e2a26ac09104b\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/e2a26ac09104b\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Blood\" href=\"http:\/\/images.nintendolife.com\/e2a26ac09104b\/blood.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/e2a26ac09104b\/blood.900x.jpg\" alt=\"Blood\"><\/a><\/figure>\n<p>Since <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/bloodstained_ritual_of_the_night\">Bloodstained: Ritual of the Night<\/a><\/strong> launched on Switch last week, rather a lot has been said about how it stacks up (or in some cases, doesn&#8217;t really stack up) against versions available on other platforms.<\/p>\n<p>On top of the <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/06\/bloodstained_ritual_of_the_night_has_game-breaking_bug_advice_given_to_switch_owners\">game-breaking bug<\/a> which was recently discovered across all editions, the Switch version doesn&#8217;t look quite as polished as the game does on PS4 and Xbox One. This is to be expected to an extent, of course, but we don&#8217;t usually see such a dramatic difference between the different consoles.<\/p>\n<p><a class=\"external\" href=\"https:\/\/www.youtube.com\/watch?v=LcamTEsNu8k&amp;feature=youtu.be\">Digital Foundry<\/a> has shared a new video exploring all available versions, comparing the Switch edition to others and examining why it feels slightly inferior. Kicking things off with the game&#8217;s resolution, the Switch version achieves 720p while docked (most of the time) and 576p when in portable mode; the PS4 and PS4 Pro both hit 1080p and the Xbox One X boasts full native 4K.<\/p>\n<p>Digital Foundry notes that the anti-aliasing technique used on the game doesn&#8217;t work well with the low resolutions on Switch, creating a &#8220;smeary looking image&#8221;. The resolution isn&#8217;t the biggest problem here, though, with texture quality also taking a tremendous hit &#8211; making objects fuzzier and lacking the refined detail present in other versions &#8211; and other effects like water look noticably different to those available elsewhere.<\/p>\n<p>We&#8217;ll let you jump into the video itself to explore the rest of Digital Foundry&#8217;s analysis, although we feel it worth pointing out that the development team has <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/06\/bloodstained_team_releasing_multiple_small_updates_to_fix_performance_of_the_switch_version\">promised<\/a> numerous updates for the Switch version to improve its performance.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=LcamTEsNu8k?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>Have you already got the game on Switch? How have you been finding it? Share your thoughts with us in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since Bloodstained: Ritual of the Night launched on Switch last week, rather a lot has been said about how it stacks up (or in some cases, doesn&#8217;t really stack up) against versions available on other platforms. On top of the game-breaking bug which was recently discovered across all editions, the Switch version doesn&#8217;t look quite [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-95943","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95943","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=95943"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/95943\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=95943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=95943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=95943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}